Subject:
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Re: The LD environment (or, Datsville in Space)
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Newsgroups:
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lugnet.space
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Date:
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Fri, 1 Oct 1999 17:42:35 GMT
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Viewed:
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653 times
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In lugnet.space, Ben Vaughan writes:
> In lugnet.space, Steve Bliss writes:
> > Sorry for the length on this, I was on a roll...
> >
> > This is a disconnected follow-up to the current discussion about setting up
> > a second project like Datsville, but set in Space instead of Town.
> >
> > Before we start posting models, or defining installations, it would be a
> > good idea to figure out the background environment (culture, technology
> > level, politics, etc.). That way, we'll know what types of models to post,
> > and what installations to create, and how to avoid glaring inconsistencies.
>
> Why avoid it? The universe is pretty roomy. Plenty of room for all sorts of
> different and interesting stuff.
>
>
> >
> > Here's my write-up of the LD universe. I'm throwing this out in hopes of
> > starting discussion, not because I think it should be this way.
> >
> > My take on this project is it should stay closer to hard science fiction
> > than to space opera, or Star Trek technology. More realistic ships,
> > stations, and equipment. Fewer light sabres, transporters, and force
> > fields. The only truly "fantastic technology" should be interstellar
> > drives. There may even be different kinds of interstellar drives.
>
> Hurrmmpff. That's all the stuff I *like* about sci-fi in the first place.
>
> Someone (Duane) mentioned the fact that a lot of us like to build fighters.
> If we are going to stick with a hard science universe, kiss those good bye.
> Dogfighting by shaping 8 hour orbits just isn't my idea of a good time.
> Really, imposing technological and scientific limitations seems to be *very*
> limiting. I'd be tempted to invent some long lost race of aliens, just to get
> around it, and I'd rather not do that.
>
> Don't get me wrong, I appreciate realism, but not to the detriment of my
> building. My rule of thumb is, "Does it *look* like it will work? Then go
> with it."
Thank you, Ben
> >
> > The political environment is an interstellar culture, in a period of
> > exploration and colonization. There are currently a handful of independant
> > planetary governments, possibly under an umbrella "United Planets"
> > organization. Some of these governments are former colonies, some are
> > alien species. There are also some organizations which are not tied to
> > specific planets or governments.
> >
> > There are also a fair number of colonies of various sizes. Each of the
> > planetary governments has some colonies. Some of the bigger colonies have
> > colonies. Depending on the planet, there may be several colonies on one
> > planet, established by different governments.
> >
> > Humans are only one of the two or three main species in the region. There
> > may be any number of other species; they are visitors from other unknown
> > regions, or possibly the expatriate remnants of lost worlds.
> >
> > Earth, the home planet of humans, is one of the larger planets, in terms of
> > population and power. There is a world government, but it is a republic
> > built from the nation-states. The world government mostly deals with
> > interstellar issues.
> >
> > Earth maintains a presence throughout the Sol system. No other governments
> > have any installations in our sphere of control.
>
> Okay! This is where we get into the good stuff! Think of all the political
> infighting and manuvering that's *got* to be going on. Politics and galactic
> economies *do* have influence over what technology is available. If we're
> going to impose limitations, they need to stem from the individual environment.
> Think a new colony has the same technological base as Earth or an older, more
> established colony? 8) So there needs to be some justification for the
> limitation other than saying, " Because we say so." 8)
That was one of the points that I was trying to make. I like the spin you're
putting on the government idea though.
> (Besides, most of my mechs are powered by a Mr. Fusion, what am I going to do
> if we outlaw them? 8)
Unleaded? :-)
> >
> > Moonbase Alpha was the one of the first permanent human installation
> > located off-Earth. It remains a vital part of the terran interstellar
> > organization, organizing and controlling the activities of most other
> > non-colonial terran space efforts. At one time, there was a significant
> > Lunar colony, but over time this colony has disappeared; no one wants to
> > live on the Moon. But there is still a large population of government
> > officials and employees, including strong research and military groups.
>
> Good heavens, why not? 1/6th gravity! Whahoo!
>
> Ben Vaughan
> buster@marsbase.com
> http://www.marsbase.com
> -----------------------
> The few, the proud,...the plastic
-Duane
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| | Re: The LD environment (or, Datsville in Space)
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| (...) Why avoid it? The universe is pretty roomy. Plenty of room for all sorts of different and interesting stuff. (...) Hurrmmpff. That's all the stuff I *like* about sci-fi in the first place. Someone (Duane) mentioned the fact that a lot of us (...) (25 years ago, 1-Oct-99, to lugnet.space)
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