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  Re: Crazy idea for third-party Factory-like service
 
(...) Although not addressing the "cheapest parts list" desire, the Building Instructions Portal ((URL)) has something similar. Users who add a link to their Building Instruction can also upload the LDraw file and, thanks to BrikTrak and Richard (...) (19 years ago, 29-Aug-05, to lugnet.cad, FTX)
 
  Re: Crazy idea for third-party Factory-like service
 
(...) From a technical standpoint, I think this wouldn't be too hard to do. You'd query each vendor with the list of parts, and taking into account the vendor's minimum lot size for each part, get back a mock order that covers as much of that parts (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.market.brickshops, FTX)
 
  Re: Crazy idea for third-party Factory-like service
 
(...) Larry- I've always wondered why BrickLink was not set up to provide a user with the cheapest solution to a specific want list. One could argue that it's counter productive for sellers wanting to get the most for their wares, but BL is aleady (...) (19 years ago, 29-Aug-05, to lugnet.cad, FTX)
 
  Re: "Metal" colour
 
(...) for dark metals but I don't remember it if there is. Maybe one should be defined. Tim (19 years ago, 29-Aug-05, to lugnet.cad)
 
  Re: "Metal" colour
 
> > I seem to remember a while ago, someone mentioning a colour for the > > magnetic core of the train magnets. > > Can anyone else or am I imagining it? > (...) I thought there was a colour specifically for the metal. I guess not :) It was going (...) (19 years ago, 29-Aug-05, to lugnet.cad)
 
  Re: LDDP update (Was: "Y Column all zeroes")
 
(...) Out of interest, what other updates are there? (19 years ago, 29-Aug-05, to lugnet.cad.dat.parts)
 
  Re: How do I get these new applications working?
 
(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: My humble opinion about LDraw animation
 
On 27/08/05, Damien GUICHARD <damien.guichard@wanadoo.fr> wrote: <snip> (...) <snip> First thing I should point out on this thread is that I *do* have experience developing tool for professional animation software, professional CAD software with (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Crazy idea for third-party Factory-like service
 
(...) Crazy sounding ideas always turn out to be the best ones. The bricklink thing could also link with the peeron parts list, so you already have a good idea of which bricks you already have. However - those may be tied up in other models. I (...) (19 years ago, 28-Aug-05, to lugnet.cad)
 
  Re: How do I get these new applications working?
 
(...) Is there more to it than just logging out and logging back in? I moved the ldraw foler to my user library folder, reran the set-ldrawdir.command, and logged out and back in using the "Log Out..." command under the apple menu. (is that the (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I tested the dat the you sent me. I copied from Mail to TextEdit, and I left in the extra lines too. I'm guessing that these "extra lines" were "added" by MLCad. It's that whole LF vs LF CR thing... or what ever is... I keep forgetting. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I found the following in the instructions at (URL): (...) Do I just type in the command above into Terminal, replacing "path-to-ldglite.app" with the path to where I have LDGLITE? (In my case, it is in a "LDGLtite for OSX" folder in the (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: "Metal" colour
 
using the search function on top of this page, I find this: (URL) breg Jan F. (19 years ago, 28-Aug-05, to lugnet.cad, FTX)
 
  Re: "Y Column all zeroes"
 
(...) Thanks for the bug report. I found the problem and fixed it. The next release will be made shortly. If you want a beta you can download it here: (URL) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  LDraw animation: Camera.dat and Look_at.dat  [DAT]
 
One more thing: I will use CAMERA.dat and LOOK_AT.dat in each Frame file in my planned LDA (hopefully LDA2005...). I find them very handy, anyone can use them and move them around in MLCad or whatever LDraw editor. This is how I made them, but (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray)
 
  Re: How do I get these new applications working?
 
(...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) So in LDGlite, most of the files open up and show nothing, and a few of the files show a couple of bricks? launch your teminal.app and type more .MacOSX/environment.plist Do you see something like this <?xml version="1.0" encoding="UTF-8"?> (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  "Metal" colour
 
I seem to remember a while ago, someone mentioning a colour for the magnetic core of the train magnets. Can anyone else or am I imagining it? (19 years ago, 28-Aug-05, to lugnet.cad)
 
  Re: LDraw Animation - Why MPD?
 
(...) ones people are more familiar with. Could you outline any advantages is might have over, say, Perl (which also has inbuilt strings and memory management). Tim (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: "Y Column all zeroes"
 
(...) Ah, it does it if I do autofix all errors, but doesn't give me the option to fix individual y column errors (URL) have submitted it to the SF tracker: (URL) again. (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) One thing, though. LDView can't be used to make instructions without using LPub, since it doesn't itself support the STEP command. And of course, LPub hasn't been ported to the Mac. --Travis (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, LDGLite or LDView (both available for OS X). This renderers can produce very good rendering at high resolutions. -Orion (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Oh Joe, what a can of worms that is. You're absolutely right that POV-Ray is useless for instructions. It's very nice for the picture on the front of the box, but it doesn't outline edges. The good news is that there is a solution. The (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thank you for the compliments, Andrew. I've admired Mac Brick CAD for a long time, and I'm impressed by all the work you've put into behind-the-scenes operation. I do Cocoa programming at work, but I have no professional experience with (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: "Y Column all zeroes"
 
(...) I just tested the above code in my copy of LDDP and it fixes the error. This feature has been implemented since 1.5.3, what version are you using? -Orion (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  Re: "Y Column all zeroes"
 
(...) Every other error ive seen, it can fix. I always use LDDP for part authoring anyway. (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  Re: LDraw Animation - Why MPD?
 
(...) Not really a big deal, i could change my mind if that's too difficult for me to program. (...) It's much worse than a new syntax. A whole new, entirely different programming paradigm to learn. A whole new program semantic. Almost any (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: "odd" rings
 
(...) Yes, use 2 rings. Rings and cones are one of the few exceptions we make regarding overlapping quads/triangles. Check out this Excel spreadsheet that will show you the scaling you need to use for the rings: (URL) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts.primitives, lugnet.cad.dat.parts)
 
  Re: "Y Column all zeroes"
 
(...) Hi Dean, LDraw Design Pad will detect and fix these errors for you. You can get the latest version here: (URL) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  LDD 1.3 - get it while you can
 
If you uninstalled LDD 1.3 and want to get it back: (URL) I can't seem to get it to work with 1.4 installed. Worked fine after I uninstalled both and started from scratch. Ahh... missed that "all bricks, any color" palette. Marc Nelson Jr. (URL) (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.general, FTX)
 
  "Y Column all zeroes"  [DAT]
 
I am currently tidying up a few parts and I have come across a number of lines with the error: "Y column all zeroes": 1 16 39 9.72 29 -1.732 0 1 -0.225 0 0.707 1 0 1.732 2-4edge.dat 1 16 39 9.72 29 -1.732 0 1 -0.225 0 0.707 1 0 1.732 2-4disc.dat ^ ^ (...) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  "odd" rings
 
Erm... I need to do a ring with an inner radius of 10 and an outer of 14. My reckoning means I need a factor of 4 and a ring with an inner diameter of 2.5. Which doesn't exist. Can anyone think of a way of doing this with a single ring or do I have (...) (19 years ago, 27-Aug-05, to lugnet.cad.dat.parts.primitives, lugnet.cad.dat.parts)
 
  Re: Micro Moonbase Starter for LDD
 
(...) Thanks, Joe. I don't know about you, but I'm really hoping that they will add some baseplates (or at least some larger plates) to the next round of parts for LEGO Factory. -Joel (19 years ago, 27-Aug-05, to lugnet.space, lugnet.cad, FTX)
 
  Re: How do I get these new applications working?
 
(...) Mac OS X is case-insensitive. It is possible to get a case-sensitive file system, but the user would have to know what they are doing and many things would break. I remember some old LDraw apps being written case senstive so that if it was one (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) ImageMagick is available for OS X, but it isn't installed by default. And I think it requires X11, which also isn't installed by default. ftp://ftp.imagemagic...k/binaries (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) Yes, exactly. The LDraw file is case-insensitive so the onus is on the programmer to provide for this on case sensitive OS's -Orion (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I don't have a Mac, but if your file system is case sensitive (like most Unix file systems are), then that might be the cause of the problem. LDraw files assume a case-insensitive file system, or an application that's smart enough to deal with (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you ever get ambitious, LDView has automatic tiling support built in to generate images of arbitrary size. You can take a look at my tiling code (although it's pretty spread out, which might make it difficult to track down all of it). (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Micro Moonbase Starter for LDD
 
I uploaded this to LEGO Factory yesterday at lunch, but by now I've gotten tired of waiting for it to be approved, so I'm taking matters into my own, er, web server. :) (URL) Moonbase Starter>> This is a starter for micro-moonbase modules folling (...) (19 years ago, 27-Aug-05, to lugnet.space, lugnet.cad, FTX)
 
  Re: LDraw Animation - Why MPD?
 
(...) What's the Pro with MPD files in this case? My experince is that it makes programming much, much more difficult, and the gain is...(?) In LDA, I inlined all submodels into one model DAT* file for each Frame, and then one Master DAT file that (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) That's also my approach. I have never used any animation system. I don't know what are the best animation concepts. As a programmer i only know what i can eventually do (my skills), what is my preferred approach (my talent) and what i consider (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: How do I get these new applications working?
 
(...) I do have the parts that came with the Bricksmith download. I placed the folder in the /Library directory. I believe I have set both applications to look at that location. After some further experimenting, I have now found some files that (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite for OS X 1.0.18 now available
 
(...) Um, sorta, kinda. I think it always handled them when they were in "quotes", but now I fixed up at least the L3 parser to deal with the new MLCad and BrickSmith style without the quotes. However, I've got to learn lex and yacc to modify the (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Sounds like it can't find the parts. For ldglite, you can use the instructions here. For BrickSmith, I suspect your best bet is to use the one that comes with the parts. (URL) luck, Don (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: My humble opinion about LDraw animation
 
(...) That is a good point. Take a look at the .png format. They have made a fully extensible format which covers the simple, and covers the complex. I would suggest that any animation format should be based on an equally extensible format, probably (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) Get ready for a book... You've started to describe exactly what I want to avoid. 1. Doing something so simplistic would never be able to hold my interest, and I suspect it would not interest anyone else who intended to do anything complex. (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Ah. I was using cvs -d:pserver:anonymous...bricksmith checkout bricksmith instead of cvs -d:pserver:anonymous...bricksmith checkout Bricksmith (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  How do I get these new applications working?
 
It is good to see new LDRAW applications (Bricksmith 1.0, LDGLite 1.1.18) coming out for the Mac. However, I can't seem to get either of them to display some of the .dat files I've collected from various sources. I have viewed them using MLCad on a (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  LDGLite for OS X 1.0.18 now available
 
LDGLite 1.0.18 for OS X is now available at (URL) the especially lazy among us... (URL) include... Model and camera can be moved in edit mode. LDGLite will now properly handle spaces in ".ldr" file names, right? What else Don? I haven't been paying (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Crazy idea for third-party Factory-like service
 
(...) Beautiful idea! If I may add a slight suggestion... How about just writing some code for bricklink and selling it to them which takes an mlcad model and scans Bricklink for the best deal for those pieces or all pieces from one vendor etc. Kind (...) (19 years ago, 27-Aug-05, to lugnet.cad, FTX)
 
  LF Yard Tower
 
Took a crack at this, converted my yard tower design (as found in the Virtual LEGO book) as closely as I could (within reason, I switched to medium slope roof bricks since low slopes in a well rounded assortment in any earth tone are rare in that (...) (19 years ago, 27-Aug-05, to lugnet.general, lugnet.cad, lugnet.announce.moc, lugnet.trains)  
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Yeah, it's probably about time. Plus it looks like the embedded spaces in filenames issue is about to hit it big. You'll have to fetch the latest code (1.1.18) to get the fix for that one. (...) Err, I know I can't... Don (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) LDGLite 1.0.12 came through fine for me, but that also reminds me that we(I) haven't added any info to the known issues since I have found more issues, and we(I) haven't rolled a new OS X version in a while. I am actually using 1.0.15 (I (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Can you post the file? Otherwise it's kinda hard to tell... (...) Thanks, and with the FatLines ™ trick Larry mentioned you should be able to get even prettier output for publishing instructions, although I've never actually tried it on OS X. (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  LDGLite (on OS X) and Bricksmith
 
So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Can anyone get LDGLite for OS X?
 
(...) Hmm, now that you mention it, it looks like I got 147456 bytes the first try, and 94208 bytes the second — I should have thought to look whether it's the same size. In both cases Firefox thought the download was complete. It was an extremely (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Can anyone get LDGLite for OS X?
 
(...) I could email you a copy, but first I'd like to see what's wrong with the download and fix that. I just grabbed it from the sourceforge link and it seems to unpack ok here (on a Windows box :^) The .gz file is supposed to be 613774 bytes. How (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LEGO Factory impressions (US Only?)
 
(...) I must have missed the US only announcement too, my understanding was that it was a North American launch initially, however I get no prices with my location set to Canada either... Oh well, hopefully it will be available around the world (...) (19 years ago, 26-Aug-05, to lugnet.cad)
 
  Can anyone get LDGLite for OS X?
 
At Larry's suggestion, I'm trying to get LDGLite (for OS X, in my case). The (URL) LDGLite page> provides a link to an (URL) OS X app bundle>, but I've downloaded it twice now, and both times it fails to unpack, saying: "gunzip: (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Crazy idea for third-party Factory-like service
 
All right, the new LDD and LEGO Factory have inspired this idea, which is a dumb one but I have to get it off my chest anyway: Somebody with reasonable technical skills and a decent amount of time on their hands could set up a service similar to (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LEGO Factory Terms Of Service
 
I'm guessing they dont want 'Lenny shot' photos. (19 years ago, 26-Aug-05, to lugnet.general, lugnet.cad)
 
  Re: LEGO Factory impressions
 
(...) I brought in a nifty little microfig (1) hoversled/skycar that Nik had doodled up in 1.3 into 1.4... it told me about missing parts, so I had it fetch them. Then I tried uploading it. It would not let me upload it to the Factory gallery (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) It's already there in the CVS archive. Check out the (URL) SourceForge project page> by clicking on the link at the bottom left of the bricksmith homepage. Then scroll down to the (URL) Browse CVS> link if you just want to take a peek. The (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDD Help Needed
 
(...) I got word from an e-mail I sent to the LDD team at Lego that this feature is being considered for a future version of the product. -- Thomas Main thomasmain@myrealbox.com (19 years ago, 26-Aug-05, to lugnet.cad)
 
  Re: LEGO Factory impressions
 
In lugnet.cad, Joe Strout wrote: <snip> (...) I guess it goes back to the intended audience. I get way too frustrated trying to use it (the no movement in x and y kills me). However, my 8 yo son used it for over 30 minutes to build a model he (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Kelly, Enjoy v. 1.3....just think, you can still build with an unlimited parts palette(which users of 1.4 cannot) and, according to some, has better automatic brick placement . I am going to experiment with getting 1.3 back on my computer, (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Yes, this is probably the kind of system that Jake prompted us to imagine when he asked us to ponder where this system might be 6-10 years down the road (provided it is sucessful). As you brilliantly put it, in the "World of next Thursday." I (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.general, lugnet.lego.direct)  
 
  Re: LEGO Factory impressions (US Only?)
 
(...) Did I miss an announcement that said Lego factory was going to be US only for a bit? With my location set to the UK it refuses to tell me the price of any models, but works if I change it to the US. C'est la vie, Only to be expected I suppose, (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) source code there? I would be interested in checking it out. James (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Agreed. (...) Ewe!!! I'll just throw in here that doing animations from text files is possible. But it is a nightmare once you want anything slightly complicated. I re-rendered the start and end keyframes in the PCS Dogfight animation so many (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Joe, I just checked your webpage. You work for REAL? That is a hoot! I once looked at REALbasic. This is all very interesting. You have a 3d modeler that exports to POV-Ray??? And Brickball looks like it might be cool... Do you have an OS X (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Dean, very helpful!! :) - Seriously, I'd be very grateful if you could let me know if you can remember where. By the way, I love your Gallery page - especially the great internal lighting effects on the engine shed - Well done! Torben (19 years ago, 26-Aug-05, to lugnet.cad.mlcad)
 
  Re: Requirements for Mac LDD
 
(...) Oh man.... that is just cruel!!! Chris (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LEGO Factory impressions
 
(...) -snip- Here is what I mean, better to provide a picture: When I try to move the 1x3's down 1 stud, they will not. When they get close to what I am trying to do, they sit in mid air just outside the desired connection point. Something about the (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Congratulations Allen on getting a 1.0 version out the door so quickly! I've added a quick fix to my Converter at: <link(URL) so that it no longer chokes on the excessive amount of space-characters, Bricksmith generated LDraw-files can now use (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Allen, Congratulations on your work, I had a quick look and you present some nice elegant and "Mac Like" solutions with a pleasant interface. Some competition might be what I need for me to make the time to further my own project. If you want some (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LEGO Factory impressions
 
(...) I ran in to that too! Your right! On the arm on my Little Blue Bot, there are 1x3 slopes in the center section of the elbow, but when the section I am adding a part to has an angle to it, like putting a part on a section of a model that has (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) -snip- (...) Hmmm, something is dawning on me. I mean I think I see the same principle our MOCs are derived from in real life. When we see someone's My Own Creation, we look and say wow, look that spaceship has 40 monkey left arms! Oh wow, (...) (19 years ago, 26-Aug-05, to lugnet.cad)
 
  Re: LEGO Factory impressions
 
(...) snip I'd love to share my impressions, unfortunately the new version doesn't run on my machine. :( The previous one did, but apparently the software has outgrown me. And after BrickFest, there's no way I can afford to upgrade my hardware, at (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) One more: The categories in the Brick Tray are not consistent: they change depending on the order in which you add additional palettes. For example: if you add all the palettes, starting with 'My Car', the steering wheel, the 1x1 cylinder (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Forgot one: Why is there a limit of one per customer when buying custom LEGO Factory sets? Marc Nelson Jr. (URL) Marc's Creations>> (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Today I downloaded the Lego Factory software for the first time. I tried playing with it a little but I was disappointed in the parts selection. Based on what was just mentioned in this thread..... ...If I say wanted to build a model with 24 (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) A few nits of my own: The cursor no longer changes to reflect what tool you are using. In 1.3, if you pressed 'd' for the clone tool, the cursor switched to a little version of the clone icon. Now the only indication is that the current tool's (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Probably they have standard bags of parts - it's as if you buy an entire tub or most of one to guarantee you can build that model (and 5 others pointed out helpfully by the factory.) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Requirements for Mac LDD
 
(...) Maybe the Rage M3 in my Powerbook G4 can get together with the Radeon 7500 in my G3 and somehow make it work.. oops, I need 10.3.9. Where's that Mac Classic? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LEGO Factory impressions
 
What the? They're not going to come out on top with that sorta setup. 40 bucks if the kid just wants a small animal-thingy? No way'll they convince their mumsies. Here's hopin' they change it. -Stefan- (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  LEGO Factory impressions
 
Well, I've built my first LDD model (a Railroad Crossing sign) and uploaded it to LEGO.com. Some initial impressions: 1. LDD is very frustrating if you're trying to do anything even slightly nonstandard with the parts. In my example, I want to (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX) ! 
 
  Re: LEGO Factory Terms Of Service
 
(...) I sure hope that is the case. (...) Of course, some people might consider (URL) attack choppers> excessively violent. I might upload some similar military hardware as a test. Marc Nelson Jr. (URL) Marc's Creations>> (19 years ago, 26-Aug-05, to lugnet.general, lugnet.cad, FTX)
 
  Re: LEGO Factory Terms Of Service
 
(...) You actually read that stuff? ;) (...) That is weird. I bet they just don't want any model that could be interpreted as representing a real person, who might then sue them. (...) Well, that's good — perhaps that answers the question about (...) (19 years ago, 26-Aug-05, to lugnet.general, lugnet.cad, FTX)
 
  LEGO Factory Terms Of Service
 
Some weird stuff in here... "Your model must not show human beings"? Do they mean actual, living persons, or any generic human figure? Is this some sort of Islamic thing? THE LEGO ® FACTORY TEAM WILL NEED TO REVIEW YOUR MODEL BEFORE IT GOES UP ON (...) (19 years ago, 26-Aug-05, to lugnet.general, lugnet.cad, FTX) ! 
 
  Re: LDD Help Needed
 
(...) Me too! And the first thing I am trying to do is build a micro scale car. Grabbed a black 1x1 round plate as a wheel. Can't see it on the screen! How do you change the background color? JB (19 years ago, 26-Aug-05, to lugnet.cad)


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