Subject:
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Re: The LD environment (or, Datsville in Space)
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Newsgroups:
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lugnet.space
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Date:
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Fri, 1 Oct 1999 17:05:33 GMT
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Viewed:
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606 times
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In lugnet.space, Steve Bliss writes:
> Sorry for the length on this, I was on a roll...
>
> This is a disconnected follow-up to the current discussion about setting up
> a second project like Datsville, but set in Space instead of Town.
>
> Before we start posting models, or defining installations, it would be a
> good idea to figure out the background environment (culture, technology
> level, politics, etc.). That way, we'll know what types of models to post,
> and what installations to create, and how to avoid glaring inconsistencies.
Why avoid it? The universe is pretty roomy. Plenty of room for all sorts of
different and interesting stuff.
>
> Here's my write-up of the LD universe. I'm throwing this out in hopes of
> starting discussion, not because I think it should be this way.
>
> My take on this project is it should stay closer to hard science fiction
> than to space opera, or Star Trek technology. More realistic ships,
> stations, and equipment. Fewer light sabres, transporters, and force
> fields. The only truly "fantastic technology" should be interstellar
> drives. There may even be different kinds of interstellar drives.
Hurrmmpff. That's all the stuff I *like* about sci-fi in the first place.
Someone (Duane) mentioned the fact that a lot of us like to build fighters.
If we are going to stick with a hard science universe, kiss those good bye.
Dogfighting by shaping 8 hour orbits just isn't my idea of a good time.
Really, imposing technological and scientific limitations seems to be *very*
limiting. I'd be tempted to invent some long lost race of aliens, just to get
around it, and I'd rather not do that.
Don't get me wrong, I appreciate realism, but not to the detriment of my
building. My rule of thumb is, "Does it *look* like it will work? Then go
with it."
>
> The political environment is an interstellar culture, in a period of
> exploration and colonization. There are currently a handful of independant
> planetary governments, possibly under an umbrella "United Planets"
> organization. Some of these governments are former colonies, some are
> alien species. There are also some organizations which are not tied to
> specific planets or governments.
>
> There are also a fair number of colonies of various sizes. Each of the
> planetary governments has some colonies. Some of the bigger colonies have
> colonies. Depending on the planet, there may be several colonies on one
> planet, established by different governments.
>
> Humans are only one of the two or three main species in the region. There
> may be any number of other species; they are visitors from other unknown
> regions, or possibly the expatriate remnants of lost worlds.
>
> Earth, the home planet of humans, is one of the larger planets, in terms of
> population and power. There is a world government, but it is a republic
> built from the nation-states. The world government mostly deals with
> interstellar issues.
>
> Earth maintains a presence throughout the Sol system. No other governments
> have any installations in our sphere of control.
Okay! This is where we get into the good stuff! Think of all the political
infighting and manuvering that's *got* to be going on. Politics and galactic
economies *do* have influence over what technology is available. If we're
going to impose limitations, they need to stem from the individual environment.
Think a new colony has the same technological base as Earth or an older, more
established colony? 8) So there needs to be some justification for the
limitation other than saying, " Because we say so." 8)
(Besides, most of my mechs are powered by a Mr. Fusion, what am I going to do
if we outlaw them? 8)
>
> Moonbase Alpha was the one of the first permanent human installation
> located off-Earth. It remains a vital part of the terran interstellar
> organization, organizing and controlling the activities of most other
> non-colonial terran space efforts. At one time, there was a significant
> Lunar colony, but over time this colony has disappeared; no one wants to
> live on the Moon. But there is still a large population of government
> officials and employees, including strong research and military groups.
Good heavens, why not? 1/6th gravity! Whahoo!
Ben Vaughan
buster@marsbase.com
http://www.marsbase.com
-----------------------
The few, the proud,...the plastic
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Message has 2 Replies: | | Re: The LD environment (or, Datsville in Space)
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| WARNING! LONG POST! Why not both big science ships *and* small fighters? We all know from Star Trek, Star Wars etc that those big science ships are very helpless without 500 fighters protecting them. This just gave me an idea. On the Datsville in (...) (25 years ago, 2-Oct-99, to lugnet.space)
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Message is in Reply To:
| | The LD environment (or, Datsville in Space)
|
| Sorry for the length on this, I was on a roll... This is a disconnected follow-up to the current discussion about setting up a second project like Datsville, but set in Space instead of Town. Before we start posting models, or defining (...) (25 years ago, 29-Sep-99, to lugnet.space)
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