Subject:
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Re: The LD environment (or, Datsville in Space)
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Newsgroups:
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lugnet.space
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Date:
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Sat, 2 Oct 1999 06:42:47 GMT
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Viewed:
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767 times
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Why not vote on a page about which technologies should be allowed and which
should not?
--Tobias
<SNIP>
> The general answer to "why not" is because there's no clear way to get from
> what we've got today to <any specific future technology>. As more
> "fantastic technologies" are allowed into the environment, the less
> realistic the whole thing becomes.
>
> In the specific case of force field technology, it depends on what you have
> in mind. Are you thinking of giant screens that allow stations in deep
> space to have docking bays with wide-open portals, so ships can fly in, but
> air doesn't escape? Or structural integrity fields (aren't those pretty
> much the same as tractor beams?). Or Susan Richard's pseudo-solid,
> invisible force fields?
>
> There are a bunch of common future technologies we should sort through
> before we get too far. Not only should we have a basic idea of whether
> something is allowed or not, but there should be parameters around the
> usage of any specific technology. How big is an interstellar drive? How
> much does it cost to build one? How fast is it? How long does it last?
> How much does maintenance cost? Those kinds of questions.
>
> Various common super-techs:
> - Artificial gravity
> - Matter transmitters
> - Various energy beams
> - Force fields
> - FTL drives
> - Other forms of practical interstellar drives
> - Super-weapons
>
> Of course, this kind of discussion has to be balanced with the idea of not
> excluding anybody's work. :) The last thing we need to get into is a round
> of "we won't use that, it doesn't fit in".
>
> > > The political environment is an interstellar culture, in a period of
> > > exploration and colonization. There are currently a handful of independant
> > > planetary governments, possibly under an umbrella "United Planets"
> > > organization. Some of these governments are former colonies, some are
> > > alien species. There are also some organizations which are not tied to
> > > specific planets or governments.
> >
> >
> > How about rogue militias, rebel bands and the like? Fighters are a popular
> > ship design and there needs to be a use for them if only for intimidation
> > and Cold War rhetoric.
>
> There will always be outlaws, and some planets may not be very friendly to
> other governments.
>
> > I have a swelling Jar-Jar/Gungan species in my colony. :-)
>
> Can you put it in LDraw? No, really. Can you? Please? It's only one
> little piece. One weird, funky, oddly-shaped little piece. Well, two if
> you count the torso.
>
> > > Earth maintains a presence throughout the Sol system. No other governments
> > > have any installations in our sphere of control.
> >
> > Does this refer to the "United Planets" organization?
>
> Good question. Is the UPO a powerful (ie, military/burueacratic) presence,
> or just a network of ambassadors?
>
> Is a UPO needed, or can we just stipulate a tradition of treaties,
> alliances, favors owed and debts to be paid?
>
> Steve
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Message has 1 Reply: | | Re: The LD environment (or, Datsville in Space)
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| (...) Because then we miss out on some cool and strange stuff. Everyone's idea of "space", or "sci-fi" to be more precise, is different: so deciding and hashing out even by voting will take a long time. Plus, the possible level of nitpicking would (...) (25 years ago, 2-Oct-99, to lugnet.space)
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Message is in Reply To:
| | Re: The LD environment (or, Datsville in Space)
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| (...) The general answer to "why not" is because there's no clear way to get from what we've got today to <any specific future technology>. As more "fantastic technologies" are allowed into the environment, the less realistic the whole thing (...) (25 years ago, 30-Sep-99, to lugnet.space)
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