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Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Thu, 4 Dec 2003 04:59:49 GMT
Viewed: 
9075 times
  
In lugnet.gaming.brikwars, Joe Comeau wrote:

[snip]

> Alternativley,
> > we could move whole *groups* of people at a time instead of indivdual
> figs.
> 
> While I like this approach, it still will ultimate slow down the game if
> there are too many townsfolk since they *will* eventually go to one team or
> the other.

Agreed. The most obvious answer is to restrict that actual amount of townsfolk.
I'm just not sure what the right balance might be. I mean, the scenario is sort
of dependent on there being this pool of potential units for each side to claim.
I would like see enough people in various place that it's not a slam-dunk that
Team Town gets this group and Team Zombie that group just because of the
starting condtions. Maybe a series of smaller groups, 5–8 groups of 3–5 figs,
spread out. If they couldn't move until they interact with a team (or more die
rolling to see how many whole groups can be moved), then that would at least get
the inital turns going quicker.

-Evil Wayne



Message is in Reply To:
  Re: Zombies!
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (23 years ago, 4-Dec-03, to lugnet.gaming.brikwars)

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