Subject:
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Re: Australia Day Brikwars (aka: StudfestVII/MugFest2001.1
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Newsgroups:
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lugnet.org.au, lugnet.loc.au
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Date:
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Sun, 14 Jan 2001 21:11:44 GMT
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Viewed:
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31 times
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In lugnet.org.au, James Howse writes:
> In lugnet.org.au, Martin Scragg writes:
> > From: "Benjamin Whytcross" <b_whytcross@hotmail.com>
> > > Just afteer an idea of how many Victorians are likely to be making the trip
> > > up, and what sort of forces they'll be able to provide for the Brickwars
> > > battle
> > I will be going, and have made an assault vehicle which can have a
> > crew/assault force of about 15-20.
> >
> > > Speaking of which...what are the force limits?
> > More importantly, for those of us unfamiliar with Brickwars, where can I
> > find the rules that we will be playing with? I have seen rules for pirate
> > wars (I think, it was a while ago) but was unsure what rules we were going
> > to be using.
>
> Urk.
> As previous arbiter of all things dicey, chancy and otherwise improbable,
> it's likely my call on this one.
> The rules are to be found at
> http://www.teleport.com/~rayhawks/brikwars/contents.htm
> These are the latest (2000) version. You _must_ master the contents of
> chapters 1 and 3. If you are fielding vehicles, chapter 4 is necessary and
> if you are fielding large weaponary, check out ch6. To arm the rest of your
> guys see ch2.
> We'll play Teklevel 5 I think so when reading/designing keep this in mind.
>
>
> Now that everyone is up to speed, we'll need a scenerio.
>
> For countless generations (well the last few months at the very least) the
> small planet of mehico (or vicland as it appears on star-charts) was the
> target of some very (very, very) grumpy maruding space pirates. Deciding
> enough was enough they mounted an expiditionary force to destroy the
> pirates' home base, on the planet Colovale in the Welshishish system.
> Unfortunatly for the mehicans the Welshishish secretly support the pirates
> in order to undermine the trading power of their rival neighbour and so
> provide some hefty military support for the pirates. The stage is set for a
> romping good battle.
>
> There are no limits on the amount of stuff to bring but be aware that game
> time is of the order of (number of figs)squared. Teklevel5, 2000version
> rules. No commanders (one hero on each side will be designated commander and
> have his stats bumped, yes this may be worked out pre-event), heroes other
> specialists (ch8.) must follow ratios given. (but you can organise with
> other players the satisfaction of these limits, ie they bring the 7 troops
> and you provide the hero.) Finally the most important note. You must have a
> peice of paper (or some other readable copy) with the unit(s) statistics,
> weaponary, special notes (home address and teleph... just kidding)
> information shown. I'm not a bookkeeper so I'm putting my foot down, no
> info, no play.
>
> Further, the pirates base is a ruined town sort of thing, the more scenery
> the better the game so please bring a (ruined or not) building or two along.
>
> James (who has 150 medieval figs ready for Kevin if he's coming and now
> needs to make some space men for brickwars?)
YUP.... Kevin is coming to the meet.... and 150 figs...cool James.... for
anyone else who can help, I'm doind a photo shoot for my up and coming
medieval website, and am in need of extras for a battle scene between, bulls
and falcons...against a lion (80's and 90's, not new Knights Kingdom) army.
I'll post some pics on Brickshelf of what the armies are to look like.
Kev... : )
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