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Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Thu, 4 Dec 2003 02:47:16 GMT
Viewed: 
8711 times
  
"Wayne McCaul" <wmccaul@comcast.net> wrote in message
news:HpC58K.1C60@lugnet.com...

> Hey Lindsay
> 
> Well, Zero's aren't affected by headshots. We could probably enhance it to • say
> that single gunshots have no effect on Zeros either. But multiple hits in • a turn
> should at least stagger them (-MR"). I also was thinking that, for regular
> zombies, if they get hit enough to reduce thier MR to a minus (e.g., below
> zero), then maybe they fall down and need a 1/2 turn to get up again. • Would make
> them easier to pounce upon with an axe or chainsaw.

Actually, if a unit has zero or negative movement, it actually loses a turn!
After all, if you can't move, what can you do?  Keep in mind that this is
different than choosing to stay still.

> Zeros should probably never fall down.

Why not?  They could follow the regular movement penalty of  -1" to get up
and go about their evil business.

- Joe



Message has 1 Reply:
  Re: Zombies!
 
(...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (23 years ago, 4-Dec-03, to lugnet.gaming.brikwars)

Message is in Reply To:
  Re: Zombies!
 
(...) Hey Lindsay Well, Zero's aren't affected by headshots. We could probably enhance it to say that single gunshots have no effect on Zeros either. But multiple hits in a turn should at least stagger them (-MR"). I also was thinking that, for (...) (23 years ago, 3-Dec-03, to lugnet.gaming.brikwars)

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