| | Re: brikwars and vehicles... and stupendous feats
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(...) ...Ahha! I thought they were just too spiffy for general use! (...) ...Id buy several 'cheap' transports and put a few troops in each. So they couldn't all get gotten at once... If there is a time crunch that is. Given plenty of time, I'd get (...) (24 years ago, 24-Aug-00, to lugnet.gaming)
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| | Re: brikwars and vehicles... and stupendous feats
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(...) Hoverboards are supposed to be Johari-specific anyway, one of the advantages they get for all the disadvantages their Civilization has. Nah, running up against a fortified position, a troop transport only serves as a good way to keep all your (...) (24 years ago, 23-Aug-00, to lugnet.gaming)
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| | BrikWars updates in progress
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Just a quick note - BrikWars has been going through another round of updates over the last week or so, you can get more details from the 'Recent Construction' box on the homepage ( (URL) ). Most of the changes so far have been fairly minor, but (...) (24 years ago, 23-Aug-00, to lugnet.gaming)
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| | Re: brikwars and vehicles... and stupendous feats
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(...) ...It was the jailbreak. I was bringing in a MTT mostly as a troop transport. It was slow, but faster than the troops on foot (didn't remember hoverboards). The idea was the MTT would be able to get them close enuf before dropping them off to (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | I can't figure out how to respond to messages, so
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Yeah, me and my inability to figure things out. Okay, thanks guys. I'll keep it up. Yeah, maybe I've been unrealistic and such, but I had no clue about what's realistic and what-not. I'll try and make USLCS maybe 'slightly' more silly after hearing (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | Re: A hard decision
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(...) Wow, you've done a ton of work on the site since the last time I looked at it. (You didn't mention the site URL in your message - just in case anyone's interested: (URL) ) (...) If you do shut it down, I'd like to keep a copy of the game and (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | Re: A hard decision
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(...) I can sympathize with you all too well. I have a Lego war game (called Lego Combat) as well, with a rather meager web page. So far I haven't even had the chance to put the actual rules of the game up yet, just some supplemental stuff: (URL) I (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | A hard decision
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Before I explain to you what I am talking about, I must tell you who I am. I am the creator of the slowly degrading Ultimate Space Lego Combat Sim, another LegoWars clone. I have a decision to make: Shall I shut down the USLCS website? I have (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | Re: brikwars and vehicles... and stupendous feats
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(...) What kind of a game objective were you going after? Some kinds of battles just don't lend themselves to the heavier machinery. Was this part of Jason Rowoldt's jailbreak scenario? I wouldn't have brought any heavy machinery into that. Under a (...) (24 years ago, 21-Aug-00, to lugnet.gaming)
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| | Re: LEGO, August 15th Battle Write-up
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(...) Well. You'd better take next Tuesday off and come down to join us. We need to break this trend. BTW, we talked about playing Labor Day. Are we going to do it? Where? I seem to recall that it sounded like we can get a table at a store down (...) (24 years ago, 21-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | brikwars and vehicles... and stupendous feats
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...Ok, something needs to be done with vehicles :-/ we played this weekend, and hoverboarded guys were the only ones to even make it close to the target. Troop carriers and heavy support vehicles are fairly useless unless they can kinda keep up with (...) (24 years ago, 21-Aug-00, to lugnet.gaming)
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| | Re: LEGO, August 15th Battle Write-up
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(...) (non-sequitor time) Ever notice that we always play our battles on the 15th? Our first battle was on April 15th, the second on July 15th, now this one on August 15th. That's rather strange curious, don't you think? Adrian -- (URL) (24 years ago, 21-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | Re: LEGO, August 15th Battle Write-up
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(...) Eh?! I thought we had already decided on LEGOhio?! ...d'oh... ~Drew (24 years ago, 17-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | Re: A question about BrikWars robots
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(...) Um, no comment. :-) (...) Neato! (...) Ok. Un-official supplement. (...) I was really trying to avoid bookkeeping. I was trying to follow the spirit of the combat system. You survive the attack or you die. I toyed with a hit point like system (...) (24 years ago, 17-Aug-00, to lugnet.gaming)
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| | Re: LEGO, August 15th Battle Write-up
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(...) Um. I didn't think we had a consensus. I thought we were still going back and forth between LEGOhio and BLOK. Later, Gino A... (24 years ago, 17-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | LEGO, August 15th Battle Write-up
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For those of you who are interested, I've finished the write-up of LEGO's BrikWar event on Wednesday the 15th of August. (URL) the way, Gino, we need to get our group added to the world list, now that we have a name for our group.) ~Drew (24 years ago, 16-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | Re: A question about BrikWars robots
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(...) No problem, but I have to object. Giving everybody new and better ways to avoid being productive isn't necessarily a service to the community. (...) I'm also going to try and put in some fancy Javascript calculators so you can just type in (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) So, 24" for TL6 mechs. That sounds reasonable. (...) That sounds good. (...) Most of my mechs have legs which should be able to jump well. Especially the spider and scorpian designs. I'll think about this and let you know what I come up with. (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: We're gonna BrikWar
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(...) It turns out that Drew (one of our regulars) has a digital camera. But, having another one willing to come would always be welcome. We're thinking about convening again in two weeks. Anyone else interested in joining us. As a side comment, The (...) (24 years ago, 16-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: We're gonna BrikWar
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Please keep posting when you will be playing. I was hoping to drop by, but just got back into town! I live close to The Soldiery (near the comic book shop, right?) AND I have a digital camera! I probably don't have time to play, but I am interested (...) (24 years ago, 16-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) There are supposed to be maximum speeds for each propulsion type, but it looks like I forgot to put them in. For ground propulsion, the max speed is TL x 4". I'll fix that when I do the next site update this weekend. Robots can exceed their (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) The mech I'm fielding tonight has a 32" movement (using torso power) and a 20" jump (using combined legs). The jump seems high, but 5" (using torso power), seems way too low. Using leg power for movement would be ridiculous. Would be 128". The (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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Whenever I use the RV supp to make a robot, it seems to go about 30+" / turn. I have to tone this down by about 1/2 to make it reasonable (ground stuff should not go as fast as flyers). For jumping, your idea seems reasonable. Jason (...) jumping (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | A question about BrikWars robots
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I've got a question about walking robots. When calculating speed and jumping power, do you use the power rating of the robot (torso) or the combined rating of the legs. Thus far, I've been using the torso rating for normal movement and the combined (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | We're gonna BrikWar
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We've got a table at The Soldiery from 4-9pm tomorrow (8/15). Anyone who wants to join is welcome. We want to start gaming by 4:30-5:00. We'll be playing TL5-6 with a limit of ~300CP. Spectators are also welcome. Anyone with a digital camera is (...) (24 years ago, 15-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: Vivat Rex, Studfest6: Brikwars
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In lugnet.loc.au, Richard Parsons writes: <severe snippage, but I'm definitely up for this snazzy looking campaign> (...) A bit messy, but maybe two 1x1 plates with clip? --Dave (24 years ago, 14-Aug-00, to lugnet.loc.au, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Having just scoured the net, I can't find any pictures of a GEV. I will have to recheck my game box, but I thought I recalled a turret on the GEV. I have a hard time imagining the GEV being effective without a turret, and the targeting (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Very nice! I wasn't aware there was an actual turret on the SJ games version, but it looks great! I'm looking forward to seeing more of the engine detail--having been an avid fan of Winchell Chung's renderings, these are all the more cool to (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) I want to get some more pics, especially to show the back end, and maybe a profile shot to match the original counters/game case. I call the color scheme "low visibility night/urban camouflage" but I'm just trying to make a virtue out of my (...) (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Oh, that is *SO* unfair! Only 2 pictures? More pics! More pics! :-, It looks pretty cool, and I like how you've handled the camo color scheme. Can't wait to see more. Of course, the minifig-scale Ogre Mark VI would be cool, too... ;-) Cheers, (...) (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Sneak preview of my GEV
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Hello, I put up two pics of my interpretation of a GEV from the Steve Jackson games Ogre/GEV, at (URL) . I'm working on my troopship GEV, getting the doors/hatchways right for the troops is a little tricky. Thanks, George (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Pictures of the upcoming BrikWars Scenario
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In a few weeks, the next BrikWars campaign in Washington, DC will take place. The scenatio, Jailbreak!, can be found at: (URL) on BrickShelf are pics of the TL6 Prison, so you can plan your assault. Anyone else interested in participating in this (...) (24 years ago, 5-Aug-00, to lugnet.gaming)
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| | Re: When we gonna BrikWar?
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Note: I'm cross-posting to fun.gaming and lugnet.loc.us.oh to make sure interested parties hear about this. I've set followups to ...oh.col only, though. For those groups, we are proposing a BrikWars game for Tues or Wens evening next week. (8/8 or (...) (24 years ago, 4-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming, lugnet.loc.us.oh)
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| | Re: Chris Weeks's Brickfest Pirate Game Pictures
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Now that Chris Weeks has put his pictures up, I've added them to my commentary about the game, to be found here: (URL) Frank Filz ---...--- Work: mailto:ffilz@us.ibm.com (business only please) Home: mailto:ffilz@mindspring.com (24 years ago, 2-Aug-00, to lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) Ok, I'll go with that. Rich (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) "...and let slip the dogs of war!" Bruce (listening to Pink Floyd's The Dogs of War) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) my (...) just (...) No problem. I just wanted to make sure the other good people knew as well, and got a broader picture of what a determined general and 12 minifig can do. (...) Rich "Cry 'Havoc!' and let loose the dogs of war!" -- Have Fun! (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Well, now, to be fair, it was your rolling that kept my troops alive, and my rolling that wiped yours out. After all, you roll to-hit and damage for your troops' shots... so it was your rolling that led to the long lifespan of my troopers! ;D (...) (24 years ago, 1-Aug-00, to lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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To whoever asked who did the special effects, it was me. It was done in about 5 seconds in a freeware verson of Photoshop 2.0. I hear 5.0 is really spiffy. (...) Do'h to both of those! I'll change it tonight. Obviously, they were both just typos. (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Ahh, it depends on who's rolling the dice :D With Eric behind the magic cubes, the average lifespan is arround 0.8 scenarios. Sadly for my troops, my statistics indicate something more along the lines of 0.3-0.4. Actually, I fully endorse the (...) (24 years ago, 1-Aug-00, to lugnet.gaming)
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