| | Re: BOW, A new brick wargame
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(...) Thanks! Recently I had the chance to test it myself with a friend and I'm now really convinced of all the fun you can get from it. (...) Yes, this might be an idea to try. However, it may becomes more difficult to move the minifig around. (...) (15 years ago, 26-Mar-10, to lugnet.gaming, FTX)
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| | Star Wars Gaming
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Is anyone playing wargames with the LEGO Star Wars minifigs and vehicles? I am looking for stats for the different minifigs such as the StormTroopers, Han, Luke, Rebel Troopers, etc. I am aware of Brik Wars and the Brick Troop Score sites, but these (...) (15 years ago, 21-Sep-09, to lugnet.gaming)
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| | Re: LEGO Board Games: Interview with Cephas Howard
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(...) Great stuff. (...) Lunar Command (the only game I've bought so far) really does feel like it's been designed by someone with a good feeling for what works in boardgames. Turns out it's not someone but sometwo. :-) Maybe it's just me, but I (...) (15 years ago, 4-Aug-09, to lugnet.gaming)
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| | Re: Pirate Wars??
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(...) Hi Paul, The group you want is lugnet.pirates. The root of all Pirate games is Evil Stevie's Pirate Game. Find it at (URL). I've run a couple rounds of Evil Stevie's. It's a lot of fun, here's a write-up of one session: (URL). There are (at (...) (15 years ago, 23-Jun-09, to lugnet.gaming.brikwars, lugnet.pirates, FTX)
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| | Pirate Wars??
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Can someone point me to a resource on Lego Pirate wargames? I vaguely remember that sort of thing happening at one convention or another... Thanks, Paul Sinasohn BAYLUG LUGNET #115 (15 years ago, 23-Jun-09, to lugnet.gaming.brikwars)
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| | Re: BrikWars windows game - free download
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I'm continuing to develop the game - latest release is 1.2.2.0 with a bunch of improvements in the graphics, and support for adding your own models for vehicles and the like. Hope you enjoy the game - feel free to email me with any (...) (16 years ago, 23-Jan-09, to lugnet.general, lugnet.gaming)
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| | BrikWars windows game - free download
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I've written a free and open-source computer game for Windows, based on Mike Rayhawks excellent BrikWars wargame rules. It's a turn-based strategy where you create an army of minifigs and battle against the computer or other players. Download is (...) (16 years ago, 4-Jan-09, to lugnet.gaming)
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| | Anyone in SC doing some lego gaming?
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I'm a recent mover to southern SC / Northern Ga and it seems the area is pretty dry for gaming opportunities. Sadly, that means my lego collection has stayed packed away in boxes in the garage. I'd love a reason to get out there and start to unearth (...) (16 years ago, 10-Jun-08, to lugnet.gaming.brikwars)
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| | Re: Updated web pages
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(...) Hi Avery! Sorry for the delayed reponse - sometimes I think my communication signals through the depths of space are being done in "real time"... i.e., it takes a long time! Anyhoo, I am still here and my interest in Starship has not gone (...) (16 years ago, 19-May-08, to lugnet.gaming.starship, FTX)
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| | Updated web pages
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As long as the links on the Starship web site still remain the same, then I can safely say that I have updated the web sites for my two sectors, the Granth and Cruan'atan sectors. The front page for both now advertises my upcoming adventures. Here (...) (16 years ago, 28-Apr-08, to lugnet.gaming.starship)
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| | Creating interest in Starship
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Okay, so here I am cooking up not one, but two new adventures for the Cruan'atan sector, with a third in the cooker for Granth sector. I have just finished, yes finished, a very nice starship at 67 studs that will feature big in my gaming future. (...) (17 years ago, 7-Apr-08, to lugnet.gaming.starship)
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| | Re: Intro Sector Idea
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(...) And hello to you too Avery! Sector 62 was the precursor to the precursor of Starship. Though the adventure ended, the site still exists at... (URL) More info on predecessor ideas to Starship can be found here... (URL) -Hendo (17 years ago, 29-Jan-08, to lugnet.gaming.starship, FTX)
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| | Re: Intro Sector Idea
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(...) After having explored the deeper reaches of the galaxy where communications are blocked by dark matter... Oh let's cut to the chase. I have not been active in quite some time with the hobby, but the brick calls out to me. I tried to (...) (17 years ago, 28-Jan-08, to lugnet.gaming.starship, FTX)
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| | Re: Intro Sector Idea
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(...) Still about. Happy to keep the data up to date. Old email address still works. I'd be happy to join in as a player, probably not as a sector mod. Might need a new ship though. Something with a couple of dropships and fighters, and a contingent (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship)
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| | Re: Intro Sector Idea
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(...) Hi John! I wish I could say otherwise, but no this group has not been very active over the past two years. Everyone involved (myself included) were slowly pulled away for "real life" during the year or two before that. I myself have been (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
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| | Re: Intro Sector Idea
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Very well. I think five days is adequate time to wait for replies before replying to my own post. Evidently, this group isn't currently active. With that in mind, I'd like to post a notification here, to all interested parties, advising that I am (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
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| | Re: Intro Sector Idea
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:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (17 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
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| | Re: space battle tactical game?
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(...) Wizards of the Coast had a collectible card game called (URL) Rocketmen>, similar to their Pirates of the Spanish Main. I haven't tried it, but you can (URL) download the rules> and give it a shot. Marc Nelson Jr. (17 years ago, 15-Jan-08, to lugnet.gaming, FTX)
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| | Re: space battle tactical game?
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(...) Hi, I am designing a table top game for space battles right now, the working title is Brickfleet. You can design ships and make battles with it. And I am looking for people to test play it, and improve the game. Are you interested, at least I (...) (17 years ago, 14-Jan-08, to lugnet.gaming)
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| | Re: general gaming Q: multiple dice vs. die+bonuses
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(...) I'm not a numbers guy, so I can't really help with the mathematics, but from a purely physical point of view, I've always loved the idea of rolling more dice. It's fun to see an opponent's face when you starting picking up d6's, and they say (...) (17 years ago, 8-Jan-08, to lugnet.gaming, FTX)
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| | Re: general gaming Q: multiple dice vs. die+bonuses
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(...) Wow. I opened this thread expecting to defend the 1d6+A option, but Dave presents a convincing argument for the Ad6. Even with an opposing defense roll (with a defense value also 1-4), a ship with defense 1 would (with a 1-6 range) dodge once (...) (17 years ago, 6-Jan-08, to lugnet.gaming, FTX)
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| | Re: space battle tactical game?
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Hi Joe! (...) This sounds similar to Evil Stevie's Pirate Game (ESPG) which uses an 8-point compass plus rules about speed, turning, etc. based on ship size. While that is Age of Sail ships, I have thought of adapting it to a Space setting. (Well, (...) (17 years ago, 6-Jan-08, to lugnet.gaming, FTX)
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| | Re: space battle tactical game?
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(...) One Lego-specific thing I tried years ago when playing with the idea of microscale space combat, was to use one-stud-width plates to mark off the speed and direction of all the objects on the field. Plant one end of the plate on the object, (...) (17 years ago, 26-Dec-07, to lugnet.gaming)
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| | Re: general gaming Q: multiple dice vs. die+bonuses
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(...) Another difference is that there's a large variance in Ad6, and very little variance in 1d6+A. With A=4 (for instance) you get Ad6 resulting between 4 and 24, which is a huge range. With 1d6+A, you get between 5 and 10. For that reason, I'd (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
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| | general gaming Q: multiple dice vs. die+bonuses
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I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
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| | Re: space battle tactical game?
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(...) I have been playing Full Thrust for years, it is the only Starship combat game I play. I use the old Micro Machine Star Trek ships. I have over 500 of them. I also have a fleet each of the NAC and ESU. I hav'nt thought of using micro scale (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
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| | Re: space battle tactical game?
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Hi Wayne, (...) That does sound like fun, though it'd be quite a lot of work to set up. (Fun work, of course, but still...) (...) Thanks, I hadn't seen that one before, and it does look good. I've only taken a quick perusal so far, but I like the (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
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| | Re: space battle tactical game?
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Hi Joe, I've always wanted to try a Lego mircoship game. But my group is a little too BrikWar oriented to break away (frankly, I love to try something like Battlestations in Lego; where there's a miniature ship-to-ship combat part and then a (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
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| | Re: space battle tactical game?
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(...) I should add that I've heard of Renegade Bricks (from Mike Rayhawk's page), but the link thereon is dead, and my google-fu has failed to turn up any substantial information on it. Best, - Joe (17 years ago, 18-Dec-07, to lugnet.gaming)
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| | Re: BOW, A new brick wargame
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This looks like a really neat system. The "description sheet" is very similar to a system I've used (though regrettably never got around to publishing) in a tactical dungeon game. One refinement you might consider would be to put the minifigs onto (...) (17 years ago, 18-Dec-07, to lugnet.gaming, FTX)
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| | space battle tactical game?
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My son is finally old enough to get into LEGO wargaming, so I asked him today whether he was interested in giant robots, knights & dragons, spacemen... and he says he's most interested in space ships. We talked about it a bit, and agreed that we (...) (17 years ago, 17-Dec-07, to lugnet.gaming)
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| | Re: BOW, A new brick wargame
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(...) Finally I made this page. You can find it on my (URL), menu "Related Stuff" > "Game System". For those who want to analyse the balance of this game mechanism in detail! :-) (17 years ago, 9-Nov-07, to lugnet.gaming, FTX)
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| | Re: The steampunk skiff 'Egregious'
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(...) I don't think anyone has done a detailed write-up yet, but I might be able to answer questions if you have any. I had the dubious honor of taking on the Egregious in battle with the (URL). For the game, we used the 2000(?) BrikWars rules, with (...) (17 years ago, 3-Jul-07, to lugnet.gaming.brikwars, FTX)
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| | Re: The steampunk skiff 'Egregious'
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(...) Wow! that's an impressive army. I've never seen so many pith helmets in one place. ...and thanks for bringing Space: 1889 to my attention. I love anything like that - Jules Verne, H.G. Wells, Flash Gordon, etc. (17 years ago, 2-Jul-07, to lugnet.gaming.brikwars, FTX)
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| | Re: The steampunk skiff 'Egregious'
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(...) Is there a article available describing the battle in detail? I am also interested in this type of gaming, being a fan of Space:1889. I even did some British troops and a mini-Aphid: (URL) I want to expan my Aphid, any suggestions? -- Don (...) (17 years ago, 1-Jul-07, to lugnet.gaming.brikwars, FTX)
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| | Re: The steampunk skiff 'Egregious'
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I really, really like this! It is so complete looking and has a beautiful presence and balance all of its own. Absolutely amazing work! A beautiful MOC! Thanks for sharing and God Bless, Nathan (URL) (17 years ago, 30-Jun-07, to lugnet.gaming.brikwars, FTX)
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| | Re: The steampunk skiff 'Egregious'
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Very nice, I like how the bottom of the hull is not flat, gives is a believable purpose. Very spelljammers feel to it. Now you need a steam punk foating dock to more it to. Aaron (17 years ago, 28-Jun-07, to lugnet.gaming.brikwars, FTX)
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| | Re: The steampunk skiff 'Egregious'
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(...) Shaun, I really like this, you put a lot of detail into making this, and it's very believable in a steampunk sort of way! Thanks, George (17 years ago, 26-Jun-07, to lugnet.gaming.brikwars, FTX)
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| | Re: The steampunk skiff 'Egregious'
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(...) I like the effect also. It became apparent very early on that I would send myself to the madhouse if I insisted on using a single color only - and that assumes that I even had the pieces I needed in the right color. When building the deck and (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
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| | Re: The steampunk skiff 'Egregious'
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(...) I agree. It became apparent very early on that I would send myself to the madhouse if I insisted on using a single color only - and that assumes that I even had the pieces I needed in the right color. When building the deck and hull I instead (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
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