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 CAD / Development / 8922 (-40)
  Re: Building LDGLite for off-screen rendering only
 
(...) You seem to be missing glut.h. I thought I spotted it in the Mesa-5.0.1/include/GL directory, but I may have also installed the MesaDemos package which contains glut. If you don't have glut.h in that directory you can either install (but not (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) hmmm... here's what I get: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include -c -o dirscan.o dirscan.c dirscan.c: In function (...) (21 years ago, 17-May-03, to lugnet.cad.dev)
 
  Status of LDDP open source release
 
Hello! Some time ago I talked of creating an open source project for LDraw Design Pad , short LDDP. I created a project on sourceforge.net and uploaded the last release to the file system. (URL) know of some people they would be interested to bring (...) (21 years ago, 17-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Re: Building LDGLite for off-screen rendering only
 
(...) If it's the current version of Mesa (5.0.1), and it's been configured with the correct ./configure switches, then no, I don't see why using a symlink would cause any problems. Anyhow, I just patched things up to work with the latest sources. (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) I had done that (I thought). And now I have done it again. Same result. I suppose I should admit that I cheated a little bit, and just used a symlink to the directory containing Mesa (to keep my directory structure clean). But is there any (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) Or more likely, (since I just got the same result myself) is that I created the stubs and the new makefile for the stock 0.9.5 sources instead of the latest CVS sources since that's what I had lying around. Apparently I need a few more stubs (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) I only glanced at the list of errors, but maybe this is the problem. If you already built ldglite then you have to start over from scratch with the new makefile. Unfortunately my makefile skills are not the best. There's no "make clean". So (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) [...] (...) I should probably have written that it is on a Red Hat (mostly) 7.3 system with some kind of x86 processor. Play well, Jacob -- City X'ers mail van (building instructions): (URL) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
[ XFUT lugnet.cad.dev ] (...) So far it works fine, but ... (...) This fails. Here's the end of the output from the build: ---...--- gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION (...) (21 years ago, 16-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.dev)
 
  Re: Bendible parts Web Page
 
Yeah! I can't say right now that I would use it, but I have wanted the ability every now and then. And I am always for any software that will run on Macintosh, even if it is through a webpage (which is what you describe sounds like). James (...) (21 years ago, 12-May-03, to lugnet.cad.dev)
 
  Bendible parts Web Page
 
I was think of creating a webpage with a script based on my LDDP plugin to create the code for flexible objects. This would allow those who, for whatever reason, cannot use LDDP to create bendible objects. Is there any interest in this? -Orion (21 years ago, 11-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LDView parts smoothing bug?
 
(...) Yep, it's a bug. Thanks for the report. I'm going to have to think for a while on how to fix it. If you make sure that 30191.dat shows up in your model before 30190.dat, the problem will go away. It's caused because LDView doesn't smooth (...) (21 years ago, 11-May-03, to lugnet.cad.dev)
 
  LDView parts smoothing bug?  [DAT]
 
Have a look at the attched file in LDView. Part 32190 smoothes correctly, part 30191 does not. Part 30190 is only a mirror image reference to part 30191 and both are in the PARTS directory. Is this a problem? -Orion 0 Panel Test 0 Name: (...) (21 years ago, 10-May-03, to lugnet.cad.dev)
 
  Re: Perl Help
 
(...) Dan (21 years ago, 6-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Perl Help
 
(...) And for lots of random tips tricks and forums, there's (URL) (21 years ago, 6-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Lego XML?
 
Here is an idea! Anyone used Rover before? (URL) idea is you have "block-sets" that you customize using XML to create worlds. The concept could be adapted for sets, very easily. IMO: I think it is a little redundant to have the same 2Lx2Wx1H block (...) (21 years ago, 5-May-03, to lugnet.cad.dev)
 
  Re: Perl Help
 
(...) in addition to activestate's site, you can look at perldoc.com for all the man pages (which should have been installed with perl anyway), and also at search.cpan.org for modules. Dan (21 years ago, 5-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Perl Help
 
Sorry for the off topic post but there are a lot of developers here that might be able to help me. I learn code best by looking at a file and looking up all the stuff I don't understand in a help file or documentation. I taught myself VB and Delphi (...) (21 years ago, 5-May-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: LPub 2.2.0.0 Available
 
(...) On the Building Instruction tab, uncheck the construction images checkbox. Now pull down the Generate->Instruction Images. It will only produce PLIs and BOMS. Kevin (...) <snip> (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LPub 2.2.0.0 Available - Comma's and Dots
 
(...) I use the Dutch version of Win98 SE, too. Having this 'local settings' problem with more tools (including my primitive generation Excel sheet) I changed the local settings on my pc to '.' as decimal seperator and ',' as thousand seperator. (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LPub 2.2.0.0 Available - Comma's and Dots
 
Once again: thanks. This is getting better all the time. Now to get a hang of creating callouts... Another thing, I think I posted this before or replied directly to Kevin: Having a Dutch operating system, Win98 SE, the decimal dots change to (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
Hi Cary, I'm sorry to say that, but my app, being based on Java3D requires 3d hardware support for rendering. That means that it runs well on GeForce and Radeon graphic cards series, but not so well on software renderizers. Regarding the first run, (...) (21 years ago, 2-May-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I know I didn't recall LDraw II until a couple months ago when you brought it up to me. My guess is at least the newer members in the community aren't too familiar with it either. Would you mind posting a link for everyone? Maybe I can throw (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
(...) It's in the 0.99 draft, which realistically could be finalized at any time. www.zacktron.com/tem...SC099.html -Tim (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I'm not sure about the 'into one document' part, but I'll agree with the rest. More basically, we've got a number of different 'flavors' of the LDraw language floating around. I think it would be most useful to have one or more documents that (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
In lugnet.cad.dev, Wayne Gramlich wrote: [snip] (...) I think this sounds like an effective check on 'committees gone wild'. I would definitely support implementation of this process. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Timeframe for Next Parts Update (was Re: LDraw.org Standards Committee (LSC) Draft Proposal)
 
(...) It would be better to say they are approximately every two months. I'll start working on 2003-02 sometime after I've got the PT back online, and I've got some time for it. I think it's going to be two weeks before I can get to it. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) ... Hi Florin: Somehow I missed the Java 3D part of the installation. There are two choices, DirectX and OpenGL. The DirectX couldn't find a suitable driver on my system, so I installed the OpenGL (presumably software-only) solution. I got (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) Alright here's the deal. The ultimate aim of the LSC is to compile and consolidate all of the LDraw related file format definitions into one document (1.0.0) and then, once the initial work is done, solicit ideas to further extend or modify (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Trust me, there's always going to be something else you should do before releasing the source. My personal favorite excuse that the code "just needs to be cleaned up a bit first". Since that's not as much fun as adding cool new features, it's (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) Hi Orion - Thanks for getting this up. I have a couple observations/questions... You incorporate the original LDraw spec in here (which should be included), but will we draw a distinction between original language LDraw/LEdit will recognize (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) the (...) Yes. I use borland's Visual Component Library. This gives me all mu GUI, as well as the behind the scenes image manipulations. (...) Kevin (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Yes. I know and agree. As I've said before LPub *will* be opened sourced. I promise. It is a question of when. I'd like to get it to a certain level (the page layout and compact PLIs is probably it (maybe language neutral add-on interface for (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Are you using anything that is Borland specific (besides project setup)? All I have is MSDEV. Ron (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Well, I don't have borland C++ and I'm not sure if you'd consider it helpful, but if you were to open the source there are some things I suspect I would do. I'd probably try to build as much as possible with gcc. Then I might try to replicate (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
(...) Who, me, vocal? Naah. ;-) I hope you find people to help with the project, as you know, I'm not a programmer. Of course, I'm willing to help test! -Tim (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: LPub open source?
 
Tim? (...) the (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  LD4DModeler 1.0 Available
 
I've put up the newest version of LD4DModeler, it's the release of 1.0 (finaly). You can find it on (URL) in the 'download' section. Note the new url, It's only a redirector at the moment but I appriciate it if people use this url to link to (...) (21 years ago, 30-Apr-03, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  LPub open source?
 
If I were to open source LPub on sourceforce, is there anyone out there with borland C++ builder 5.0 that would be willing to help me? I don't want to bother if no one will help. Lots of people want things, but often the most vocal don't have the (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  EPS output from LDGLite (Was: LDraw -> EPS)
 
(...) Yes. But I need to overcome my strong dislike for C code every time I open a C file to do anything with it. (...) Yes. Take a look at my LEGO purist's fighter> for an example: (URL)and the elimination of occluded polygons. Yes. The above file (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev)


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