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Tom McDonald wrote in message ...
> Bram Lambrecht writes:
> > > I've been setting up a scene with two of the fighters flying along a
> > > canyon (that opens out onto a plain where the sev2 is) (yeah yeah I know
> > > it's cliche).
>
> Cliche doesn't matter. Just want to see some new pix.
>
>
> No animation yet (I have to write some code to interpolate
> >
> > > smoothly between a bunch of control points) but it looks pretty cool,
> > I'll >post some images when I get a chance. It might be worth doing a
> > fully
> > > rendered story board.
>
> Wow.
>
> -Tom McD.
Sorry to tease you both like this it is really terrible of me. I got stuck
into reading up on NURBS curves in my old graphics textbooks last night and
didn't touch the computer all night.
At this point I still don't have a full story board drawn, but I've got a
whole lot of ideas buzzing around in my head. Getting them down on paper
will clarify the plan. For the first attempt I'd like to keep it simple,
one SEV2 two small fighters. I like the idea of the contrast between the
small, lightly armed but very fast fighters vs. a single lumbering but very
heavily armed SEV2. The idea of two huge ships sitting there plugging away
at each other doesn't have any panache. I picture the fighters screaming
overhead on strafing runs, the SEV's ant- aircraft guns pump away at them as
it crawls across a wide open plain desperately trying to make it to cover.
Tim
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Message has 1 Reply: | | Re: SEV2
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| (...) That's alright... (I can wait...maybe) (...) on (...) between (...) but (...) fighters (...) away at (...) to (...) Sounds great! One thing you wight want to know about the little fighters: they have a small hatch on the bottom which opens (...) (26 years ago, 3-Feb-99, to lugnet.cad, lugnet.build)
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Message is in Reply To:
| | Re: SEV2
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| (...) Cliche doesn't matter. Just want to see some new pix. No animation yet (I have to write some code to interpolate (...) Wow. -Tom McD. (waiting patiently for more fun pix, or else not so patiently :) (26 years ago, 3-Feb-99, to lugnet.cad, lugnet.build)
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