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Subject: 
Re: Quick way to mirror-image a model?
Newsgroups: 
lugnet.cad
Date: 
Fri, 18 Jun 2004 00:38:38 GMT
Viewed: 
2394 times
  
In lugnet.cad, Dave Schuler wrote:
Dumb, dumb, dumb.  To be a true "mirror" as you've requested, the second example
should have read this way:

A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P

     1   16 -100 0  -10 -1   0   0   0   1   0   0   0  -1   3001.DAT

The way I originally posted it, the 3001 brick would be flipped left-to-right,
but it would be at the same location as the non-flipped brick.

Sorry about that.


Wouldn't that still be a 180 degree rotation rather than a flip, since

           -1  0  0
(x y z) *   0  1  0 = (-x y -z)
            0  0 -1

?

Or am I laying out my rotation matrix incorrectly (is the first line a b c or a
d g)?

Sorry for all the stupid questions, I'm still trying to dredge my linear algebra
out of the dark recesses of my memory.

Thanks,
Carl



Message has 2 Replies:
  Re: Quick way to mirror-image a model?
 
(...) I found the answer to this ((URL) the first column should be a d g. My poor layout doesnn't change the rotation matrix (I think). Carl (20 years ago, 18-Jun-04, to lugnet.cad)
  Re: Quick way to mirror-image a model?
 
(...) When you ask a stupid question, I'll let you know! 8^) You're right--it would rotate the brick 180 degrees, but I think that's necessary sometimes (like for the 2x2 slope bricks mirrored left-to-right). But you're also right that this isn't (...) (20 years ago, 18-Jun-04, to lugnet.cad)

Message is in Reply To:
  Re: Quick way to mirror-image a model?  [DAT]
 
(...) Dumb, dumb, dumb. To be a true "mirror" as you've requested, the second example should have read this way: A B C D E F G H I J K L M N O P 1 16 -100 0 -10 -1 0 0 0 1 0 0 0 -1 3001.DAT The way I originally posted it, the 3001 brick would be (...) (20 years ago, 17-Jun-04, to lugnet.cad)

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