To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2793
2792  |  2794
Subject: 
Re: When the world was young - thoughts
Newsgroups: 
lugnet.org.us.nelug
Date: 
Wed, 30 Apr 2003 16:58:09 GMT
Viewed: 
3966 times
  
Quoting Joe Comeau <joecomeau@earthlink.net>:

> > 2) Retooled Rematch.  I'd like to be able to have a 2nd rematch, after • the
> > first one, where we're allowed to retool and rethink some of our ideas - • sure,
> > I might combat all of Joe's dragons, but hey, he might not even HAVE • dragons.
> > Sounds fair to me!
> 
> So you mean keep the same teams and setting, but allow everyone to alter
> their armies and strategies?

Ya.

> > 3) What's the point of a cap?  89?  That's not even close to 50!  2300? • That's
> > not even close to 2000.  54 is forgivable, 2050 is too, but seriously, • what's
> > the point of cap if it's going to be ignored, and if it's going to be • ignored,
> > why didn't anyone tell our team? :)
> 
> Oh come now...it was only *one* unit and he was an easy target!  In fact,
> the cap only pertained to normal units, not ballista.  Just think of him as
> an organic ballista.  That's my story and I'm sticking to it!  (Okay, the
> *real* story is that it just seemed silly to have a Dragon Lord that was no
> more powerful than a bajillion other units on the field and after Shaun was
> kind enough to hand over all of costing information, it no longer seemed
> like it would be a problem).

Ok - Do ballista get stupendous feats?  3 of them? :)

> > 4) Now that we all have some idea of the capabilities and what not - • perhaps
> > the game will go a bit faster this time.
> 
> Actually, it would probably only go a little faster.  The true issue is
> that
> having large armies is combersome in BW, unless you treat a grouping of
> troops as a single unit (so they all move the same amount in the same
> direction, attack the same thing and all share the same fate when
> attacked).
> Otherwise we run into issues where we now have 20-odd different troops
> taking oppertunity fire (each with there own hit/damage/defend rolls) on
> every turn on each side, not to mention things like poision and duration
> effects that cause you to roll for and track every single unit until it
> wears off or the unit dies.  Sound familiar?

I said "a bit" faster :)  Not a lot, but I certainly have more of an idea of
what's going on, and might feel more comfortable moving units around without
consulting the boys first.

J



Message is in Reply To:
  Re: When the world was young - thoughts
 
"Jennifer L. Boger" <jenn@peeron.com> wrote in message news:HE5y1E.1qL6@lugnet.com... (...) happened (we (...) Just s quick FYI...I haev the write-up done, but I can't link the pics in until I get home tomorrow :( (...) NOTHING (...) items. Fine (...) (23 years ago, 30-Apr-03, to lugnet.org.us.nelug)

24 Messages in This Thread:










Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR