Subject:
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Re: Zombies!
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Newsgroups:
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lugnet.gaming.brikwars
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Date:
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Wed, 3 Dec 2003 18:13:26 GMT
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Viewed:
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6163 times
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In lugnet.gaming.brikwars, Dan Boger wrote:
> On Wed, Dec 03, 2003 at 03:21:03PM +0000, Mr L F Braun wrote:
> > I'd also be concerned that the "town crier cascade" would
> > be *much* too powerful of a growth effect for TT. I think
> > it might be better to stipuate that only certain classes
> > of people can serve as "cascade criers"--the priest, the
> > police, the Mayor, the Orange Julius guy (well, maybe not
> > that last one). First of all, it would force TT to deal
> > with the "the townsfolk JUST WON'T LISTEN" problem that
> > actually happens in the Classic Campy Zombie Flick (CCZF),
> > and it would create a race to eat or convert those types of
> > people
>
> Good point - maybe the criers have a certain percentage (50-50?) of
> convincing others of the problem?
You could always make it another roll to add additional complexity :)
1: This guy will never listen to the Crier and might as well be zombie bait.
2-3: He doesn't believe you. Try again.
4-5: He does believe you. Congratulations, you have an ally!
6: Yay, you just made another crier!
I really want to play this. Too bad nobody near me plays Brikwars anymore.
Adrian
--
http://www.brickfrenzy.com
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Message has 2 Replies:  | | Re: Zombies!
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| (...) I like this idea. Just keeping track of which guy won't listen to you could be tricky. (...) Hmm... maybe we could organize some sort of Michigan/Ohio BrikWars weekend. I reckon a few MichLUG members could be coerced. Jason Spears | (URL) (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
|  | | Re: Zombies!
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| (...) See, Adrian knows the easiest way into our hearts! (...) ... seems to me that the easy fix to that problem involves a Ryder truck, a 2-day drive, and a little matter of a job search or two :P There is only Brikwars ... the rest is just (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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Message is in Reply To:
 | | Re: Zombies!
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| (...) Good point - maybe the criers have a certain percentage (50-50?) of convincing others of the problem? (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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