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Subject: 
Re: The LD environment (or, Datsville in Space)
Newsgroups: 
lugnet.space
Date: 
Sat, 2 Oct 1999 06:42:47 GMT
Viewed: 
2049 times
  
Why not vote on a page about which technologies should be allowed and which
should not?

--Tobias

<SNIP>
> The general answer to "why not" is because there's no clear way to get from
> what we've got today to <any specific future technology>.  As more
> "fantastic technologies" are allowed into the environment, the less
> realistic the whole thing becomes.
> 
> In the specific case of force field technology, it depends on what you have
> in mind.  Are you thinking of giant screens that allow stations in deep
> space to have docking bays with wide-open portals, so ships can fly in, but
> air doesn't escape?  Or structural integrity fields (aren't those pretty
> much the same as tractor beams?).  Or Susan Richard's pseudo-solid,
> invisible force fields?
> 
> There are a bunch of common future technologies we should sort through
> before we get too far.  Not only should we have a basic idea of whether
> something is allowed or not, but there should be parameters around the
> usage of any specific technology.  How big is an interstellar drive?  How
> much does it cost to build one?  How fast is it?  How long does it last?
> How much does maintenance cost?  Those kinds of questions.
> 
> Various common super-techs:
> - Artificial gravity
> - Matter transmitters
> - Various energy beams
> - Force fields
> - FTL drives
> - Other forms of practical interstellar drives
> - Super-weapons
> 
> Of course, this kind of discussion has to be balanced with the idea of not
> excluding anybody's work. :)  The last thing we need to get into is a round
> of "we won't use that, it doesn't fit in".
> 
> > > The political environment is an interstellar culture, in a period of
> > > exploration and colonization.  There are currently a handful of • independant
> > > planetary governments, possibly under an umbrella "United Planets"
> > > organization.  Some of these governments are former colonies, some are
> > > alien species.  There are also some organizations which are not tied to
> > > specific planets or governments.
> > 
> > 
> > How about rogue militias, rebel bands and the like? Fighters are a popular
> > ship design and there needs to be a use for them if only for intimidation
> > and Cold War rhetoric.
> 
> There will always be outlaws, and some planets may not be very friendly to
> other governments.
> 
> > I have a swelling Jar-Jar/Gungan species in my colony. :-)
> 
> Can you put it in LDraw?  No, really.  Can you?  Please?  It's only one
> little piece.  One weird, funky, oddly-shaped little piece.  Well, two if
> you count the torso.
> 
> > > Earth maintains a presence throughout the Sol system.  No other • governments
> > > have any installations in our sphere of control.
> > 
> > Does this refer to the "United Planets" organization?
> 
> Good question.  Is the UPO a powerful (ie, military/burueacratic) presence,
> or just a network of ambassadors?
> 
> Is a UPO needed, or can we just stipulate a tradition of treaties,
> alliances, favors owed and debts to be paid?
> 
> Steve



Message has 1 Reply:
  Re: The LD environment (or, Datsville in Space)
 
(...) Because then we miss out on some cool and strange stuff. Everyone's idea of "space", or "sci-fi" to be more precise, is different: so deciding and hashing out even by voting will take a long time. Plus, the possible level of nitpicking would (...) (27 years ago, 2-Oct-99, to lugnet.space)

Message is in Reply To:
  Re: The LD environment (or, Datsville in Space)
 
(...) The general answer to "why not" is because there's no clear way to get from what we've got today to <any specific future technology>. As more "fantastic technologies" are allowed into the environment, the less realistic the whole thing (...) (27 years ago, 30-Sep-99, to lugnet.space)

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