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Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Thu, 4 Dec 2003 02:53:29 GMT
Viewed: 
8680 times
  
"Wayne McCaul" <wmccaul@comcast.net> wrote in message
news:HpC52o.1B1L@lugnet.com...
> In lugnet.gaming.brikwars, Joe Comeau wrote:
> > I like it!  It sounds like you've thought things out well.  As for if • it's
> > balanced or not, I think we should just try it and see.  The only thing • that
> > I think might be an issue is the number of townsfolk milling about.  Too
> > many people means looong turns and we know how enjoyable that is.  We'll
> > want to find some reasonable number...perhaps average 6 units per • player?
> > This should make it manageable I think, no matter which side they do or
> > don't end up on.
> 
> Actually, I was sort of thinking about the normals not really moving much • at all
> to begin with. I know that's sort of counter-NELUG-BrikWars-intuitive, but • I
> sort of just imagined the people in small groups just discussing the
> ramifications of the ping-pong ball shortage.
> 
> Later, there would be tons of movement as either TT's Criers got everyone
> moving, or panicky citizens were blindly running away. It would cut down • on a
> lot of that fringe-gaming that goes on and keep groups together. • Alternativley,
> we could move whole *groups* of people at a time instead of indivdual
figs.

While I like this approach, it still will ultimate slow down the game if
there are too many townsfolk since they *will* eventually go to one team or
the other.

> > Does anything happen at dawn?  If so, do we have a set number of turns • until
> > dawn?  Or perhaps at the conclusion of the final turn dawn comes?  Or • maybe
> > it's irrelevant.
> 
> 
> I hadn't considered a dawn, mostly because I imagined it to be early • evening
> (that's not to say the ping-pong ball crisis doesn't keep people talking • into
> the wee hours...). But I don't think most zombie flicks care about the • daylight.
> It's just creepier at night. (Now, if you replace Zombie with Vampire or
> Werewolf, the dawn could be a major player).

Mmmm...Buffy the Vampire Slayer BW game...

- Joe



Message has 1 Reply:
  Re: Zombies!
 
(...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (23 years ago, 4-Dec-03, to lugnet.gaming.brikwars)

Message is in Reply To:
  Re: Zombies!
 
(...) Actually, I was sort of thinking about the normals not really moving much at all to begin with. I know that's sort of counter-NELUG-BrikWa...intuitive, but I sort of just imagined the people in small groups just discussing the ramifications of (...) (23 years ago, 3-Dec-03, to lugnet.gaming.brikwars)

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