Subject:
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Re: Zombies!
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Newsgroups:
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lugnet.gaming.brikwars
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Date:
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Wed, 3 Dec 2003 20:06:59 GMT
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Viewed:
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5518 times
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On 13:13 03/12/2003, Adrian Drake wrote
> In lugnet.gaming.brikwars, Dan Boger wrote:
>
> > Good point - maybe the criers have a certain percentage (50-50?) of
> > convincing others of the problem?
>
> You could always make it another roll to add additional complexity :)
>
> 1: This guy will never listen to the Crier and might as well be zombie
> bait.
> 2-3: He doesn't believe you. Try again.
> 4-5: He does believe you. Congratulations, you have an ally!
> 6: Yay, you just made another crier!
What does an ally do that's different than a crier?
How bout allies know about zombies, but are more concerned with protecting
themselves than saving others like a crier would.
Allies will move towards the closest cover and hide. If a zombie comes
close (they know to look out, so will spot them within 6") they will try to
move away from it. Any time they move, roll a d6, on a 1, they trip and
cant move again for 1d3 turns (it always happens in the movies that someone
trips and gets eaten that way :-)
Can you convert an ally to a crier?
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