To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gaming.brikwarsOpen lugnet.gaming.brikwars in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / BrikWars / 114
113  |  115
Subject: 
Re: Zombies!
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Tue, 2 Dec 2003 02:55:49 GMT
Viewed: 
5276 times
  
I like it!  It sounds like you've thought things out well.  As for if it's
balanced or not, I think we should just try it and see.  The only thing that
I think might be an issue is the number of townsfolk milling about.  Too
many people means looong turns and we know how enjoyable that is.  We'll
want to find some reasonable number...perhaps average 6 units per player?
This should make it manageable I think, no matter which side they do or
don't end up on.

Does anything happen at dawn?  If so, do we have a set number of turns until
dawn?  Or perhaps at the conclusion of the final turn dawn comes?  Or maybe
it's irrelevant.

- Joe

"Wayne McCaul" <wmccaul@comcast.net> wrote in message
news:Hp893D.18xF@lugnet.com...
I've been thinking of this one all weekend. Here's what I've got so far
(untested of course).

<snip>



Message has 1 Reply:
  Re: Zombies!
 
(...) Actually, I was sort of thinking about the normals not really moving much at all to begin with. I know that's sort of counter-NELUG-BrikWa...intuitive, but I sort of just imagined the people in small groups just discussing the ramifications of (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)

4 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR