To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / *1474 (-40)
  Instructions for the Cathedral Board Game
 
Well I got around to creating instructions for my version of the Cathedral board game. Here they are: (URL) Orginal thread about this game is here: (URL) Spears MichLUG - (URL) MOCpage - (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.build, lugnet.cad, lugnet.castle, lugnet.gaming, lugnet.org.glug) !! 
 
  Re: Brikwars at OurCon 04
 
(...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) I agree, especially for a Gaming Con where non-AFOLs will be invited to join, that it would be nice to have the players be allies versus NPC opponents. Having NELUG play the NPCs would work nicely. This creates a nice scenario where teamwork (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
I think the three hour time slots would work well for the game I have in mind. What I've come up with so far is a TL2 game for mulitple players broken up into three stages each consisting of three missions. Each of these missions can be done at the (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) Sweet! FYI to all, according to Jeff Lawrence (the man to-be-in-charge), here are the kinds of time slots to expect if planning a BW (or QW) game at OurCon '04: "That is yet unclear. What *I'm* pushing for is the option for 3,4 and 5 hour (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) It was originally planned to be small-scale, but I ended up way overbuilding, the game ended up taking about 8 hours. (...) I agree, a three-hour time slot is a lot more realistic. I did set aside a section at the beginning of the 2001 to (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Fwd: Brikwars at OurCon 04
 
Hi .fun.gaming and GLUG! A colleague over at NELUG suggested I alert you all to a gaming related thread I started: (URL) free to join the discussion! :) -Hendo (22 years ago, 30-Apr-03, to lugnet.gaming, lugnet.org.glug)
 
  Re: Full Thrust?
 
I have played and GMed Full Thrust games for years. I have about 30 of the metal ships and hundreds of the Star Trek micro-machines. You can use a few ships, or many. My friends and I have played fleet-sized battles. If you have played or have seen (...) (22 years ago, 30-Apr-03, to lugnet.gaming)
 
  Full Thrust?
 
This is sort of O.T., but I was wondering if anyone plays "Full Thrust" and what they think about it. I'm sort of leaning towards miniature games and it looks pretty groovy, but it's hard to tell. Plus -for anyone's who has played - could the rules (...) (22 years ago, 30-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) That's probably your best option, BrikWars isn't very well optimized for such stealth-intensive combat. The main fun of this game is that the terrorists and anti-terrorists don't know each other's positions; that's also the trickiest part to (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) I am planning on writing my own rules from scratch. I was thinking along the line of each game consisting of a number of rounds, and the players can buy weapons and ammo between the rounds. The game will probably be quite paper intensive (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) I have three words that could describe this. Lego Counter Strike. :) It sounds cool. I'd love to play CT (Counter-terrorsists)when Mr. Blasterman makes his MP5 and M-16 and AK47. ~Evan Butzlaff (22 years ago, 20-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) This could probably be done with brikwars rules, with a few additions. The hostage with terrorists and the incursion team (picturing the museum level in my head right now), the choppers and apc's could all be done with brikwars rules.The (...) (22 years ago, 20-Apr-03, to lugnet.gaming)
 
  New Lego Game?
 
Hi, I was woundering if anyone would be interested in helping me to create a new lego turn-based game (like BrikWars), based (very losely) upon Rainbow 6? The basic idea is a hostage rescue type game where one team is the terrorists, and has a (...) (22 years ago, 19-Apr-03, to lugnet.gaming)
 
  Re: vehicle mounted Gatling/Vulcan/Chain gun?
 
(...) Lasers are the generic category for any gun that fires in a straight line (not a Ballistik), doesn't have to be loaded with shells (not a Cannon), and doesn't have explosive rounds (not a Blaster). So large-scale machine guns fall under the (...) (22 years ago, 16-Apr-03, to lugnet.gaming)
 
  vehicle mounted Gatling/Vulcan/Chain gun?
 
How would one spec out the gun mentioned above? It isn't a laser or a blaster, and it's certainly not a ballistix. What would it be? Adrian -- (URL) (22 years ago, 16-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Hey Chris, do you need some help? I could get a crew together that knows basic programming and some advanced. Drop me an e-mail if you need any help. ~Evan Butzlaff (22 years ago, 12-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Sure. I actually have much of a game designed in scraps and snippets that I will theoretically do some coding for put up on a web site. It will be a human/computer moderated play-by-web turn-based game that combines a civilization-building (...) (22 years ago, 11-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Yeah, I've been thinking about this with BrickQuest. LDraw, exactly as you said. Rather than PBEM, I'd rather do something in Flash or Java for realtime gaming, although I was thinking of a computer opponent rather than multiplayer. Peter (22 years ago, 9-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Virtual Lego Gaming
 
Has anyone thought about virtual Lego gaming? Using ldraw to make the images... Maybe play by email... I'm thinking I might try to put a version of mechaton online. Anyone think this is a good idea? (22 years ago, 8-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) True enough, although I for one have no problem with letting wizards create stuff all over the map - I should make some kind of clarification to the Create Matter rules to say that a wizard can only create one continuous "thing" per effect, so (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) For the most part I think that's true-- I was thinking more for things where the strength of the effect isn't as important, like creating weapons for troops or 'fig enhancements (especially power where you don't need tons to be (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HCw1GE.nEA@lugnet.com... <snip> (...) played (...) Yeah, that's my fault, but blame Shaun anyway. I promise to get a writeup out there. Since I left my notes over at Jonathan's, I (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Re: Porn on lugnet.gaming!!!
 
(...) Hmm, It seems that the domain was not renewed. FWIW, When I went there, I got a page full of "search-and-links" garbage. The content must be rotating.. anyhow, I removed the link, but left the title, in hopes we find the site at a new (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Porn on lugnet.gaming!!!
 
Hi! Iwas looking trough the Gaming-group and found that on the link "Leggo My Myth" there is a pornsite instead of a gaming link!!! I hope that they correct this soon. Best regards: Sebastian (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) A couple of things I meant to mention yesterday but didn't have time: 1. Blatant attempts like this to circumvent the SP limits set by the other players are a lot less likely if some or all of the other players each bring a good-sized Hammer (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Well this is an issue I've given a lot of thought to, so let me counter each of your arguments in sequence so that it'll be a big surprise at the end when I turn the tables and agree with you. (...) First, any unit with SP's numbering in the (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
 
  Re: How but some destruction
 
In lugnet.loc.us.oh.cle, Gino A. Melone writes: I wonder if you guys would consider trimming some groups? This level of detailed planning perhaps doesn't need to be posted to org.glug. Just a thought. (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) That weekend would be great for me. However, it is a lot easier for me to do Sunday than Saturday. I can probably be free Saturday evening, if you want to get started or do prep. (...) I can field at least two TL2 armies in the 100 CP or so (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Since we're probably going to play at Adrian's place, he has the final say. But, we've often had spectators. For that matter, we often have first-timers. The rules are readily available at (URL) If you have experience at any wargames, you'll (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Would you guys be up for an observer? I have never played BW but I am a gamer, and I have been working on rules for a lego wargame in the "Micro Fig" scale rather than the Mini Fig scale. I am a Cleveland native living in Kent for the last (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) I think i'd rather the last weekend in April. Saturday or Sunday would be good either way, but since we got to get up for work the next day , I'd marginally prefer Saturday. (...) I'm thinking TL2. There's more of a reliance on the individual (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  BrikWars Supernatural Rules Bug Fix?
 
So, I was thinking that the rules for duration are a little broken. See (URL) for why I got thinking on this issue. Example: Bob the Super-Executive is going to go out to lunch. He wants to create a GIGANTICALLY HUGE "back in 20 turns" sign to put (...) (22 years ago, 3-Apr-03, to lugnet.gaming)
 
  Re: How but some destruction
 
(...) This weekend is already booked for me, anyway. Either of the others has possibilities, though. Which would you prefer? What about genre for BW? I can field a couple armies at TL2 and TL5-6. I've been thinking about proposing a modular scenery (...) (22 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)


Next Page:  5 more | 10 more | 20 more | 40 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR