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Subject: 
Re: When the world was young - thoughts
Newsgroups: 
lugnet.org.us.nelug
Date: 
Wed, 30 Apr 2003 19:55:31 GMT
Viewed: 
1353 times
  
In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Jonathan Dallas writes:
I'm not sure if Joe actually got anything.  I picked up the spear and Dave
got the scimitar, but there should still be one more special item left for
the next game.

Oh, I meant the magic spear that Joe picked up. The one that severely
encumbered his masculinity :)

I agree that it won't speed things up.  I'm really a little hesitant about
playing this game again if it is going to take the same amount of time to
complete.  I mean it was pretty boring at times waiting for Joe and Dave to
figure out damage.  Now I would feel different if I could have attacked with
my ground troops instead of having them roasting marshmellows in front of
the greek fire.

Yeah, we had throngs of troops waiting for that flame to go out before they
were gonna make a move. Actually I think I'd retool how "dragon oil" works, too:

It doesn't really make sense that the dragon oil does the *full* damage of
the flame that lit it. If I light an acre-oil field with a match (miniscule
damage) versus with a welding torch (HUGE damage) it doesn't really affect
the strength of the overal acre of oil as it catches fire. I'd be more
tempted to say that each "mass" of oil does 1d6 fire damage (or maybe 1d6
per 2 considering that 2 SP's buys you 2d6 of fire damage). Also, I'd
suggest that it burns up on the turn after it's lit, no matter what. Maybe
the ground *underneath* catches fire that lasts, but that's a different story.

Well the first turn of burning oil damage would be more than the rest
because the oil is causing the flame to be hotter, lets say a 2d6.  Then
rest of the turns could just have normal 1d6 fire damage on the areas that
have something to burn.  We could even state how long grass burns verses a
tree.  But sand and rock should only burn for the first turn that the oil is
ignited.

- MUCH less magic proportional to the army size

I'm not sure about reducing the magic aspect.  I thought it was pretty good.
I had a few mages and Dave had a few pixies that could dispell them.

Well, there were just too many magic things going on per round, I thought.
Probably a better ratio would be a max of say 1 magic user per player.
That'd make things go much faster...

I don't think this addresses the true need.  What we want is less troops on
the battle field.  This can be done two ways.  One would be to reduce the
overall CP limit

Isn't that what I suggested? :)

I was trying to agree that that was a solution, but that there was another
option as well.  Which apparently you don't like the conscept of pumped up
troopers running into each other.  Picture Joe's Dragon Lord at 100cp and a
normal trooper at 100cp one breathing fire while the other laughs.

and the next would be to raise the 50cp limit.

I'd DEFINITELY discourage the raising the 50 CP limit. 50 CP's is a LOT for
a unit. A 60-70 CP unit maybe for a specialty unit (IE hero/champion), but
that seems to be just plain too much for a "standard trooper".

If we just raise the 50cp limit then we could have two strategies to winning
the game, swarm or surgical attacks.  I would pay money to see a swarm of
gnats attacking the dragon lord.

Heh, I think we all saw how well *that* worked :)

Powerful units (especially ranged and/or area-damage units) just seem to
dominate our Brikwars games. The only exception I can think of is Neil's
uber-mage who probably *should* have dominiated the game, but didn't because
Neil moved him out too quickly and left him more vulnerable than expected.

Maybe we should create a penality for ranged attacks.  I would love to see
more CC battle damage.

Of course the paltry melee combatants rarely see combat in our games because:
1) they're all dead before they can get anywhere
2) our games end before they get within range of combat

DaveE



Message has 1 Reply:
  Re: When the world was young - thoughts
 
(...) Well, the problem is that if you've got that same acre of oil that you're igniting with a 5000-degree blow-torch, the far corner of the acre that you're igniting (when it finally catches) isn't going to be at the same 5000-degree temperature. (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young - thoughts
 
(...) Oh, I meant the magic spear that Joe picked up. The one that severely encumbered his masculinity :) (...) Yeah, we had throngs of troops waiting for that flame to go out before they were gonna make a move. Actually I think I'd retool how (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)

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