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Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Wed, 3 Dec 2003 20:04:00 GMT
Viewed: 
8733 times
  
In lugnet.gaming.brikwars, Joe Comeau wrote:
> I like it!  It sounds like you've thought things out well.  As for if it's
> balanced or not, I think we should just try it and see.  The only thing that
> I think might be an issue is the number of townsfolk milling about.  Too
> many people means looong turns and we know how enjoyable that is.  We'll
> want to find some reasonable number...perhaps average 6 units per player?
> This should make it manageable I think, no matter which side they do or
> don't end up on.

Actually, I was sort of thinking about the normals not really moving much at all
to begin with. I know that's sort of counter-NELUG-BrikWars-intuitive, but I
sort of just imagined the people in small groups just discussing the
ramifications of the ping-pong ball shortage.

Later, there would be tons of movement as either TT's Criers got everyone
moving, or panicky citizens were blindly running away. It would cut down on a
lot of that fringe-gaming that goes on and keep groups together. Alternativley,
we could move whole *groups* of people at a time instead of indivdual figs.


> Does anything happen at dawn?  If so, do we have a set number of turns until
> dawn?  Or perhaps at the conclusion of the final turn dawn comes?  Or maybe
> it's irrelevant.


I hadn't considered a dawn, mostly because I imagined it to be early evening
(that's not to say the ping-pong ball crisis doesn't keep people talking into
the wee hours...). But I don't think most zombie flicks care about the daylight.
It's just creepier at night. (Now, if you replace Zombie with Vampire or
Werewolf, the dawn could be a major player).

-Evil Wayne



Message has 1 Reply:
  Re: Zombies!
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (23 years ago, 4-Dec-03, to lugnet.gaming.brikwars)

Message is in Reply To:
  Re: Zombies!
 
I like it! It sounds like you've thought things out well. As for if it's balanced or not, I think we should just try it and see. The only thing that I think might be an issue is the number of townsfolk milling about. Too many people means looong (...) (23 years ago, 2-Dec-03, to lugnet.gaming.brikwars)

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