| | Reason for my Recent Absense
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Hi all, sorry to post another one of these hiatus things. For about two weeks I've been visiting the hospice where my grandmother was dying of cancer. I have been very sad and depressed over this and also very unwilling to keep up with what I have (...) (20 years ago, 19-Jun-04, to lugnet.gaming.starship, FTX)
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| | Re: Robot Brain
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(...) So, I should have used the regular rules. *Sigh* (...) Cool. (...) I'm looking forward to writing the program. I think that's the most interesting part of the RB. I was thinking of using a flow chart type program. ~Chris (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Pirate Gaming Schedule Updated
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(...) Hmm, I live near Tacoma, WA. If it's in the late part of July, I might be able to come down. I'm moving into a new house on June 25th, so the first part of the month is right out. (20 years ago, 17-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Pirate Gaming Schedule Updated
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See (URL) the Pirate Gaming Schedule> for the latest on when Pirate Gaming will occur. In addition to Origins, GenCon, and BrickFest which have already been discussed, I'm planning on hosting a Pirate Game at my apartment near Portland Oregon some (...) (20 years ago, 17-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: Robot Brain
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(...) The RV rules are for the 2000 edition, and the (latest) rulebook is 2001. There were a bunch of changes between the two years, so I'm not surprised if you're hitting inconsistencies. Most of the RV rules got absorbed into the regular vehicles (...) (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Robot Brain
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(...) Yes, I'm using the RV rules. Is there a newer version of those rules, or something I should be aware of? I was under the impression they were the rules to use when building a battlemech. I have noticed inconsistancies with the RV rulebook and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Robot Brain
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(...) Nah, I think Chris is using the old RV rules from 2000, where robot brains were still worth something (RV.4.1). I don't see any reason why you can't combine a robobrain and other pilots, as long as the robot still has to follow a program (and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
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| | Gaming creations found
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Browsing around on BrickShelf, I found these creations: (URL) like a bunch of characters and NPCs for D&D gaming (Freeport is a series of D&D modules for example). Frank (20 years ago, 15-Jun-04, to lugnet.gaming)
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| | Re: Robot Brain
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(...) I'd say "sorta". A "robot brain" is really a detrimental aspect of a trooper rather than of an actual vehicle, hence your vehicle with the simple "robot brain" addition would still have no Skill, thus being still sorta inanimate. So I'd score (...) (20 years ago, 15-Jun-04, to lugnet.gaming.brikwars)
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| | Gaming at BrickFest!
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Admiral Filz reporting on the status of gaming with LEGO bricks at BrickFest 2004! We have an exciting lineup of activities already scheduled, but there's room for more. If you are interested in coordinating a game that uses LEGO bricks, please fill (...) (20 years ago, 15-Jun-04, to lugnet.events.brickfest, lugnet.announce, lugnet.gaming, lugnet.people, lugnet.org, lugnet.fun.community, lugnet.events, FTX) !!
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| | (canceled)
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| | (canceled)
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| | Robot Brain
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(In BrikWars) Is it okay to have a vehicle with both a robot brain and/or a regular driver or gunner? ~Clangador (20 years ago, 15-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) Well, it makes sense. I didn't know if it was intentional or not. I've seen pictures of 'Mechs (in BrikWars) that have unarmored joints. ~Clangador (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) Well-built models will always have an advantage over poorly-built models. That's completely intentional. The question isn't about whether a properly-armored mech has an unfair advantage, but rather, why would anyone pay full CP and then not (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) Okay. I'm digging it. My friend, who I'll be playing against next Sunday asked me this question. If he builds covers over the joints of his mecha, will that prevent an attack against the joint until the cover is blasted away? It seems like it (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) It's more the difference between the attacker saying "I attack your mech" and "I attack the inner joint of your mech's left elbow." If he attacks a specific part, then he can use component damage. If he attacks the mech in general, then he (...) (20 years ago, 11-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) So, the attacker gets to choose which type they want to use? ~Clangador (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) It looked like you'd answered your own question in the earlier post - any mixture of component, statistic, or platform damage will do. It all depends on which type of damage the attacker thinks is most effective or most appropriate to the type (...) (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Re: BrikWars + ESPG game Meld
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(...) I've looked at that stuff. It looks promising, but there's not much there. ~Clangador (20 years ago, 9-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) I'd agree, the pacing of the two games is way too different. We've had a BrikWars nautical system in the works for the last couple of years, but nothing's really clicked yet. You can see the rough vaguely-worded outlines in the "NanoFleet (...) (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) Yes. That's the main thing I'd use. And rigging rules. ~Clangador (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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"Clangador" <clangador@comcast.net> wrote in message news:Hyz3o5.1DF9@lugnet.com... (...) use (...) found (...) complex (...) complexity. (...) I mean (...) Oh, ok, yea, the ESPG sailing rules could probably be used in BrikWars. You might want to (...) (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) I agree, but BrikWars doesn't have detailed rules for sailing ships. What I mean is, there are no rules I've seen for sailing. ~Clangador (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | 'Mech Damage Question
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Hello, I have a question. I guess my other post on this didn't get thru. I played a game of BrikWars Sunday. We played 10 troopers and a singel 'Mech each. I'm using the Robitic Vehicles rules. The damage rules for 'Mechs seems kind of unclear. How (...) (20 years ago, 8-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | X-Pod Play Off Game error page
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Hello all, I have been playing the X-Pod game (currently downloadable at (URL)) for a little over a month now, and its really fun. Unfortunately, there are a few errors in the game materials, some of which make gameplay quite confusing (and at (...) (20 years ago, 8-Jun-04, to lugnet.games, lugnet.gaming, lugnet.fun, lugnet.general, FTX)
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| | NR Reply (Was Re: News Talk: Mercy mission given no quarter)
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-snipped- IC: :: Begin New Transmission :: :: Arbor 9, NR Capital :: :: Department of Diplomacy :: :: Commandant Melissa Tiera :: The New Republic would like to offer its fullest condolences for the heros that were known as the 8th Evac Task Force. (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
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| | Re: BrikWars + ESPG game Meld
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"Clangador" <clangador@comcast.net> wrote in message news:HytHyo.24E7@lugnet.com... (...) I'd think the best way to do this would be to just use BrikWars for the whole thing. Unless you wanted to run a long campaign game, trying to use BrikWars to (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
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| | News Talk: Mercy mission given no quarter
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(URL) Mercy mission given no quarter The Commonwealth of New Pacific 8th Evac Task Force, which had for months past been standing at the border of Arbor to assist refugees - a deluge which never materialised, has itself been the victim of a (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
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| | Mecha Damage
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Hello - I played my second game of BrikWars today. A simple game of 10 troopers and a single mech on each side fighting over a field with some stonewalls and trees. It went well. Several questions came up. Almost all of them about how mecha take (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
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| | Incomming Message from DAC
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...Begin Xmit... To: Open Hail From: T'gol N'arl, Military Director Begin Message: To all galatic citizens; The Dsibani Alliance Core has divided and a civil war has begun. Travel to this sector is prohibited. All DAC Ships in other sectors are to (...) (20 years ago, 6-Jun-04, to lugnet.gaming.starship)
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| | BrikWars + ESPG game Meld
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I know this may sound weird... Has anyone considered combining BrikWars and Evil Steve's Pirate game? ~Clangador (20 years ago, 5-Jun-04, to lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) That is a problem. But, if you were to develop multiple personalities, you could play a game by yourself and test the rule modifications. ~Clangador (20 years ago, 5-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Motorcycle
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(...) I can't really say; not anytime in the immediate future - even if I drop everything and work full-time on the rulebook, it takes a couple months of labor to compile a full revision. I keep an updates.txt file in my brikwars-dev directory, (...) (20 years ago, 4-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Give him some prize money! (was: My First ESPG)
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"Clangador" <clangador@comcast.net> wrote in message news:HyrtE6.1Isu@lugnet.com... (...) some (...) shot, (...) the (...) are (...) be (...) seem that (...) I've been giving some thought to changing rules. The trouble is care must be taken (...) (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) Why don't you modify the rules you use when running a game? It doesn't seem that big of a deal. ~Clangador (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Motorcycle
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Thanks for the info. Any idea when an update to the rulebook might happen? ~Clangador (20 years ago, 3-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) ship (...) do (...) close (...) could (...) were (...) Within (...) do (...) Most of the debate I had heard in the past was that grape wasn't really worth using in the game. In the past couple games I've run, I have seen some use of grape. (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) Well, no. Dismasting a ship was probably the easiest way - the opposing ship couldn't manuever to make an effective broadside while you can. You don't do that with grapeshot. Further, grapeshot was only really effective from close range, and (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Give him some prize money! (was: My First ESPG)
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(...) But that's braodly historically accurate. For most countries' fleets/ships/captains the whole point of shooting at an opposing ship was to disable it, board it and force the crew (or what was left of them) to surrender. For example, for the (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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