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  *576594 (-40)
  Re: POVRay Error: lg_defs.inc
 
(...) I got your email, tracked down the problem, and sent you a link to a test LDView build. Thanks again. For reference, LDView was referring to sloped brick faces using LGEO's _slope variant of the color even when the color wasn't a color (...) (13 years ago, 26-May-11, to lugnet.cad.ray)
 
  All sets reduced, lots of parts marked down!
 
Time to make some space! All sets in my store are reduced to be among the cheapest on BrickLink. Lots of parts marked down too! (URL) (13 years ago, 26-May-11, to lugnet.market.brickshops)
 
  Re: So...
 
(...) Dave, How many times, do I have to tell you that your bots are.. how shall I put this: Meh. I've got a secret weapon tub bot that incorporates MANY tug winning features. If you want something to TUG, I got a bot for you. Chris B.E.D. (13 years ago, 26-May-11, to lugnet.org.ca.obb, lugnet.org.ca.rtltoronto)
 
  Re: So here's a question....
 
(...) I was thinking that once the flame is out, the game is over. The no touching rule was thought of as both a safety feature, AND to make the game that much more difficult. (...) As soon as the candle stays out, its over. (...) Again, open to (...) (13 years ago, 26-May-11, to lugnet.org.ca.obb, lugnet.org.ca.rtltoronto)
 
  NXT-G and random number usage
 
OK, so I'm on my second ever NXT project, and I am wondering if this is even possible. I have a program that currently has 3 WAIT Blocks, each set to different lengths of time (4 sec, 2 sec, 1 sec) at different points. What I want to do, to add more (...) (13 years ago, 25-May-11, to lugnet.robotics.nxt)
 
  Re: Official LPub manual online
 
(...) --snip-- (...) --snip-- (...) --snip-- (...) There's two ways I can think of. 1) Make the two sections into submodels. Although that will force them onto different pages. But you can always hand edit them back 2) Use buffer exchange to mask (...) (13 years ago, 25-May-11, to lugnet.cad, FTX)
 
  Re: Official LPub manual online  [DAT]
 
I need a help with Lpub. I just can't get it to work (checked the manual already). I am posting this here so maybe manual could get an update if necessary. 0 Untitled 0 Name: example.ldr 0 Author: MLCad 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 (...) (13 years ago, 25-May-11, to lugnet.cad, FTX)
 
  Re: POVRay Error: lg_defs.inc
 
(...) You're welcome. I got the POV files, and responded (via email) that I needed the original LDraw file in order to debug LDView. It would seem that you didn't get my email reply. --Travis (13 years ago, 25-May-11, to lugnet.cad.ray)
 
  Re: POVRay Error: lg_defs.inc
 
Hi Travis, thanks for your offer, I sent you the file yesterday evening (european time :-) ). cheers, adrian (13 years ago, 25-May-11, to lugnet.cad.ray)
 
  Re: SVG renders possible?
 
(...) Add the following to LDView's command line: -GL2PSAllowed=1 Alternatively, run regedit, browse into the HKEY_CURRENT_USER\So...are\Travis Cobbs\LDView key, then create a new DWORD value there named GL2PSAllowed, and set it to 1. Once you do (...) (13 years ago, 25-May-11, to lugnet.cad.dev)
 
  Re: My attempts to get a vector line drawing
 
(...) (FUT lugnet.cad.dev) I draw everything but the edge lines with glColorMask() set to all false. This updates the depth buffer, but doesn't update the color buffer. Edge lines are drawn with a standard glColorMask(). --Travis (13 years ago, 25-May-11, to lugnet.cad, FTX)
 
  Re: SVG renders possible?
 
(...) How would I go about enabling this experimental feature? I'd like to try it out on one of my line drawings. Eric Albrecht (13 years ago, 24-May-11, to lugnet.cad.dev)
 
  Re: MLCad Group
 
(...) Hi Tore, Jaco has documented it in the LPub4 web page. The idea is that buffer exchange is most commonly used for removing parts from the previous step, but what if you want to remove something from an older step? You could use buffer (...) (13 years ago, 24-May-11, to lugnet.cad.dev)
 
  Re: Beveled flex tubing  [DAT]
 
(...) Great! Note that it may be easier to use slant instead of stretch/rotate. It is a bit more difficult to figure out at the beginning, but it avoids calculations and gives simpler coefficients. Here is the result, applied to your file: 0 (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  Re: Beveled flex tubing  [DAT]
 
(...) That did it! Here's the part I needed... thanks again!!!! 0 ~Technic Flex-System Hose 45 bevel End 0 Name: 76_bevel3.dat 0 Author: Lar with hints from Philo 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 0 WRITE Inner cylinder (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  LEGO Scrabble game
 
Okay, it might not be real. But it is still pretty cool. LEGO Scrabble (URL) Behance.net> About: (URL) -Abner (13 years ago, 24-May-11, to lugnet.gaming, FTX)  
 
  Re: Beveled flex tubing
 
(...) Google translate does a pretty fair job, actually, enough to suss out most of what is being said... Manfred's section of notes in the part authoring "tutorial" (URL) is also helpful (URL) wasn't aware that there was a sliced cylinder primitive (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  Re: My attempts to get a vector line drawing
 
(...) Hey, this is interesting. Is it actually just drawing the visible lines in some final rendering stage? Or is there more going on there with the Stencil and/or Depth buffer? (13 years ago, 24-May-11, to lugnet.cad, FTX)
 
  Re: Beveled flex tubing
 
OK, I think what you miss is the 4-4cyls.dat primitive, add it to a regular 4-4cyli and you basically have what you need. For the tip, you need a slanted primitive (ring and edges). There is a tutorial (unfortunately in French) here (URL) , (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  Re: Beveled flex tubing
 
(...) I was looking at trying to use your cutting tool, actually,.. stretch a 4-4cyli.dat to a long enough length (somehow?) and then just use a big quad tilted to 45 degrees as the "blade". But I can't quite suss out how to do it, being somewhat (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  Re: MLCad Group
 
(...) Interesting indeed! Is there any kind of documentation on these META-commands anywhere? I think this may be a better alternative to my unfinished LDSwitch approach(?) /Tore (13 years ago, 24-May-11, to lugnet.cad.dev)
 
  Re: Export LDD to LDraw
 
(...) Could you send me a couple of samples of files exported to LDraw that are slightly off the grid so I can see if there is any easy way to auto-adjust them? /Tore (13 years ago, 24-May-11, to lugnet.cad.ldd)
 
  Export LDD to LDraw
 
Hello, When exporting an LDD file to LDraw the xyz position is slightly off the grid. What I do now is replace all dots with comma's, import the LDraw file in Excel, round all xyz coordintates on whole numbers, copy that to notepad and past in the (...) (13 years ago, 24-May-11, to lugnet.cad.ldd)
 
  MLCad Group
 
Hi all, Currently I am working on a model where I make extensive use of Groups in MLCad in combination with LPub command REMOVE GROUP. Regarding Groups in MLCad, can someone verify this: - Elements in a group should all be part of the same step in (...) (13 years ago, 24-May-11, to lugnet.cad.mlcad)
 
  Re: LEGOLAND® Florida Announces Opening Date
 
(...) John, Thank you. Just helping out the AFOL community, even if it is small. -Abner (13 years ago, 24-May-11, to lugnet.mediawatch, FTX)
 
  Re: Beveled flex tubing
 
(...) Larry, would you have a picture or drawing of what you need exactly? Philo (13 years ago, 24-May-11, to lugnet.cad)
 
  Re: Beveled flex tubing
 
(...) Or alternatively, you could use ring/cone/cyl primitives, should be lots easier than doing individual quads. ROSCO (13 years ago, 24-May-11, to lugnet.cad)  
 
  Re: My attempts to get a vector line drawing
 
In lugnet.cad, Eric Albrecht wrote: ... (...) You don't need to disable primitive substitution; just uncheck "Texture Studs" in the "Primitive Substitution" box. (If you follow my instructions from my other post, the stud logo isn't present, and (...) (13 years ago, 24-May-11, to lugnet.cad, FTX)
 
  Re: My attempts to get a vector line drawing
 
(...) See this thread: (URL) Maybe outputting only lines could give much smaller file sizes. Then you could live paint in Illustrator to consolidate faces. --Bram (13 years ago, 24-May-11, to lugnet.cad, FTX)
 
  Re: My attempts to get a vector line drawing
 
The "Show Edges Only" feature in LDView is intended to be used with Wireframe disabled. I believe it does exactly what you want in combination with "Black Edges": (URL) Note that the image above was saved with the "Transparent Background" check box (...) (13 years ago, 24-May-11, to lugnet.cad, FTX)
 
  Re: My attempts to get a vector line drawing
 
(...) Wow do I feel stupid. No, I hadn't tried that, and it works perfectly. It's still not a vector image, but at least it gets me to a good raster image in one step instead of five. It is a bit counter-intuitive to me that the way to get a good (...) (13 years ago, 24-May-11, to lugnet.cad, FTX)
 
  Re: My attempts to get a vector line drawing
 
(...) Have you tried disabling lighting? (...) I don't know any ether, I'm sorry. roland (13 years ago, 24-May-11, to lugnet.cad, FTX)
 
  Re: LEGOLAND® Florida Announces Opening Date
 
(...) Abner, Not many people comment on the press release posts that you provide for the AFOL community, but let me speak for many AFOLs and say it is greatly appreciated! John C. (13 years ago, 24-May-11, to lugnet.mediawatch, FTX)
 
  Re: My attempts to get a vector line drawing
 
(...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
 
  Re: My attempts to get a vector line drawing
 
(...) <snip> (...) I'm not sure I 100% understand your goal(s), but I think what you need is: All white shading with all black edges. This way the (OpenGL) 'Z-Buffer' does all the hard work for you. Maybe travis could implement it in LDView, (or (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
 
  My attempts to get a vector line drawing
 
For various reasons, I've been attempting to extract a vector line drawing of a large LDraw model. On the surface, this would seem simple (which is always the case for the hardest projects). LDraw itself is a vector format. Each edge line is defined (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
 
  Re: Beveled flex tubing
 
(...) For anything with radial symmetry a little perl script is the right tool :) Tim (13 years ago, 23-May-11, to lugnet.cad)
 
  Beveled flex tubing
 
Has anyone modeled a bit of flex tubing that has beveled ends? I think I know what I need to do to model it but actually doing it may be beyond my patience, (but maybe I'm using the wrong tool, working with quads in MLCad is a bit hard) Thanks. (13 years ago, 23-May-11, to lugnet.cad)  
 
  Re: Ukulele out of LEGO bricks?
 
(...) Awesome, Rosco! When I clicked, I didn't expect it to be able to be tuned to pitch! Well played;-) JOHN (13 years ago, 23-May-11, to lugnet.build.sculpture, lugnet.build.schleim, FTX)  
 
  Re: POVRay Error: lg_defs.inc
 
(...) That sounds like an LDView bug. If you send me your model, I will investigate. --Travis (13 years ago, 23-May-11, to lugnet.cad.ray)

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