Subject:
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Re: Zombies!
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Newsgroups:
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lugnet.gaming.brikwars
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Date:
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Tue, 2 Dec 2003 02:55:49 GMT
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Viewed:
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5362 times
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I like it! It sounds like you've thought things out well. As for if it's
balanced or not, I think we should just try it and see. The only thing that
I think might be an issue is the number of townsfolk milling about. Too
many people means looong turns and we know how enjoyable that is. We'll
want to find some reasonable number...perhaps average 6 units per player?
This should make it manageable I think, no matter which side they do or
don't end up on.
Does anything happen at dawn? If so, do we have a set number of turns until
dawn? Or perhaps at the conclusion of the final turn dawn comes? Or maybe
it's irrelevant.
- Joe
"Wayne McCaul" <wmccaul@comcast.net> wrote in message
news:Hp893D.18xF@lugnet.com...
> I've been thinking of this one all weekend. Here's what I've got so far
> (untested of course).
<snip>
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Message has 1 Reply: | | Re: Zombies!
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| (...) Actually, I was sort of thinking about the normals not really moving much at all to begin with. I know that's sort of counter-NELUG-BrikWa...intuitive, but I sort of just imagined the people in small groups just discussing the ramifications of (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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