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  Re: CO BrikWars get together
 
(...) Yes. That entire scenario would be boring, pointless ... and it would take hours to do. (...) <does his Animal impression> (the muppet Animal) "Mayhem! Mayhem! Mayhem! Mayhem! Mayhem!" (...) We should do that EndorMoon supplement sometime. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <Fsx52C.DM4@lugnet.com>: (...) Actually. At least three flyers. It would be unlikely that a bombing run, in that class of bomber, would be done without a wingman or escort. Than you have to have the cost (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx8pI.29v@lugnet.com>: (...) That is my point. The CaveMen would scurry about to new hiding places while he's gone. Neither can really win this battle. You add a SpaceGasStation, I add another 100,000 (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
Hey, Mike. I have a medium sized Mech (6 weapon mounts) with 4 Mk I rockets, and 1 Mk II laser. The Mk I rockets do 1d10 damage. This is half of the cannon's damage. Is it possible to slave all of these rockets together [legally] to have them launch (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Well, the real point is, even if it took forever to wipe them out, Luke could hang around forever to do it, because CaveMen could never throw their rocks and spears and clubs high enough to hit the X-Wing. Whether or not they have any chance (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx2JD.375@lugnet.com>: (...) The point is. Each hit takes out one or two cavemen. There are still hundres or thousands scattered through the hills. It would take forever to wipe them out. Luke was also (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Ah .... HAHAHAH!!! LOL!!! (...) Not really. Two flyers involved, one bomb. (The Napalm on the F-4.) That isn't 1000 CP. (...) Actually, The Viet Namese were TL4 (under Brik War rules) too. They had machine guns, automatic rifles, and other (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <Fsx3sF.8vK@lugnet.com>: (...) American Society for the Prevention of Cruelty to Animals, or something similar. (...) I once played a character in GURPS that could do something like 40d6 damage in a (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) What is ASPCA? (...) No, it would not. Do you know how many fire rolls you would do EACH attack? (...) could (...) The helicoptors would then pull out, radio for "fast movers" to "nape" the area, and *create* a clearing for them to land in. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) that (...) Clarify that for me. Do you do < width x height > of the chassis, or of the entire mech? And what is the height? What are we using as "1" height? A brik? a plate? LegoMasterLuke (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) He could sure blow up their hiding places though. And a caveman probably isn't that much smaller than a womp rat, and Luke used to bullseye those all the time in beggar's canyon. Good thing the Empire did away with the ASPCA or Luke would (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Ooo! Ooo! Take in a DAT file as an argument, query the user for gun-size/type and calculate the points!! :) But seriously, that sounds very cool! Will it do anything else other than cost calculations? I.E. Calculate its move rate, damage, (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) Actually, we used a different statistic for Mech's because of that "loophole" because it didn't seem very fair (hopefully Mike will forgive us, unless of course he was the one to suggest it... I don't know-- it wasn't my idea)... We (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) LOL! (...) This is true....heh heh heh. The X-Wing pilot COULD try and set off some explosions with his lasers. No, wait. He could not, as he is strafing cavemen; they have no bombs or ammo. (...) Yes, that is the one. The US Marines use an (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
<Note, I am not familar enough with all of the BrikWars rules to have these discussions under their umbrella. I am usually speaking in, umm, practical terms. Or, at least, as close as you can get when discussing X-Wing vs CaveMen scenarios.> (...) (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) about (...) howitzer (...) suits. (...) they (...) point (...) looked (...) lumbering (...) them (...) I saw the pictures of your army in there ... the armored car died :) Those were cool. I really liked your Jeep, with the black Howitzer.. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
I agree with Mike here ... when we last played (lo, these two weeks ago ...), about 1/3 of my fielded forces were WWII-era pieces. I had a Jeep MB with towed howitzer and a German SdKfz 222 armored car running about with the 'mechs and flying (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) It took a big order from Auczilla and a bunch of post-christmas sale shopping to get that many. And I didn't even do anything particularly interesting with them, I just wanted a bunch of skeletons :) (...) Muahahahahahah! I'm not sure about (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) That may or may not be true, we weren't actually able to do a lot of real- world testing in that regard like we did with the chainsaw fighting and other stuff. How magik works may change depending on the battle and the players involved. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) This is usually the way to go - it doesn't even matter that much if they aren't well matched, if you have more than two players. Weaker players will always tend to gang up on stronger ones, even if they don't declare official alliances. (...) (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)


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