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Subject: 
Re: Quick way to mirror-image a model?
Newsgroups: 
lugnet.cad
Date: 
Wed, 23 Jun 2004 15:12:46 GMT
Viewed: 
3702 times
  
In lugnet.cad, Carl Nelson wrote:
In lugnet.cad, Don Heyse wrote:
To unmirror, the C element should be -1.

Err, I'm not sure what you mean by unmirror.  I got
(0 0 1 0 1 0 1 0 0   0 0 0) for a mirror.ini exception matrix, which
looks yours except for the sign of that one number.

Unreflect is a better word--just undo the X coordinate swap that
-1 0 0 0 1 0 0 0 1 does.

Would that work in general cases, or just for right-left reflection?

I believe they're equivalent things--I'm doing a clockwise rotation, then
negating the X coordinate swap, you're doing the opposite rotation.  I think
both work for the part.

Actually, I think they're not - "Steve's algorithm" (ha!) requires that both the
MP and ME transforms be mirroring, so that the MF transform would be
non-mirroring.

Steve



Message has 2 Replies:
  Re: Quick way to mirror-image a model?
 
(...) It would need to determine the plane of reflection, and do the second reflection on the X components for left-right or Z components for front-back. (...) I've come up with the same results in all cases so far. I'll do some thinking as to which (...) (20 years ago, 23-Jun-04, to lugnet.cad)
  Re: Quick way to mirror-image a model?  [DAT]
 
(...) Can you or Don check my work? I'm trying to figure out why the ME transform that I did works in my program and the ME that Don put in mirror.ini works in his code, but not vice-versa. The most likely explanation is that I'm doing something (...) (20 years ago, 23-Jun-04, to lugnet.cad)

Message is in Reply To:
  Re: Quick way to mirror-image a model?
 
(...) Unreflect is a better word--just undo the X coordinate swap that -1 0 0 0 1 0 0 0 1 does. I believe they're equivalent things--I'm doing a clockwise rotation, then negating the X coordinate swap, you're doing the opposite rotation. I think (...) (20 years ago, 23-Jun-04, to lugnet.cad)

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