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 Gaming / *1009 (-100)
  Re: Gaming at AFOL cons
 
(...) Oh good! I was wondering what we were going to do. (...) They could bring any special sale stuff and a cash register out to the con site and people could otherwise go whenever they wanted. I too would volunteer to (un)load the truck. (...) (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C795506.B9FB9E...ing.com... (...) I don't (...) games. (...) being too (...) thought needs (...) Set-up for any game I have run takes a hideous amount of time. Currently I am behind in (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) That's definitely true. If we'd had more cargo space, maybe I could have brought some useable ships--but in the event our islands and MOCs took up the available space. I wouldn't be surprised if the fleet provision falls to me this coming (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Definitely. Of course we had intended a longer play time but my awful work schedule conspired against us. Clearly one thing to do is to not rely on a single person for the game. Even if folks wanted to wait for me to actually run the game, the (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Definitely. (...) Yes, a fixed yearly schedule helps. I rarely think about this because my vacation time tends to be pretty flexible, and inflexibility occurs on short notice. (...) BricksWest had a "professional" two-track (with appropriate (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I've been thinking about this since last summer's Brickfest, actually. I don't want to miss out on the other stuff, but I'm really there to play LEGO games. I think that the length of time that we played was on the border of being too little (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C77FBB9.FA7EC7...ing.com... (...) Yes, but noting your overview of BricksWest in "Frank's Big BricksWest Adventure" the gathering may need to be longer. (...) Planning for events will be (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Pirate Game Rules Thoughts
 
At BricksWest, Steve and I had some discussions about the game rules. One thing Steve has been trying to come up with is a way to eliminate plotting moves since this slows down the game the most. The problem I would have with eliminating this is the (...) (23 years ago, 24-Feb-02, to lugnet.gaming, lugnet.pirates)
 
  Gaming at AFOL cons
 
We had a nice roundtable on gaming at BricksWest, but I thought I'd open some of the discussion here. One thing Steve Jackson asked was based on the response to the Pirate Game at BricksWest, was it even appropriate to have gaming at an AFOL con. Of (...) (23 years ago, 23-Feb-02, to lugnet.gaming)
 
  BrikWars at BricksWest
 
For anyone who's looking forward to those "BrikWars session (tentative)" slots on Saturday and Sunday nights, here's the plan as it currently stands: I'll be hosting games both nights for anyone who wants to get involved. I'll take care of keeping (...) (23 years ago, 11-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) "Doctor, what do you suppose it could be??" "I've seen this kind of condition before. The man has contracted buccaneer fever! Get me 5 ml of de-swashbuckler syrum NOW!" :p (...) Sounds good :) We'll have to do something soon then. Zac (who (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) hahaha, and I thought I *was* mad ;P (...) Mel (weee...eee) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) Better than having pirates running through your veins - "Doctor, listen to his pulse!" **BaDOOM!**Arrr, Jimlad!**BaDOOM**Shiver me timbers!**BaDOOM** :) (...) Looks great! *Microfig* Battlecruisers I can do :) (...) Say, if we were planning to (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  BattleSpace site gets updated again with NEW SPACE WARGAME
 
Ahoy there all those with a touch of space running through their veins (heh that's kind of a funny thought), With another update added to my growing site, I have also added a new section under the name of Fleet Command. FC is a wargame I wrote for (...) (23 years ago, 9-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BrickHeap Wars!
 
(...) David and I are going to work on developing and fleshing out the BrickHeap Wars format during and after BricksWest. We're really going to learn-by-doing, and see what sorts of things work best (and don't). I imagine that we'll end up putting (...) (23 years ago, 8-Feb-02, to lugnet.events.brickswest, lugnet.robotics, lugnet.gaming, lugnet.games)
 
  Re: Anyone playing BrikWars????
 
(...) Haven't EVEN STARTED!!! AGGGGGGG!!!! Buy me a ticket up there and we'll play it. Get it together guys! please :) Meantime, I'm ready to play using the good ole' standby rools. Anyone coming to DC soon? Aaron Sneary Secondary Systems (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Anyone playing BrikWars????
 
Hey Aaron, Well, I got a game coming up in about 2 weeks. No bizarre techs, but we're shooting for a large game. Something like a 2500 CP limit. One thing we're trying is to break things down to category limits like this: 2500 CP Air vehicles - 1000 (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Anyone playing BrikWars????
 
(...) Finish? We haven't started! (Actually, we know that certain individual(s) in our group possess newer rulesets, but they haven't been played to my knowledge-- except perhaps in secret!) DaveE (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Anyone playing BrikWars????
 
I really would like to see or read about some newer BrikWars games. If people are playing, let's hear about it! Also, Mike, can you PLEASE either get NELUG to finish playtesting, let other groups playtest as well, or release the newest version (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Another BrikWars Mech
 
Cool! You managed to use two rather difficult pieces together to make a really cool looking torso. The canopy with the "18" is perfect. The mech's got birthing hips but it balaces out nicely with the upper body. Making kind of a figure eight shape. (...) (23 years ago, 6-Feb-02, to lugnet.gaming, lugnet.build.mecha)
 
  Another BrikWars Mech
 
Okay here's number two. It's a medium-sized rocket Mech for an upcoming BrikWars game. It has two banks of 4 MkII missiles and two sets of 2 MkII lasers. With extra armor (if I've done the math right) bears it out at 180CP (sans the pilot). Anyway, (...) (23 years ago, 6-Feb-02, to lugnet.gaming, lugnet.build.mecha)
 
  The Pirate Game at BricksWest 02
 
Well everyone, if you're reading this, hopefully you're coming to BricksWest... If so, I have a couple of questions that I'm looking for rough answers on. Followups are to lugnet.events.brickswest. Are you planning on playing Evil Stevie's game at (...) (23 years ago, 2-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
 
  Re: Is BricksWest going to be online during the convention?
 
(...) This reminds me. I was going to put out a call for questions for the gaming roundtable as I'd like to have some prepared questions to launch the discussion. If there is anything you want to ask or have covered, please let us know. If we don't (...) (23 years ago, 31-Jan-02, to lugnet.events.brickswest, lugnet.gaming, lugnet.pirates)
 
  Re: My First Mech
 
Thanks Mark. Well, we haven't had our game yet (it's not until the middle of next month - I'm notoriously lax in having my forces ready in time, so I'm starting early). When we do, there should be a fair amount of pics. I thought about using hinges (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
I thought this was a fine first mech. The next few things you might want to work on is softening up the edges a little bit, and make the legs a little more mobile. Legs that are perpetually stuck facing straight forwards give a mech a strange look I (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
Thanks Chris. Oh it's psychological warfare alright. We anticipate that, while the enemy is laughing their heads off, our regular forces will sweep in and decimate their defenses. Victory is to the bunny. *** I'm still working on construction. This (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
BRING IT ON! The Red-Rabbit mech can run sooooo fast, the Nesquick Bunny will only see a blurring red streak... as it runs pell-mell in retreat. D'oh! -Evil Wayne ___...___ "There is a very fine line between "hobby" and "mental illness." (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
(...) ~Grand Admiral Muffin Head -- Mark's Lego Creations (URL) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
Wayne, cool little fella for a mass-produced Brikwars army. But I think there's a few too many colors in there for my tastes. Plus, I'm not a big fan of those dome plate thingies for feet. But I do like the form of the legs, and the ears give it (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
Nice Job, Wayne! It's got all the basic requirements of a 'mech'-thin legs, big feet, joints and guns. As basic as it is, that seems to be a great starting point for something larger in the future. As much as I like the ears, I'm not sure they fit (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
I think it's pretty cool, infact I would encourage you to make more. I like the main cabin or upper part of the Mech. Hey make sure your Mech wins in the game! Uphold the honor of the Mech group! We shall send re-inforcements!...ok getting carried (...) (23 years ago, 28-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
(...) Ahhh- I'd like to see some pictures of it in action, I looove brikwars write-ups with pictures. You are taking pictures, right? >as a fast recon mech. (...) Actually, interesting is a better word... With brikwars, every thing is silly. (...) (...) (23 years ago, 28-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  My First Mech
 
I know it's not anything spectacular, but it's my first attempt at making anything mech. I built it for an upcoming BrikWar game as a fast recon mech. I think I'm justifying the "ears" as heat foils to help bleed off the access energy it generates (...) (23 years ago, 28-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  The Invasion of P.E.T.S. or The Abduction of Dr. Oddfancy
 
This is for the few of you out there who like BrikWars write-ups sans pictures. (sorry, no cameras) This is the battle that made me ask for wacky scientific experimental weapons: The Plot: After the Battle at the Abomination-to-Classic-Space Station (...) (23 years ago, 16-Jan-02, to lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
That's groovy Aaron. Of all the things I sugg'd, I thought the Time Gun was the best; Glad to see it got some use. Most of the games I've played are pretty straight forward TL 5 stuff. Not too much in the wacky department (although I'm pushing). Do (...) (23 years ago, 16-Jan-02, to lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
Thank you all for posting fun ideas. We did use a few of them. The time gun was a lot of fun, although it was my own troop that ended up returning into a wall. The sonic stun would have worked but Devin argued that all space troops have closed (...) (23 years ago, 15-Jan-02, to lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
This could be interesting; How about a TORSO REVERSER Target takes his torso and reverses it on the legs and head. Makes it very hard to use your arms or anything in them as they are now facing rearward. or The DUMB AS BRICKS GUN Target takes head (...) (23 years ago, 13-Jan-02, to lugnet.gaming)
 
  BrikWars @ BricksWest
 
(...) I'd been hoping to avoid it (I wanted to try out that pirate game!), but I'll take charge if no one else will. I'd lioke to get a heads-up of how many people are interested in playing and *especially* whether there's anyone out there who has a (...) (23 years ago, 12-Jan-02, to lugnet.events.brickswest, lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
(...) Hope this isn't too late, but I'll throw in my two bits: My first two are based on some real-life experimental weapons I've always thought were cool: 1. the ION GUN. ----- This gun shoots a steady stream of ionized particles into a stationary (...) (23 years ago, 11-Jan-02, to lugnet.gaming)
 
  BrickWars @ BricksWest...Any Interest?
 
I've had BrickWars sessions on the BricksWest schedule since day one, based on the feedback received during the intital BricksWest survey...seems like lots of folks wanted to have BrickWars happening, but no one has stepped up to run these sessions (...) (23 years ago, 11-Jan-02, to lugnet.events.brickswest, lugnet.gaming, lugnet.games)
 
  Re: QUICK, my scientist need exotic weapons
 
Hey, I love coming up with stuff like this. We’re always hashing out new BrikWar stuff and I’m more than happy to have a little brainstorming. One note, however, is that I'm all about balance; exotic, super weapons have to have some real drawbacks. (...) (23 years ago, 11-Jan-02, to lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
(...) Those nasty spacemen! Try a transmogrification ray--turns progress-hating spacemen into harmless rats, kitty's, and bunnies. (23 years ago, 10-Jan-02, to lugnet.gaming)
 
  QUICK, my scientist need exotic weapons
 
My friend Devin and I are playing BrikWars this weekend, and he is planning on invading the main research facility of PETS (People for the Ethical Treatment of Scientists) [last week he slaughtered 5 scientists just because his troops believe in (...) (23 years ago, 10-Jan-02, to lugnet.gaming)
 
  Re: Pics from WAMALUG BrikWars game on December 30
 
(...) Those are great pics! And the descriptions are nice, too. I love seeing write-ups about Brikwars sessions. Are there any plans to do a fuller write-up, with back story, details about CP allocation and gameplay, other hilarious moments and (...) (23 years ago, 4-Jan-02, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Pics from WAMALUG BrikWars game on December 30
 
Hey all, just wanted to let you know I uploaded pics from the BrikWars session we played over the weekend. Here they are: (URL) for some picture descritpions!** Overview of The Ruins, defended by Aaron's monstrous forces: (URL) Army: (URL) Army: (...) (23 years ago, 3-Jan-02, to lugnet.gaming, lugnet.org.us.wamalug)
 
  LEGO Geometry Puzzle
 
Folks, In the spirit of my recent 'Soma Cube' puzzle made of LEGO bricks, I have another puzzle: Cubic Dissection (URL) don't think the answer I have given on my webpage is the best reulst possible, so if anyone is able to improve upon my results, (...) (23 years ago, 3-Jan-02, to lugnet.build, lugnet.general, lugnet.gaming, lugnet.announce) ! 
 
  Re: ATTN: Brikfest Space Brikwars Players
 
(...) Unless of course, they are mobile bases such as the facilities in the PC game StarCraft. Think DropShip meets Military Installation. Each base is capable of say 1" of movement a turn to either move into firing range, or out of range of an (...) (23 years ago, 2-Jan-02, to lugnet.gaming)
 
  Re: Rocket Trooper of Death
 
Mmmmm, evil death from above! Tasty! -Evil Jason (...) (23 years ago, 2-Jan-02, to lugnet.build, lugnet.gaming)
 
  Re: Rocket Trooper of Death
 
(...) Cool. I like the action scenes. ^_^ ~Grand Admiral Muffin Head -- Mark's Lego Creations (URL) (23 years ago, 2-Jan-02, to lugnet.build, lugnet.gaming)
 
  Rocket Trooper of Death
 
I know it probably seem like a super lame set, but the Alpha Team Robot Diver ((URL) actually can make a pretty groovy rocket trooper. With a couple of changes you can get: A couple of closeups: (URL) Action: (URL) a few more, I'll be ready to rain (...) (23 years ago, 2-Jan-02, to lugnet.build, lugnet.gaming)
 
  Re: Star Wars Ep 1 Chess Set
 
"Kung-Khoon Quah" <kquah1@tampabay.rr.com> wrote in message news:GoCK0q.7rH@lugnet.com... (...) manipulated (...) fighters.LMKWYT. (...) KK: I just got around to looking at this today and I must say, excellent work! I really like all of your ideas (...) (23 years ago, 28-Dec-01, to lugnet.starwars, lugnet.gaming)
 
  Re: Star Wars Ep 1 Chess Set
 
(...) This is in reply to my own post but I did post a new picture on the same link above on Brickshelf of the Black pieces with the new SW 2002 Jedi Defense I droidekas, which looks better than the ones I came up with as the color scheme is better (...) (23 years ago, 17-Dec-01, to lugnet.starwars, lugnet.gaming)
 
  Re: Star Wars Ep 1 Chess Set
 
(...) Benjamin, Monica, Thanks for the comments ! I got to admit I did not think of Shmi as a dark side character but as you put it without her there would be no Dark Lord of Sith. I will have pics of a new version with the new Droidekas from SW (...) (23 years ago, 16-Dec-01, to lugnet.starwars, lugnet.gaming)
 
  Re: Star Wars Ep 1 Chess Set
 
I'd probably choose Obi-Wan over Anakin, but that's only because Anakin bugged me :). As far as a "high" level female baddie, how about call her Shmi since after all, she did give birth to the future Dark Lord of the Sith.... mo (...) (23 years ago, 16-Dec-01, to lugnet.starwars, lugnet.gaming)
 
  Re: Star Wars Ep 1 Chess Set
 
(...) The set is very nice....I like your placement of players on the "light side". I especially like R2 and C3PO's placement as "bishops" and the fighters as the "rooks". Good choice to have gungans (jar-jars) as the "pawns". On the dark-side, I (...) (23 years ago, 14-Dec-01, to lugnet.starwars, lugnet.gaming)
 
  Star Wars Ep 1 Chess Set
 
Can't seem to get chess sets out of my mind. Thought I would take a hand at a minifig intensive Chess Set based on Star Wars Episode 1. And as a side benefit, it got rid of all those pesky Jar Jar minifigs. Pics are here: (URL) - black is the Evil (...) (23 years ago, 14-Dec-01, to lugnet.starwars, lugnet.gaming) ! 
 
  Re: Western Wargame pics up on BrickShelf
 
(...) b02.jpg, ... so they will sort properly. Frank (23 years ago, 14-Dec-01, to lugnet.gaming, lugnet.western)
 
  Western Wargame pics up on BrickShelf
 
I posted earlier that I was going to try to get a game up and take some shots of it. I grabbed a few friends and laid out a crude map ( space considering-- it was pretty cramped ). We were really playtesting some new rules, but it was fun to boot. (...) (23 years ago, 12-Dec-01, to lugnet.gaming, lugnet.western)
 
  LEGO Puzzle: Soma Cube
 
All, Here's a very quick addition to my LEGO page about geometric puzzles: The Soma Cube: (URL) ---...--- Eric Harshbarger / eric@ericharshbarger.org / www.ericharshbarger.org "Oh please, if people are going to start telling the truth around (...) (23 years ago, 5-Dec-01, to lugnet.build, lugnet.general, lugnet.gaming, lugnet.announce) !! 
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) It's clear from the responses here that a bunch of folks would enjoy a Piratefest. I hope we can eventually do this, because I'm willing to commit a weekend to the Pirate Game, I'm just not willing to commit all of Brickfest weekend to the (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
I'll just put my answers right into the text: (...) If time were not the issue, I would push for both. A Campaign game that had time to develop a little would be nice ( getting into bigger ships, more strategical action etc. ) (...) Greater (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) ...I prefer campaign from bystander and player. Its fun to come and go and see how things develop and to know that when I cant make it back for a few hours, its still the same people just with bigger ships and guns :-) ...However, I've never (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
I'm appending to your response with my own answers to the survey and responses to some of your thoughts. (...) Campaign (but ideally one (or more) of each). (...) RPing, flexibility (both in terms of player committment and goals), customizability to (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) Campaign. (...) The "freedom" of such a game to take many tacks to the action Marshalling scarce resources (e.g., building from nothing) (...) BIG SHIPS (...) I might GM, either specific groups of ships or sutling. (...) 48-60. (...) Not that (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
My own answers to the survey... (...) Not really sure, some preference to campaign (...) Role playing, easier for players to come and go (...) Get to use the larger ships (...) Prefer to GM (...) I'm inclined to seriously consider limiting my (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) As Lindsay has said, Pirate Gaming at Brickfest is almost a given. I will be looking for what's to make it less demanding of my time however. I really want to have plenty of time to enjoy Brickfest as a whole. I will welcome thoughts on how to (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: New space wargame: Fleet Command
 
(...) Actually, I wrote the program in Visual Basic. Converting to a mac version would be good, though. I'll post the code when I have a final version done. Zac Soden (23 years ago, 25-Nov-01, to lugnet.space, lugnet.gaming)
 
  Re: New space wargame: Fleet Command
 
This seems pretty cool, unfortunately I haven't read all the rules yet. Though I'll be sure to give you feedback as soon as I do. Anyhow, Zac, are you willing to post the source code for your program? If it's in C++ or C I might be able to make a (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
 
  New space wargame: Fleet Command
 
Hi there everyone, Lucky for me, I have just finished year 12 and, after a streak of inspiration, I have written a wargame. Although Brikwars is a great, well written game, I was finding it a bit slow to play with all of the dice rolling for (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
 
  The next big scenario at WAMALUG's BrikWars Game!
 
There is a large arena for combat. Each player brings an army of troops and vehicles. At the start of the game, the Computer or Demon of War will allow each team to choose it's ten best men. These troops will be allowed into the arena first. Then (...) (23 years ago, 23-Nov-01, to lugnet.gaming)
 
  WWII Brikwars (was Re: Vought F-4 Corsair)
 
(...) Ahhhh :) Actually, Eric Joslin and I did exactly that last year (when I was just embarking upon my WWII modeling frenzy!). Eric did a fantastic 1950s-comic-book-style newsreel writeup[1]: (URL) thread in which we discuss the anachronistic (...) (23 years ago, 20-Nov-01, to lugnet.build.military, lugnet.gaming)
 
  Re: I wanna play brikwars!
 
(...) the (...) Hmm, I know they are eventually moving it, but I can't remember when, I thought it wasn't going to happen for a couple years yet. Well if it's not there this year, then I guess we will just have to find another excuse to get (...) (23 years ago, 17-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
Hmmm I heard the last one was the last year for GenCon to be here. Of course things can change without notice I'm sure. Though there was something about the costs I believe. Tamy (...) (23 years ago, 17-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
(...) That meeting was at my house, we are having it again the Saturday of Gencon, if people want to get together again. If you will let me know what we need to play, I will get it ready for for that day. If there isnt a big draw for Brikwars, we (...) (23 years ago, 17-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
(...) I can't be driving out to Wi right now, but as I am in Milwaukee every August (for Gencon) maybe we (ie AFOLs in the area) could have a LUG meeting and play some Brikwars afterwards. Someone was having a meeting in the area this year, but alas (...) (23 years ago, 16-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
I will teach you how to play if you can fly me out there for a weekend or can come to DC for a visit. All kidding aside, get a group together with the rules nearby, try it out and skip the hard rules like Cost Points and Vehicle Turn Radii at first. (...) (23 years ago, 15-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
Hmmm I don't know how to play either, though I'd be willing to be a participant in a game. :) especially if it's castle brikwars! Tamy (...) (23 years ago, 13-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  I wanna play brikwars!
 
Is there any one in the Milwaukee Wisconsin area that would be willing to teach me how to play. I have looked at the web site, but I think I would learn much better hands on... Any takers? LMK Sarah (23 years ago, 13-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: 'Nother BrikWars Rules Question
 
(...) Hey, even minifigs need a little lovin' every now and then! - Mike. (23 years ago, 28-Oct-01, to lugnet.gaming)
 
  Re: 'Nother BrikWars Rules Question
 
(...) That's all well and good - what I can't figure out is why you put the paragraph on "romantic interludes" under the "grappling close combat" section. The views we get into your personal life ... -s (23 years ago, 27-Oct-01, to lugnet.gaming)
 
  Re: 'Nother BrikWars Rules Question
 
(...) Depends on whether you are speaking physically or philosophically. From a philosophical standpoint, then yes, Mother Gaia should by all means rise up and splatter her ungrateful children every time they take a footstep, they deserve it. In (...) (23 years ago, 27-Oct-01, to lugnet.gaming)
 
  'Nother BrikWars Rules Question
 
What the heck is the Armor value, and/or the mass of 'the ground'? Several times in the rules you mention collisions with 'the ground' My understanding is that if you use the mass of the planet earth, it would grind most anything into pulp. So then (...) (23 years ago, 26-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Rules Question
 
(...) Fortunately I figure a minifig can hold its breath for a turn or two. I told Aaron in e-mail that rolling the dice and then dividing was the best way to go, but that converting 4d10 to 22 before dividing would work just as well. "Variable (...) (23 years ago, 26-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Rules Question
 
(...) Hi Aaron, I'm cross-posting this to lugent.fun.gaming, which is where most Brikwars discussion takes place. I'll let Mike give the official ruling, but as a humble acolyte of the most holy of games: Hmmm, I'm thinking that your latter idea, (...) (23 years ago, 25-Oct-01, to lugnet.games, lugnet.gaming)
 
  Game Testers/Readers for un-named game
 
A friend and I are devolping a Lego space-based war game (becasue we didn't like brikwars) and were wondering if any of you great lego-gurus would be willing to review/test it...if so, drop me a line at DiggerOfRedwall@cs.com Tim co-creator of the (...) (23 years ago, 24-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) The world can be divided into 3 equivalence classes: - Those who have never heard of Skyline - Those who love it dearly - Those who are misguided I have had a friend in the third class for some time. Now it appears I have two there... Well (...) (23 years ago, 15-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) I'll play the environmentalists this time. Trying to save humanity from the spread of the World's Worst Chili. I seem to be the only person in the world that finds Skyline vile. Oh well. Later, Gino A... (23 years ago, 15-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) It's not so much learning the rules, as getting the time to do it. Finding other players, and the putting of the army together. Actually, there was some talk of doing this at ConFusion, so maybe we will get a chance then. -Jason (URL) (23 years ago, 13-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) Well, that train station blocking the path of the oversized load certainly did, anyway. Two bundles of dynamite against the "level crossing" shelter and there's not much left of it. (...) Hewing closely to the rules sort of misses the point, I (...) (23 years ago, 12-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) Looks like you guys had a blast. I keep meaning to actually give the brickwars rules a go, but haven't a chance yet. Well maybe at ConFusion. Thanks for sharing the pictures. -Jason (URL) (23 years ago, 12-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) Yeah, I was wondering about that picture... You know, a bunch of bandits raiding a Skyline Chili store to steal the recipe would make an interesting BrikWars campaign :) Adrian -- www.brickfrenzy.com (23 years ago, 12-Oct-01, to lugnet.gaming)
 
  Re: Brikwars: Online!
 
(...) Could you give a better navpath please? I just did a search for that and found nothing. See, this is why I think frames are not optimal, they prevent URLs that get you to where you need to go. (23 years ago, 11-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) (URL) have NO idea how a Skyline Chili(tm) pic slipped in there. It's not like I have some sort of peculiar fascination with the Worlds Best Chili or anything... (23 years ago, 11-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) My first BrikWars. Good clean fun (well, ok, messy) I uploaded my pics and they can be seen here: (URL) guys! Let's do it again some time. ++Lar (23 years ago, 11-Oct-01, to lugnet.gaming, lugnet.org.us.bloc)
 
  Re: Brikwars: Online!
 
In lugnet.fun.gaming, David Eaton writes: [Snip] (...) [Snip] Hmm... It usualy works just fine. They must be messing around with the site right now. It will probably be up and running again soon. -- Mark Nelson (23 years ago, 9-Oct-01, to lugnet.gaming)
 
  Re: Brikwars: Online!
 
(...) Hmm... I seem to get an error... Using WinNT 4.0, MSIE 5.0: Warning: Failed opening 'language/lang-english.php' for inclusion (include_path='') in /home/groups/o/op/op...infile.php on line 16 Fatal error: Call to undefined function: (...) (23 years ago, 9-Oct-01, to lugnet.gaming)
 
  Brikwars: Online!
 
Greetings, greetings. I just thought I'd let the folks here know that I've "converted" Brikwars so it can be played online. It's not quite as fun (if you use a "nuke" on a minifig, he doesn't seperate into peices. These are online miniatures we're (...) (23 years ago, 9-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) SNIP (...) --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the wildlinks Start planning for BrickFest 2002! The AFOL Community's Premier Fan Run Event! www.brickfest.com (23 years ago, 8-Oct-01, to lugnet.gaming)
 
  BrikWars Wild west train battle
 
Hey gang, On Thursday, October 4th, a few of us BLOC people and Larry P got together to play a little BrikWars campaign. Since Larry's the trainhead that he is, we decided to do one based on trains. Larry spent a little time to build a 1920's era (...) (23 years ago, 6-Oct-01, to lugnet.gaming, lugnet.western, lugnet.trains, lugnet.org.us.bloc)
 
  BrikWars 2001?
 
Well, as everyone else out there is, we're all waiting for BrikWars 2001. That's the right the pressure is all on poor Mike. Anyway I felt like starting a thread devoted to the major new stuff in brikwars 2001. Specifically, I'm rather interested in (...) (23 years ago, 5-Oct-01, to lugnet.gaming)


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