Subject:
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Re: When the world was young - thoughts
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 30 Apr 2003 16:58:09 GMT
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Viewed:
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1140 times
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Quoting Joe Comeau <joecomeau@earthlink.net>:
> > 2) Retooled Rematch. I'd like to be able to have a 2nd rematch, after the
> > first one, where we're allowed to retool and rethink some of our ideas - sure,
> > I might combat all of Joe's dragons, but hey, he might not even HAVE dragons.
> > Sounds fair to me!
>
> So you mean keep the same teams and setting, but allow everyone to alter
> their armies and strategies?
Ya.
> > 3) What's the point of a cap? 89? That's not even close to 50! 2300? That's
> > not even close to 2000. 54 is forgivable, 2050 is too, but seriously, what's
> > the point of cap if it's going to be ignored, and if it's going to be ignored,
> > why didn't anyone tell our team? :)
>
> Oh come now...it was only *one* unit and he was an easy target! In fact,
> the cap only pertained to normal units, not ballista. Just think of him as
> an organic ballista. That's my story and I'm sticking to it! (Okay, the
> *real* story is that it just seemed silly to have a Dragon Lord that was no
> more powerful than a bajillion other units on the field and after Shaun was
> kind enough to hand over all of costing information, it no longer seemed
> like it would be a problem).
Ok - Do ballista get stupendous feats? 3 of them? :)
> > 4) Now that we all have some idea of the capabilities and what not - perhaps
> > the game will go a bit faster this time.
>
> Actually, it would probably only go a little faster. The true issue is
> that
> having large armies is combersome in BW, unless you treat a grouping of
> troops as a single unit (so they all move the same amount in the same
> direction, attack the same thing and all share the same fate when
> attacked).
> Otherwise we run into issues where we now have 20-odd different troops
> taking oppertunity fire (each with there own hit/damage/defend rolls) on
> every turn on each side, not to mention things like poision and duration
> effects that cause you to roll for and track every single unit until it
> wears off or the unit dies. Sound familiar?
I said "a bit" faster :) Not a lot, but I certainly have more of an idea of
what's going on, and might feel more comfortable moving units around without
consulting the boys first.
J
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Message is in Reply To:
| | Re: When the world was young - thoughts
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| "Jennifer L. Boger" <jenn@peeron.com> wrote in message news:HE5y1E.1qL6@lugnet.com... (...) happened (we (...) Just s quick FYI...I haev the write-up done, but I can't link the pics in until I get home tomorrow :( (...) NOTHING (...) items. Fine (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)
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