Subject:
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Re: Australia Day Brikwars (Take 2)
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Newsgroups:
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lugnet.org.au, lugnet.loc.au
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Date:
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Mon, 22 Jan 2001 12:23:06 GMT
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Viewed:
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28 times
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In lugnet.org.au, James Howse writes:
Not sure if everyone who needed to see this has, How many exactly are going
to be playing? Richard, Are the Space Pirates going to be along (with or
without Tanker Babes)? How many other Welshish STUDS? Does anyone need me to
supply a unit or two for them to throw into the fray?
> > > Just after an idea of how many Victorians are likely to be making the
> > > trip up, and what sort of forces they'll be able to provide for the >>>Brickwars battle
> > Speaking of which...what are the force limits?
> > More importantly, for those of us unfamiliar with Brickwars, where can I
> > find the rules that we will be playing with>
> As previous arbiter of all things dicey, chancy and otherwise improbable,
> it's likely my call on this one.
> The rules are to be found at
> http://www.teleport.com/~rayhawks/brikwars/contents.htm
> These are the latest (2000) version.
You _should_ master the contents of chapter 1
and 3 if possible.
> If you are fielding vehicles, chapter 4 is necessary and
> if you are fielding large weaponary, check out ch6. To arm the rest of your
> guys see ch2.
> We'll play Teklevel 5 so when reading/designing keep this in mind.
>
> Now that everyone is up to speed, we'll need a scenerio.
>
> For countless generations (well the last few months at the very least) the
> small planet of mehico (or vicland as it appears on star-charts) was the
> target of some very (very, very) grumpy maruding space pirates. Deciding
> enough was enough they mounted an expiditionary force to destroy the
> pirates' home base, on the planet Colovale in the Welshishish system.
> Unfortunatly for the mehicans the Welshishish secretly support the pirates
> in order to undermine the trading power of their rival neighbour and so
> provide some hefty military support for the pirates. The stage is set for a
> romping good battle.
> There are no limits on the amount of stuff to bring but be aware that game
> time is of the order of (number of figs)squared. Teklevel5, 2000version
> rules. No commanders (one hero on each side will be designated commander and
> have his stats bumped, yes this may be worked out pre-event), heroes and other
> specialists Oops, it's actually ch7.
> must follow ratios given. (but you can organise with
> other players the satisfaction of these limits, ie they bring the 7 troops
> and you provide the hero.) Finally the most important note. You must have a
> peice of paper (or some other readable copy) with the unit(s) statistics,
> weaponary, special notes information shown.
I'm not a bookkeeper so I'm putting my foot down, no info, no play.
Please keep this in mind, I'm happy to help anyone write out numbers at
Pete's but on the day it'll end up being too hectic. If you're having
trouble with this please e-mail (I check it regularly) and we'll see what we
can do to help.
James (who's archangel assault vehicle are looking very spiffy)
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Message has 3 Replies: | | Re: Australia Day Brikwars (Take 2)
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| (...) Count me in, at least for a bit, as long as I don't get too caught up in the whole hostly thingie. So that's one, you makes two... (...) Absolutement mon ami! Dunno if the babes can play, have to check the rules, but they'll be there, at the (...) (24 years ago, 22-Jan-01, to lugnet.org.au, lugnet.loc.au)
| | | Re: Australia Day Brikwars (Take 2)
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| (...) Well, the ground troops from the Brictoria barracks should be mobilised for the trip north, and I may be able to mobilise a unit or two of space marines. (...) Well, seeing as we MUGS haven't had a go at this before, I think the assistance (...) (24 years ago, 23-Jan-01, to lugnet.org.au, lugnet.loc.au)
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