Subject:
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Re: The LD environment (or, Datsville in Space)
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Newsgroups:
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lugnet.space
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Date:
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Thu, 30 Sep 1999 00:44:01 GMT
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Viewed:
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730 times
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In lugnet.space, Duane Hess writes:
> In lugnet.space, Steve Bliss writes:
> > Sorry for the length on this, I was on a roll...
> >
> > This is a disconnected follow-up to the current discussion about setting up
> > a second project like Datsville, but set in Space instead of Town.
> >
> > Before we start posting models, or defining installations, it would be a
> > good idea to figure out the background environment (culture, technology
> > level, politics, etc.). That way, we'll know what types of models to post,
> > and what installations to create, and how to avoid glaring inconsistencies.
>
>
> I agree
>
> > Here's my write-up of the LD universe. I'm throwing this out in hopes of
> > starting discussion, not because I think it should be this way.
> >
> > My take on this project is it should stay closer to hard science fiction
> > than to space opera, or Star Trek technology. More realistic ships,
> > stations, and equipment. Fewer light sabres, transporters, and force
> > fields. The only truly "fantastic technology" should be interstellar
> > drives. There may even be different kinds of interstellar drives.
Fantastic Technology built science fiction, which eventually built science. I'm
sure many an astronaut/cosmonaut or seaman aboard a
diesel/gasoline/nuclear-powered submarine owes his career to Jules Verne.
However, I'll "try" to keep it simple.
> > The political environment is an interstellar culture, in a period of
> > exploration and colonization. There are currently a handful of independant
> > planetary governments, possibly under an umbrella "United Planets"
> > organization. Some of these governments are former colonies, some are
> > alien species. There are also some organizations which are not tied to
> > specific planets or governments.
>
>
> How about rogue militias, rebel bands and the like? Fighters are a popular
> ship design and there needs to be a use for them if only for intimidation
> and Cold War rhetoric.
Everyone LOVES Cold War rhetoric! How about a peace-keeping/planet-defending
organization that runs completely independent of galactic police units.
Already, I have a group of interplanetary "superheroes" that protect peaceful
colonies/planets from more malevolent forces in space. However, the
transformation technology that some of their equipment carries, as well as the
use of more articulated robots will seem very unique to the rest of the space
scene. In addition, they (as well as their conquering counterparts in my own
plans) will make use of pre-existing TLG vehicles and bases either with new
color schemes or major modifications.
> > There are also a fair number of colonies of various sizes. Each of the
> > planetary governments has some colonies. Some of the bigger colonies have
> > colonies. Depending on the planet, there may be several colonies on one
> > planet, established by different governments.
> >
> > Humans are only one of the two or three main species in the region. There
> > may be any number of other species; they are visitors from other unknown
> > regions, or possibly the expatriate remnants of lost worlds.
Speaking of which, I have a colony in mind which makes use of different species
living together. By the way, how do you feel about a space colony sporting
onion domes?
> > Earth, the home planet of humans, is one of the larger planets, in terms of
> > population and power. There is a world government, but it is a republic
> > built from the nation-states. The world government mostly deals with
> > interstellar issues.
> >
> > Earth maintains a presence throughout the Sol system. No other governments
> > have any installations in our sphere of control.
Actually, my heroes would have one Earth-base.
> > Moonbase Alpha was the one of the first permanent human installation
> > located off-Earth. It remains a vital part of the terran interstellar
> > organization, organizing and controlling the activities of most other
> > non-colonial terran space efforts. At one time, there was a significant
> > Lunar colony, but over time this colony has disappeared; no one wants to
> > live on the Moon. But there is still a large population of government
> > officials and employees, including strong research and military groups.
> >
> > Steve
You know, that's funny. My group has a Moonbase 1, too. :}
James J.
(If you see a version of the Renegade with a purple trim and a second or third
command pod attached to it--RUN! If you see a Moonbase with a small
room-shaped tank attached to it or a blue or cyan space-fighter in your path,
stand back and let them do their jobs.)
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Message has 1 Reply: | | Re: The LD environment (or, Datsville in Space)
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| (...) But Jules Verne typically made few assumptions about technology in his novels. He took those few assumptions tried to see where they would take him. Contrast that with "Sci Fi" which has faster-than-light drives, artificial gravity, devices (...) (25 years ago, 30-Sep-99, to lugnet.space)
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Message is in Reply To:
| | Re: The LD environment (or, Datsville in Space)
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| (...) I agree (...) The only item that I would miss is the force field technology. If a plausible field generator is designed into the model, why not? (...) How about rogue militias, rebel bands and the like? Fighters are a popular ship design and (...) (25 years ago, 29-Sep-99, to lugnet.space)
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