| | Re: Ship of the Month!
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(...) I see how it is David...; ) Sean (21 years ago, 10-Dec-03, to lugnet.gaming.starship)
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| | Re: Ship of the Month!
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(...) Well, over here in lugnet.gaming.starship, we just yell. HENDO! Such as that. Yell. -Dan (21 years ago, 9-Dec-03, to lugnet.gaming.starship, FTX)
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| | Ship of the Month!
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Yay I have Random Ship of the Month! Whooo! Anyway, I was wondering how would you nominate someone? Just yell(for instance)"I nominate Sean Devolites" or is there a special little webpage for that? Just wondering. Note: I am not nominating Sean, (...) (21 years ago, 9-Dec-03, to lugnet.gaming.starship)
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| | Re: (sorta) Weekly Reports 12/08/03
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(...) Still need a movement thing for the Sabre, or you can just automatically put it on course for Helix for me and lemme know when it gets there. Thanks and I don't think anyone wants a GM change...noone else has been nominated ; ) Sean (21 years ago, 9-Dec-03, to lugnet.gaming.starship)
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| | (sorta) Weekly Reports 12/08/03
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Galactic Greetings! Galactic movement reports are now up to date. My SM duties are also taken care of for the time being. Now, I believe I am also a player somewhere... Cheers, -GM Hendo (21 years ago, 9-Dec-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
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(...) Yes, I agree completely that these don't need to be a part of the rules. Mostly I was just thinking out loud. And trying to raise community awareness of the importance of having (at least a small) Cabinet :-) But seriously, I do encourage a (...) (21 years ago, 9-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
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(...) While I do like Andrew's idea here (I believe the concept was mentioned before also), I believe I see Richard's point. To keep the rules simple, I think we should stick with one elected GM who is "responsible" for the current GM duties. But, (...) (21 years ago, 9-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: Joe Meno, the new Sultan of Sea Monkey
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(...) I still remember sailing off into the distance after my first big game. The pirate fleet had defeated Commodore Jackson and Admiral Shin and taken the base. My fellow buccaneers then watched me sail Class 6 ship with only my Captain at the (...) (21 years ago, 8-Dec-03, to lugnet.gaming, FTX)
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| | Re: Joe Meno, the new Sultan of Sea Monkey
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(...) I'm not sure I've seen much Brikwars based fleet action. It's an interesting idea though, and I know Nik's been working hard at setting up some troopers for it (I can tell because he's been raiding my minifig supplies)... Most Brikwars battles (...) (21 years ago, 8-Dec-03, to lugnet.aquazone, lugnet.gaming, FTX)
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| | Re: VLCWars! A simplified War gamming system
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(...) Are any of you folks coming down to BrickFest PDX? This would be an excellent game for the gaming track. Frank (21 years ago, 8-Dec-03, to lugnet.gaming)
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| | Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
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(...) Sounds sensible. Happy to leave this in the purview of the GM. Once Hendo is not the GM, I am not the GC, until the new GM appoints me (or someone else). I'd stay away from electing all these positions though... Richard Still baldly going... (21 years ago, 6-Dec-03, to lugnet.gaming.starship)
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| | Positions
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Hey all, I was just wondering if we are going with the idea Andrew had, and that was having each GM have a Galactic Cabinet. This would be a big help because more newer people wouldn't be worried about taking all the pressure, and it would help with (...) (21 years ago, 6-Dec-03, to lugnet.gaming)
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| | GM Voting Poll Ready
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Hendo et all, As I have emailed you way earlier, you have probably forgotten that the double-password-protected Starship-only poll is complete, awaiting the names of the nominees. Are we still going to use this poll (link in old email to you), or do (...) (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: GM Nominations Open!
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(...) Fourthed. -Dan (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: ...the RIFT has opened...
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(...) FYI, I meant to post this to .gaming.starship. Wasn't watching the FUT... :) (21 years ago, 5-Dec-03, to lugnet.space, lugnet.gaming.starship, FTX)
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| | ...the RIFT has opened...
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(2 URLs) ...click and explore... (URL) (21 years ago, 4-Dec-03, to lugnet.space, lugnet.gaming.starship, lugnet.announce.moc, FTX)
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| | Re: Zombies Figs
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(...) Heh. Good thing I just picked up a dozen of these sets on the cheap from a local discounter :) I may have to go and find a few more to really boost the Zombie Army Of DOOM. Adrian (URL) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies Figs
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I was cruising around The Brick Testament and thought this would make a perfect zombie minifig: (URL) start gathering those troll heads! -Evil Wayne (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC58K.1C60@lugnet.com... (...) say (...) a turn (...) Would make (...) Actually, if a unit has zero or negative movement, it actually loses a turn! After all, if you can't move, what can (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | Re: GM Nominations Open!
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(...) Uh......THIRDED! I think that works... Sean P.S Dad is home, thanks for your prayers (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
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| | Rules Talk: Ammend GM Duties (was: GM Nominations)
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(...) Hey Hmmm...It seems to me that, while the GM currently takes care of all these duties, it might be a good idea to delegate a few to appointed "Galactic" positions (if there are any more sets by that name ;-) So, I propose that, once elected, a (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
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| | Re: GM Nominations Open!
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(...) Seconded. :-) Richard Still baldly going... (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
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| | Re: Zombies!
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(...) See, Adrian knows the easiest way into our hearts! (...) ... seems to me that the easy fix to that problem involves a Ryder truck, a 2-day drive, and a little matter of a job search or two :P There is only Brikwars ... the rest is just (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) See, that's goofy. I would love to try Evil Stevie's Pirate Game, but I don't see it happening. I've downloaded the documents, I've even bought up some pirate hulls on eBay and keep thinking I'll even host sometime, but... oh well, at least (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
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| | Re: Zombies!
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(...) Hmmm... Using plates, you could actually have multiple teams of criers and make the game a points like game. You get points for recruiting more criers to "your team" and points for killing zombies. Zombies could be just simple "chase closest (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug)
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| | Re: Zombies!
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(...) Nope, wasn't me. I've run Evil Stevie's Pirate Game and played BrickQuest, but never BrikWars. Once upon a time, I had downloaded the .pdf and had fully intended to play a game. I can't seem to recall why that never happened. I'm betting the (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
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| | Re: Zombies!
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(...) I am not surpised. (...) [snip] (...) A burning, unholy itch? I'm not sure, but I feel "unclean" now... :O (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) Groovy! I *love* this chart idea and I think it's definitly the way to go. More options! Yeah, we put 1x1s on civies in our last game, so this shouldn't be a problem. I like the way your chart allows for some people to *never* believe there's (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | Re: Zombies!
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Thanks! I really dig BrikWars and would whole-heartedly encourage you to pick up a copy (hey, why not download the PDF?!?) and learn and play it. Wait a second, did you once run a water game with three towers? I thought that was you? -Evil Wayne (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
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| | Re: Zombies!
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On 13:13 03/12/2003, Adrian Drake wrote (...) What does an ally do that's different than a crier? How bout allies know about zombies, but are more concerned with protecting themselves than saving others like a crier would. Allies will move towards (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) Hey Lindsay Well, Zero's aren't affected by headshots. We could probably enhance it to say that single gunshots have no effect on Zeros either. But multiple hits in a turn should at least stagger them (-MR"). I also was thinking that, for (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) Actually, I was sort of thinking about the normals not really moving much at all to begin with. I know that's sort of counter-NELUG-BrikWa...intuitive, but I sort of just imagined the people in small groups just discussing the ramifications of (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) Pencil me in for March... Larry Pieniazek Expo Coordinator, BrickFest PDX 2004, February 13-15, 2004 (URL) ILTCO> | (URL) MichLUG> | (URL) Milton Train Works™> (2 URLs) See you in Portland! (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | Re: Zombies!
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(...) An easy way to avoid this would just be to either put a dot on the fig or put each fig on a 2x2 or 2x4 plate that would represent his current mode. That way you'd know who was unclaimed, a zombie, a crier, a fighter, or a runner by the color (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | Re: Zombies!
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(...) I like this idea. Just keeping track of which guy won't listen to you could be tricky. (...) Hmm... maybe we could organize some sort of Michigan/Ohio BrikWars weekend. I reckon a few MichLUG members could be coerced. Jason Spears | (URL) (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | Re: Zombies!
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(...) You could always make it another roll to add additional complexity :) 1: This guy will never listen to the Crier and might as well be zombie bait. 2-3: He doesn't believe you. Try again. 4-5: He does believe you. Congratulations, you have an (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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(...) Good point - maybe the criers have a certain percentage (50-50?) of convincing others of the problem? (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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