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Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars, lugnet.org.us.michlug
Date: 
Wed, 3 Dec 2003 20:13:02 GMT
Viewed: 
6796 times
  
In lugnet.gaming.brikwars, Adrian Drake wrote:
   In lugnet.gaming.brikwars, Jason Spears wrote:
   In lugnet.gaming.brikwars, Adrian Drake wrote:
  
   Good point - maybe the criers have a certain percentage (50-50?) of convincing others of the problem?

You could always make it another roll to add additional complexity :)

1: This guy will never listen to the Crier and might as well be zombie bait.
2-3: He doesn’t believe you. Try again.
4-5: He does believe you. Congratulations, you have an ally!
6: Yay, you just made another crier!

I like this idea. Just keeping track of which guy won’t listen to you could be tricky.

An easy way to avoid this would just be to either put a dot on the fig or put each fig on a 2x2 or 2x4 plate that would represent his current mode. That way you’d know who was unclaimed, a zombie, a crier, a fighter, or a runner by the color of their plate.

  

Groovy!

I *love* this chart idea and I think it’s definitly the way to go. More options! Yeah, we put 1x1s on civies in our last game, so this shouldn’t be a problem. I like the way your chart allows for some people to *never* believe there’s a problem. If you really want to complicate it, maybe if there’s a critical mass of non-believers, the can convert believers over to their side... (ok, too much...)

Now the Crier issue is something I was tossing around. But I wrote it up to be more simplified. If people can only believe a Crier, but any zombie can make other zombies, might the teams become quickly lopsided? Although, it does add a strategic element to the game if the Crier is a unique unit. TT would have to protect him and move him around to attempt to get more converts. Maybe Criers should take 2 bites to be converted into a zombie? Or they have to be critial hits for zombification. Or maybe they can have bonuses to hit, but can’t speak when using it, so you can either attack or inform in a turn, but not both.

  
I’m a welcome and willing host. In fact, at least one other Michiganite has expressed interest in visiting Northern Ohio (the bRickster) but I don’t know what his disposition towards Brikwars is.

Of course, being primarily a .spacer these days, I have no town to have a campaign in. Hmm.


There’s no reason you can’t have Zombies in Space. Or, if that’s too goofy, it could be a disease like in “28 Days Later...” You can have zombies anywhere!

-Evil Wayne



Message has 1 Reply:
  Re: Zombies!
 
(...) Hmmm... Using plates, you could actually have multiple teams of criers and make the game a points like game. You get points for recruiting more criers to "your team" and points for killing zombies. Zombies could be just simple "chase closest (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug)

Message is in Reply To:
  Re: Zombies!
 
(...) An easy way to avoid this would just be to either put a dot on the fig or put each fig on a 2x2 or 2x4 plate that would represent his current mode. That way you'd know who was unclaimed, a zombie, a crier, a fighter, or a runner by the color (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)

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