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Subject: 
Re: MLCad wishlist (was Re: Ice Cream
Newsgroups: 
lugnet.cad.mlcad
Date: 
Thu, 9 Dec 1999 16:25:14 GMT
Viewed: 
1772 times
  
In other words, A*B is not equal to B*A, when A and B are matrices.

Steve

In lugnet.cad.mlcad, J G Gregory wrote:

3D rotations are not transitive.
--Jack Gregory

Mogens Sørensen <Djelle@get2net.dk> wrote in message
news:FMFuD4.6t4@lugnet.com...
Hi everybody. This is my first post on Lugnet :-)

LEdit rotations are calculated like:
<New Orientation> = <Current Orientation> * <New rotation>

MLCAD rotations seem to be calculated like:
<New Orientation> = <New rotation> * <Current Orientation>

As fare as I remembers, A*B is equals to B*A :-) But I get your idea.





Message is in Reply To:
  Re: MLCad wishlist (was Re: Ice Cream
 
3D rotations are not transitive. --Jack Gregory Mogens Sørensen <Djelle@get2net.dk> wrote in message news:FMFuD4.6t4@lugnet.com... (...) (25 years ago, 9-Dec-99, to lugnet.cad.mlcad)

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