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Subject: 
Re: LegOz 2000.3 Brikwars
Newsgroups: 
lugnet.loc.au.nsw.syd
Date: 
Wed, 26 Apr 2000 02:55:43 GMT
Viewed: 
2130 times
  
In lugnet.loc.au.nsw.syd, Peter White writes:
I'm thinking baseplates with hillocks of BURPS, some vegetation and maybe
even a stream (is the stream useful) and maybe even some building ruins.
Anything else ?

Maybe this is a good occaision for the modular build thingie.  Draw a grid,
and assign baseplates to individual people to prepare and bring along.  You'd
need to identify the type and general description of terrain features that
cross borders from one person to another so that the two sections can be
brought together - or better yet, try to contain features inside the lines of
portions allocated to builders, so that they have carriage of the entire
terrain element.

Or not, obviously.

Richard
Still baldly going......
21 and closing



Message has 2 Replies:
  Re: LegOz 2000.3 Brikwars
 
(...) I like the idea of assigning different people to build different sections of the battleground. An immediate thought was to incorporate PeteW's huge Belville castle, that's if he's happy having it blown apart! This would allow us to maximise (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
  Re: LegOz 2000.3 Brikwars
 
(...) I'm cool with putting the battlefield together, I was just wondering if there are any restrictions on widths between landforms and vegetation or can the combatants do a bit of clear-felling to help their cause. Plus since I'm spectator status (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)

Message is in Reply To:
  Re: LegOz 2000.3 Brikwars
 
(...) From previous experience with other systems of destroying an opponent's army the maxim I learnt was, more cover (read scenery) = more fun. In a dense environment troops can sneak close enough to ambush other guys and to attack vehicles without (...) (24 years ago, 23-Apr-00, to lugnet.loc.au.nsw.syd)

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