Subject:
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Re: When the world was young - thoughts
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 30 Apr 2003 19:26:36 GMT
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Viewed:
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1417 times
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In lugnet.org.us.nelug, Jonathan Dallas writes:
> I'm not sure if Joe actually got anything. I picked up the spear and Dave
> got the scimitar, but there should still be one more special item left for
> the next game.
Oh, I meant the magic spear that Joe picked up. The one that severely
encumbered his masculinity :)
> I agree that it won't speed things up. I'm really a little hesitant about
> playing this game again if it is going to take the same amount of time to
> complete. I mean it was pretty boring at times waiting for Joe and Dave to
> figure out damage. Now I would feel different if I could have attacked with
> my ground troops instead of having them roasting marshmellows in front of
> the greek fire.
Yeah, we had throngs of troops waiting for that flame to go out before they
were gonna make a move. Actually I think I'd retool how "dragon oil" works, too:
It doesn't really make sense that the dragon oil does the *full* damage of
the flame that lit it. If I light an acre-oil field with a match (miniscule
damage) versus with a welding torch (HUGE damage) it doesn't really affect
the strength of the overal acre of oil as it catches fire. I'd be more
tempted to say that each "mass" of oil does 1d6 fire damage (or maybe 1d6
per 2 considering that 2 SP's buys you 2d6 of fire damage). Also, I'd
suggest that it burns up on the turn after it's lit, no matter what. Maybe
the ground *underneath* catches fire that lasts, but that's a different story.
> > - MUCH less magic proportional to the army size
>
> I'm not sure about reducing the magic aspect. I thought it was pretty good.
> I had a few mages and Dave had a few pixies that could dispell them.
Well, there were just too many magic things going on per round, I thought.
Probably a better ratio would be a max of say 1 magic user per player.
That'd make things go much faster...
> I don't think this addresses the true need. What we want is less troops on
> the battle field. This can be done two ways. One would be to reduce the
> overall CP limit
Isn't that what I suggested? :)
> and the next would be to raise the 50cp limit.
I'd DEFINITELY discourage the raising the 50 CP limit. 50 CP's is a LOT for
a unit. A 60-70 CP unit maybe for a specialty unit (IE hero/champion), but
that seems to be just plain too much for a "standard trooper".
> If we just raise the 50cp limit then we could have two strategies to winning
> the game, swarm or surgical attacks. I would pay money to see a swarm of
> gnats attacking the dragon lord.
Heh, I think we all saw how well *that* worked :)
Powerful units (especially ranged and/or area-damage units) just seem to
dominate our Brikwars games. The only exception I can think of is Neil's
uber-mage who probably *should* have dominiated the game, but didn't because
Neil moved him out too quickly and left him more vulnerable than expected.
Of course the paltry melee combatants rarely see combat in our games because:
1) they're all dead before they can get anywhere
2) our games end before they get within range of combat
DaveE
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Message has 2 Replies: | | Re: When the world was young - thoughts
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| (...) Well the first turn of burning oil damage would be more than the rest because the oil is causing the flame to be hotter, lets say a 2d6. Then rest of the turns could just have normal 1d6 fire damage on the areas that have something to burn. We (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)
| | | Re: When the world was young - thoughts
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| "David Eaton" <deaton@intdata.com> wrote in message news:HE68oC.123n@lugnet.com... (...) Just for the record, that was my *fig's* masculinity that was compromised... (...) they (...) works, too: (...) (miniscule (...) story. Actually, the Dragon (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: When the world was young - thoughts
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| (...) I'm not sure if Joe actually got anything. I picked up the spear and Dave got the scimitar, but there should still be one more special item left for the next game. (...) I should be free any weekend in May. Do we want to do it on a Saturday (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)
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