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 LEGO Company / LEGO Direct / *3560 (-40)
  Re: what makes a legend?
 
(...) <and later> (...) That's been my reading of the subject. LD has to go to the feeding trough as an intruding tendril of the company, rather than as its lifeblood--in a sense, it's a shoot off of the main vine that continues to get stronger, but (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) 15K sounds cheap-- more like twice that. Remember, LD is *direct*, and doesn't have the luxury of a huge market (like retail). LD can release a set with no new parts and could sell merely 1,000s and be profitable, but a new theme needs to sell (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) While I see your point, Richard, I think the crux of the matter, and perhaps the ultimate answer to Brad's original question is this: In order to keep development/marketing costs down for LEGO Direct, rather than trying to figure out what (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) Let me take a stab at defending the Jack Stone line, and maybe we can get to the real issue at hand. First of all, I don't see or hear anyone ripping on the Duplo line as "juniorized", or "doesn't integrate well" into System. Why not? Because (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct, lugnet.general)
 
  Re: what makes a legend?
 
(...) Yeah, but in this case I am trying to raise the specter of element molds now gone, and not necessarily worry about "new" elements or themes. There seems to be at least an assertion that LD will not reproduce molds for elements from the past in (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Strange quote. The way I've heard it is, "The best solution is often the simplest one." Maybe I should stop hanging around software engineers. :) (...) I wasn't really trying to answer Geoffrey's question. My apologies if it seemed that I was. (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)  
 
  Re: what makes a legend?
 
To All, Something to think about in terms of mold cost. When I worked in a plastic injection molding plant in Fowlerville, Michigan, a few moons ago, they were making molds for various hard plastic parts for various customersd, such as Ford. A (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) So much for Pirates, then. :-) Pirates respect no borders and repell all boarders. What's a good pirate ship without some boarders? XFUT .fun (23 years ago, 24-Oct-01, to lugnet.lego.direct, lugnet.general, lugnet.off-topic.fun)
 
  Re: what makes a legend?
 
(...) Is that a TM or an SM? GRIN. (...) I cannot confirm or deny that Brad said this. (...) ++Lar (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Richard is correct in questioning this, because it isn't true. LD can do just about anything it wants, but within certain boundaries. Brad could initiate a new theme, but the process to do that is long and time consuming (years). They could (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) "every problem has a simple solution. Unfortunately, it's often wrong" Just thought I'd toss that out to ponder. (...) Great advice in general. Not a valid response to Geoffrey who is asking "why can't we have this part back that we don't have (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
Very nicely said Allen! I kinda feel sorry for the Lego development team who create Jack Stone. Cause everybody seams to be targeting their irritation towards this particular line. Although this angst is justified and has merit, it appears that (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct, lugnet.general)
 
  Re: what makes a legend?
 
(...) Oh man...I remember seeing a post where Brad did say this (at BrickFest™), but I'll be darned if I can remember where/who. Larry might be the one to remember...he may have been the one who posted it originally. Brad did mention not having old (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: 10001 & 10002 arrived today
 
(...) Just to put closure on the thread, my 20002 arrived 6 days after speaking to customer service, and it's AWSOME! VIVA LEGENDS!!! (23 years ago, 24-Oct-01, to lugnet.trains, lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Pardon me, but how do you know this? I'd like to see a reference for this statement. Has Brad, or someone else, stated this emphatically somewhere before? -- Hop-Frog (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) The solution here seems obvious... and free. Use more plain old regular bricks in the design of future sets. No need for new molds. No debates over specialized/juniorized parts. And best of all, more good old fashioned bricks with which to (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Ummm, is this true? Aren't there any kids out there without access to a Toys-R-Us who perhaps count on the Shop At Home catalog to fulfill birthday and Christmas lists? If the Shop At Home stuff is just for adults, then why don't they put out (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
 
  Re: Book of Legends
 
The book of legends is a GREAT idea. Maybe they could even make a whole encyclopedia style set of chronologically arranged instructions. (Yeah, right. Just call me the king of wishful thinking.) Another more realistic posibility would be a legends (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I hate to argue against a fellow AFOL, but I've collected since 1978 and I have neither of the sets you mention. In those younger years, I was lucky to get one copy of a small or mid-size set in those themes. So, my point is, there are some in (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Great ideas! ...Although if they ran Nautica sets I would be bankrupt within a month... <silly grimace>... ...On the otherhand, I knew there was a reason I haven't spent money on the Metroliner yet. Ah, if only my harbor could have yet another (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Wow. I feel a generation gap coming on. Only just now, part way into the new millenium and half way through this thread, did I recognize the fact that the old style helmet is no longer available! I have so many of them in my collection, I (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Actually, I recall trying to adapt different helmet and hairstyles to older sets, and I have sometimes found that they did not fit. Certain hairstyles in Town can only be used in vehicles that have sunroofs or no roof, and in Space certain (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I too would say, "Why not do both?" I think the spirit of the Legends series is great. Even if slight mods are needed to re-produce, the idea that I can get certain older sets that I missed the first time around is thrilling to me. The Guarded (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Heehee! Actually, since I never bought the Wild West Native sets, and I already have many Castle sets, the addition of this "Barbarian Horse" was strangely welcome in my collection... (...) Hey! Now there's an idea... Imagine having a (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
Hello! (I didn't read all of the answers given to Brad's posting, so it might be that some of my points have been brought by others already.) What makes a legend? First of all: The "legend" is the OLD set, the ORIGINAL. The new released sets are (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
In lugnet.lego.direct, John Neal writes: [snip] (...) those (...) Exactely! So if these are not the real legendary sets, it might be better to make them noticable copies. (...) to (...) them (...) I (...) Same with me and lots of others: I do not (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
"Dan Dickerson" <dickersn@earthlink.net> wrote in message news:GLnGCG.424@lugnet.com... [ ... snipped ... ] (...) front (...) doing (...) I would love to see LEGO make older instructions and Idea books available for download from their web site as (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) #398 USS Constellation is missing step #15. There are several others with problems, but I can't remember exactly which ones. It is often the Technic plans that are not clear. As Ronan Webb said, the problem is in the printing. High resolution, (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  RE: what makes a legend?
 
(...) They are already compatible with them. See M-Tron: (URL) (...) (URL) LEGO great? --Bram Bram Lambrecht bram@cwru.edu www.bldesign.org (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Eh, I'd be fine with BT-I having those helmets. The actual helmets they sported were the same, IIRC. (...) They already are compatible with something else--the Technic axle. That is, if you and I are thinking of the same tyres: (URL)Finally, I (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I have to disagree a little with this only because I don't think that we should relegate the only sets issued 'in that vein' to being the half dozen 'Legends' that LEGO releases each year. I would hope instead, that as LEGO senses the (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Although I think Lars is being a bit extreme in calling a re-issue with less than 99% original parts dishonest (in advertising, I presume), he does bring up a very good point, to my way of thinking. Even if LD recreates every printed brick, (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)  
 
  Re: what makes a legend?
 
(...) To me the characteristics of a Legendary set would include excellent design (a graceful and ingenius configuration of elements), unique elements (elements rare in design), and useful elements (elements that probably belong in accessory packs). (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
After reading the other comments from other members, I think I actually have changed my mind a bit (I offered my comment on Friday, when you first posted your message, now I've had a weekend to think about it). The more I think about a Legend, I (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
<snipped all of it> Brad, See the above posts and one thing is clear, we want more legend sets. :-) As far as modifying design due to current limitations, use you common sense. We do not want a Galaxy Explorer without wings. ;-) But we do understand (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) <big snip> As is evident by the 60+ messages in this thread already (in just a few days) I would say that this topic is very broad and almost every person in this forum has an opinion. That being said, I apologize now if I am about to simply (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
While I dmit to being a bit disturbed at the idea of substitutions being made (wheels, stickers or otherwise) I understand the reasons why it may have to be done. As for what set(s) should be done as Legends, I would like to suggest that some of the (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
I agree with the majority here in saying that as long as the "tone" and "feel" of the sets remains intact (without juniorization), then changing out of parts is fine. One thing though: please no stickers. They are just cheap and as has been (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
In lugnet.lego.direct, Brad Justus writes: Hi Brad (...) For starters, I think a lot of what makes a legend a legend depends on the age of the person being asked. I for one was born in '68, and started with LEGO when I was about 6-8 years old. For (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
Brad, I'm willing to accept any changes you have to make in order to get some of the old castle sets (including 1592 Castle Town Square or the Weetabix Castle). As for things like metel axles or ventless minifig heads... I have plenty. Paul (...) (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)


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