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Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Wed, 3 Dec 2003 20:06:59 GMT
Viewed: 
5518 times
  
On 13:13 03/12/2003, Adrian Drake wrote

In lugnet.gaming.brikwars, Dan Boger wrote:

Good point - maybe the criers have a certain percentage (50-50?) of
convincing others of the problem?

You could always make it another roll to add additional complexity :)

  1: This guy will never listen to the Crier and might as well be zombie
bait.
2-3: He doesn't believe you.  Try again.
4-5: He does believe you.  Congratulations, you have an ally!
  6: Yay, you just made another crier!

What does an ally do that's different than a crier?

How bout allies know about zombies, but are more concerned with protecting
themselves than saving others like a crier would.

Allies will move towards the closest cover and hide. If a zombie comes
close (they know to look out, so will spot them within 6") they will try to
move away from it. Any time they move, roll a d6, on a 1, they trip and
cant move again for 1d3 turns (it always happens in the movies that someone
trips and gets eaten that way :-)

Can you convert an ally to a crier?



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