To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gaming.brikwarsOpen lugnet.gaming.brikwars in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / BrikWars / 123
122  |  124
Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Wed, 3 Dec 2003 20:04:00 GMT
Viewed: 
5116 times
  
In lugnet.gaming.brikwars, Joe Comeau wrote:
I like it!  It sounds like you've thought things out well.  As for if it's
balanced or not, I think we should just try it and see.  The only thing that
I think might be an issue is the number of townsfolk milling about.  Too
many people means looong turns and we know how enjoyable that is.  We'll
want to find some reasonable number...perhaps average 6 units per player?
This should make it manageable I think, no matter which side they do or
don't end up on.

Actually, I was sort of thinking about the normals not really moving much at all
to begin with. I know that's sort of counter-NELUG-BrikWars-intuitive, but I
sort of just imagined the people in small groups just discussing the
ramifications of the ping-pong ball shortage.

Later, there would be tons of movement as either TT's Criers got everyone
moving, or panicky citizens were blindly running away. It would cut down on a
lot of that fringe-gaming that goes on and keep groups together. Alternativley,
we could move whole *groups* of people at a time instead of indivdual figs.


Does anything happen at dawn?  If so, do we have a set number of turns until
dawn?  Or perhaps at the conclusion of the final turn dawn comes?  Or maybe
it's irrelevant.


I hadn't considered a dawn, mostly because I imagined it to be early evening
(that's not to say the ping-pong ball crisis doesn't keep people talking into
the wee hours...). But I don't think most zombie flicks care about the daylight.
It's just creepier at night. (Now, if you replace Zombie with Vampire or
Werewolf, the dawn could be a major player).

-Evil Wayne



Message has 1 Reply:
  Re: Zombies!
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)

Message is in Reply To:
  Re: Zombies!
 
I like it! It sounds like you've thought things out well. As for if it's balanced or not, I think we should just try it and see. The only thing that I think might be an issue is the number of townsfolk milling about. Too many people means looong (...) (21 years ago, 2-Dec-03, to lugnet.gaming.brikwars)

4 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR