Subject:
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Re: Zombies!
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Newsgroups:
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lugnet.gaming.brikwars
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Date:
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Wed, 3 Dec 2003 17:49:17 GMT
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Viewed:
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6077 times
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On Wed, Dec 03, 2003 at 03:21:03PM +0000, Mr L F Braun wrote:
> I'd also be concerned that the "town crier cascade" would
> be *much* too powerful of a growth effect for TT. I think
> it might be better to stipuate that only certain classes
> of people can serve as "cascade criers"--the priest, the
> police, the Mayor, the Orange Julius guy (well, maybe not
> that last one). First of all, it would force TT to deal
> with the "the townsfolk JUST WON'T LISTEN" problem that
> actually happens in the Classic Campy Zombie Flick (CCZF),
> and it would create a race to eat or convert those types of
> people
Good point - maybe the criers have a certain percentage (50-50?) of
convincing others of the problem?
--
Dan Boger
dan@peeron.com
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Message has 1 Reply:  | | Re: Zombies!
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| (...) You could always make it another roll to add additional complexity :) 1: This guy will never listen to the Crier and might as well be zombie bait. 2-3: He doesn't believe you. Try again. 4-5: He does believe you. Congratulations, you have an (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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Message is in Reply To:
 | | Re: Zombies!
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| (...) That's beautiful. Just beautiful. If you can wait until August, I'm game. What's that laughing I hear? My only suggestions would be: The "Zombie Zeros" are light-duty Hero types, so though a called headshot should affect them, it shouldn't (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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