Subject:
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Re: Zombies!
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Newsgroups:
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lugnet.gaming.brikwars
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Date:
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Thu, 4 Dec 2003 02:53:29 GMT
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Viewed:
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4987 times
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message
news:HpC52o.1B1L@lugnet.com...
> In lugnet.gaming.brikwars, Joe Comeau wrote:
> > I like it! It sounds like you've thought things out well. As for if it's
> > balanced or not, I think we should just try it and see. The only thing that
> > I think might be an issue is the number of townsfolk milling about. Too
> > many people means looong turns and we know how enjoyable that is. We'll
> > want to find some reasonable number...perhaps average 6 units per player?
> > This should make it manageable I think, no matter which side they do or
> > don't end up on.
>
> Actually, I was sort of thinking about the normals not really moving much at all
> to begin with. I know that's sort of counter-NELUG-BrikWars-intuitive, but I
> sort of just imagined the people in small groups just discussing the
> ramifications of the ping-pong ball shortage.
>
> Later, there would be tons of movement as either TT's Criers got everyone
> moving, or panicky citizens were blindly running away. It would cut down on a
> lot of that fringe-gaming that goes on and keep groups together. Alternativley,
> we could move whole *groups* of people at a time instead of indivdual
figs.
While I like this approach, it still will ultimate slow down the game if
there are too many townsfolk since they *will* eventually go to one team or
the other.
> > Does anything happen at dawn? If so, do we have a set number of turns until
> > dawn? Or perhaps at the conclusion of the final turn dawn comes? Or maybe
> > it's irrelevant.
>
>
> I hadn't considered a dawn, mostly because I imagined it to be early evening
> (that's not to say the ping-pong ball crisis doesn't keep people talking into
> the wee hours...). But I don't think most zombie flicks care about the daylight.
> It's just creepier at night. (Now, if you replace Zombie with Vampire or
> Werewolf, the dawn could be a major player).
Mmmm...Buffy the Vampire Slayer BW game...
- Joe
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Message has 1 Reply: | | Re: Zombies!
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| (...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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Message is in Reply To:
| | Re: Zombies!
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| (...) Actually, I was sort of thinking about the normals not really moving much at all to begin with. I know that's sort of counter-NELUG-BrikWa...intuitive, but I sort of just imagined the people in small groups just discussing the ramifications of (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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