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 Gaming / *634 (-40)
  Times are good, and getting better
 
My own Lego game, USLCS, version 2 rules are gonna be released by SUnday, after a long sleep. All I need to do now is scan some parts, write one article, and it'll be up! Just thought that some of you guys might like to know, if you even care (...) (24 years ago, 22-Nov-00, to lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) I wasn't as interested in what order the things occur in mathematically as I was in making sure I understood how the dice made the transition from Skill dice to Range. For example, you don't convert 1d6 to 3.5 and use the formula, or roll the (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) That's why in real life you try to throw grenades through, around, or over obstacles that you can then hide behind. And also I think that bad things should happen to any unit who rolls ones. (...) That's about the size of it. You could also (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) Well, there's something you don't hear often. (...) Ok, already I have a fairly universal question about this formula. The standard trooper has 1d6 skill, and 1 power. We'll assume he's trying to throw something with a mass of 1, as well. So, (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) Gah, slings! Neil is absolutely right of course, the slings (and the Throwing Things rules) are way unbalanced. Over e-mail he and I argued the matter back and forth and came up with the following revisions: Throwing Things: ---...--- The old (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) Right. TL2 or lower, and this is as good a time as any to say that we kind revised the point totals down to about 225 per person. You don't have to have 225 points, but try not to exceed that amount by too much (and try to have your army (...) (24 years ago, 6-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Wow! Cool battle!
 
Ace battle! Who made it, you? It's brilliant, inspiring too! Air battle soon to come on my site. -Admiral of the Fleet Grant Macmillan (24 years ago, 3-Nov-00, to lugnet.gaming, lugnet.org.au)
 
  Re: LEGO Foosball table
 
(...) Not me, but avery good suggestion. Does the RCX have enough outputs? I assume by a football table you mean the ones with the players on bars across it that rotate or slide across laterally? Of course if you were designing a robot to play in (...) (24 years ago, 2-Nov-00, to lugnet.sports, lugnet.build, lugnet.gaming, lugnet.robotics)
 
  Re: Pics coming soon!
 
(...) All I can do is blatantly plug the Studs Brikwars! Battle of Tank Stream (URL) of Two Pities (URL) something no doubt soon to come at: (URL) (24 years ago, 2-Nov-00, to lugnet.gaming, lugnet.org.au)
 
  Pics coming soon!
 
Thanks for visiting, David. The weekend's coming up so I should be able to get loads of pictures made. What sort of battles do you want to see? Action packed ones? Ones that focus more on the story? Tell me what you all want! You can also submit (...) (24 years ago, 2-Nov-00, to lugnet.gaming)
 
  Re: LegoWars 2000
 
(...) Cool site Grant -- when will you have a chance to put some more battle pictures up? --DaveL (24 years ago, 2-Nov-00, to lugnet.gaming)
 
  LegoWars 2000
 
Hi! I am the owner of LegoWars 2000, which won the Angelfire Site of the Day award on the 26th of October. Please visit it, the address is (URL) but it's best to use the proper URL at (URL) . In my site is a whole load of story stuff, millions of (...) (24 years ago, 1-Nov-00, to lugnet.gaming)
 
  The return of USLCS
 
On the one year anniversary of my discovery of BrikWars (which led to the Golden Years of USLCS) I shall post a complete Version 2 rules to my website. Heheh, I'd probably delay, knowing me. Anyways, no one cares, so I'll go away. (24 years ago, 31-Oct-00, to lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) Well, it's not annual until the 2nd one happens.... (...) I need to process my (3) 6543s, build one for my town and a couple cutters for the pirate game (well, one pair of red bow bricks might get used with a pair of black bow bricks for my (...) (24 years ago, 28-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) Was? It's not annual? (...) You bet! I also managed to pick up a couple of 6543s today--so I have red cutter bows as well. I'd be happy to ref, but of course I do want to *kill* things. arrr, LFB (24 years ago, 28-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) Oops, I had meant to mention where Trinocon is held... Sometimes I think faster than I type. Trinocon is (was) held in Durham North Carolina. (...) Definitely a signup before hand will be good. It will make things run much smoother if we know (...) (24 years ago, 27-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) At the *very* least. And then, even if we stop for the evening, we can still play with pirate ships (always important). (...) Where is that held? People say the Silent Death rules are good, but alas, I have no experience with them. If you have (...) (24 years ago, 27-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Customised Superhero Minifig
 
(...) Thanks! As a bit of a purist (I get itchy at the idea of making sails for some other projects I'm working on) it made me feel all dirty to modify the head. And not in the good way, like watching Cinemax late at night. (...) We used the (...) (24 years ago, 24-Oct-00, to lugnet.build.minifigs, lugnet.gaming)
 
  Re: brickwars transcript
 
(...) Polar Bear ! This was the surf-club labrador. (...) Some questioning of the Pope in the Popemobile indicated that the future king was expected at the beach house barbecue. Some Protestants marking 'their' territory on lamp posts were arrested (...) (24 years ago, 23-Oct-00, to lugnet.org.au, lugnet.loc.au, lugnet.gaming)
 
  Re: brickwars transcript
 
(...) The King is Dead, Long live the King! Somewhere in the Caribbricean lies the Island on Brikks and St.Nevis. The first name refers to the locals' ideas on partying, often and with vigor. The second part refers to the patron Saint of all the (...) (24 years ago, 22-Oct-00, to lugnet.org.au, lugnet.loc.au, lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Oh sorry, I thought I'd been clearer than I was: (...) This applies to normal damage as well as knockback damage. So, (...) changes quite a bit. Assuming an unarmored TL3 trooper and riding-horse (from 8.1.4): AV = 1d10+7 (5 man + 1d10+2 (...) (24 years ago, 10-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Fair enough, stupendous feats are already very cool. (and 3 is ... 3 times cooler!) (...) Right. I get it now, thanks. (...) Ah, knight plus horse. Although this still means that a knight will never break a lance and can't kill a fig carrying (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Well, no. Although that would be kind of cool. Units only get extra attacks when their Move has been supernaturally augmented to twice the unit type's original move. So, a Trooper gets a second attack at 10", but the Champion doesn't get his (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Brikwars questions
 
These have probably already been asked, but anyway... 1. Champions. They move twice as far as normal trooper and I read elsewhere (supernatural power I think) that when a unit's move is doubled they get an extra attack. Does this mean that champions (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Fantastic idea putting the side line kickerpins, goal spacer pins. Perfecto dude. DaveG (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) All right!!!!! --Todd (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) I guess it would look something like this. (URL) had a hard time getting the distance between players and how to solve the problem at the sidelines. This was the best I could come up with.. Jim (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: Bayonet - possible solution
 
(...) If I had known about this about 5 months ago, I could have used it for my WWI project... but... oh well ;-) -Shiri (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Bayonet - possible solution
 
(...) cameras. Have to try this out tonight - Thanks! Richard Still baldly going.... (URL) (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) have seen. Very clear and sharp images. What did you use to create them? Also, the use of the mirrow is great. Bob (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Yeah just like in the comics *ting!!* ...10 minutes and a few snaps later. (...) If you are lucky and have some 4763's(old jetpack) it could help a bit. Thread in the grooves may slow the missalignment too. Kicks a ball clean across the room (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) any case, nice work!!! (...) LOL! I guess you've shown that it wouldn't be necessary. Cool! (Notwithstanding, I wouldn't mind drilling Timmies and Jar-Jars.) --Todd (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Check out these pics Todd, just a suggestion for a mini table. Somewhat modular and Lineup may need to be "Dressed" before next play [/:-) (URL) Drilling, poor things. Best DaveG (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) extend the torsos with two of these: (URL) technics bricks. -Chuck (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) I probably won't ever do this (too expensive and time-consuming) but I thought it would be fun to think about. Drilling holes in the torsos would probably work (eek! :-), if you've seen the experiments that Paul Gyugyi did with his Hexatron (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  RE: LEGO Foosball table
 
(...) Well, The axles don't have to range freely across the board, so if you're willing to GLUE them to axle connectors, you could make them any length you want, but the range would be limited by the longest axle. (12 LU I think) But how are you (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
Sounds sweet, I wish I had the income to buy more legos and stuff. Im thinking I might start selling mecha sets that I make my self. Cya! (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  LEGO Foosball table
 
What would it take to build a little Foosball table out of LEGO elements? Let's say it used the Football/Soccer ball and maybe include some of the minifigs. For the bars and knobs, could Technic axles be used and extended at key points where the (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Bayonet - possible solution
 
I may have a solution for the bayonet dilemma. I took a 1x1 plate with top clip and attached it to a musket. Then took a cutlass and shaved just a smidge off the side of the guard so that it would wedge into the hole under the 1x1. And I mean a (...) (24 years ago, 3-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: A Tale of Two Pities at Studfest 2000: Part the Fourth
 
(...) Yet again a superb and remarkably accurate document of a mighty battle. Well done Richard! I'll try to assemble some troops, peasants, wildlife and buildings for the next battle -- any ideas on what is still required? --DaveL (24 years ago, 25-Sep-00, to lugnet.loc.au, lugnet.gaming)


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