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 CAD / MLCad / *548 (-40)
  Re: Follow up to Camera Tricks
 
Hi, I was having problems because the PCT value was not set at 0 so the values I inputted for the camera position put the camera in a place I did not expect. Thanks Jay Jacinto (...) if (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
OIC Thanks Jay Jacinto (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
Think of "angle" as "zoom". The smaller the number, the "closer" you are to the object. The larger the number, the "further away" you are. Royce (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
Hi Jay; If you want to adjust the "look at point" you can actually select one of your peices in a model. Look at it's co-oridnates in the Model Part List (top right window). Then put these exact co-ordinates into the "look at" point... You will be (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
(...) I go to this tab and set the "stud mode" to "None". It renders even faster yet. (It can make it a little difficult to work with at times.) If you plan to use Baseplates.... Wait until the end if you can. I try to place little markers for the (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: My first model,please look
 
Hi, You actually don't have to understand much about POV-RAY to use it. Just download L3P. You run that to covert the.dat file to a .pov. Then, you just open the file in the POV-RAY program, and select a resolution from the combo-box on the upper (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
Hi, I'm not sure I completely understand what you mean by "angle." There is something called "angle" that actually controls the the type of "lense" that you are using (i.e. a wide angle verses a telephoto). These settings are independent. The angle (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
Hi, I haven't been working with MLCad too long, but I have run into the same sort of problems. Here is one suggestion that I have that works well, I think. If you are working on a large model, you can "hide" a whole bunch of pieces that are on a (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: My first model,please look
 
(...) Hi, I downloaded POV-RAY and didn't exactly understand it,its the type of program where most comands are type written,I'm not verry good at that and I don't like it either. I know the model would look great because the original model was done (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
(...) Brad makes some good suggestions. The biggest one, I think, is to USE SUBASSEMBLIES. That is, make your main model an MPD and make lots of smaller sections that you assemble into one overall. when you are working on a subassembly you are only (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: Follow up to Camera Tricks
 
(...) Hi, I have just one quick question, does this work with all camera angles? i.e. if the angle parameter were set to 10 degrees? Thanks in advance Jay Jacinto (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Follow up to Camera Tricks
 
A few messages ago, I brought up a technique for setting camera positions in POV-RAY by setting up light source objects in MLCAD. I had heard this from someone else. Another person suggested just setting the coordinates by getting moving the mouse (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: My first model,please look
 
That's nice. Have you considered rendering it with POV-RAY? This is a free program that is relatively easy to use and provides much better display than MLCAD. You still use MLCAD for all the editing, but then you run POV-RAY to create a nicer (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  Re: How do I speed things up ?
 
I have the same problems! Fortunately, there are several things you can do to speed things up: - First of all, make sure you have the very latest MLCAD release ( 1.99 ) - If you didn't download it in the last week, then its old. The older version (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  How do I speed things up ?
 
Hi, I'm new to MLCAD and I'm wondering how I can speed things up. The Star Destroyer model I'm working on is rather large (5,000+ bricks in the skeleton alone !) and it takes several seconds for each screen redraw. Is there a way to just work with (...) (24 years ago, 30-Oct-00, to lugnet.cad.mlcad)
 
  My first model,please look
 
Hi, please have a look at my first mlcad model: (URL) me know what you think! Thanks Gary (24 years ago, 28-Oct-00, to lugnet.cad.mlcad)
 
  Motorcycles??
 
Hi, I got the new version of mlcad, and finnaly figured out how to add new parts, but I've got a question has any one made a motorcycle piece?(the 2 wheeled type) Gary (URL) (24 years ago, 28-Oct-00, to lugnet.cad.mlcad)
 
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
"Royce Fay" <royce.fay@home.com> wrote in message news:lpnhvskut9763ci...4ax.com... (...) That's even easier! It's true when they say that you learn something every day :) Dan (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
 
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
That sounds like a simpler technique. I'll have to give that one a shot! Thanks Royce Fay <royce.fay@home.com> wrote in message news:lpnhvskut9763ci...4ax.com... (...) specific (...) 2 (...) you (...) They (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
 
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
 
  Loving 1.99, here's what I've seen...
 
The options for rotation points don't seem to be working 100%. The rotations themselves seem perfect, but the point of rotation selection options are having some trouble. I would assume that the "Part Center" option means that the part will rotate (...) (24 years ago, 26-Oct-00, to lugnet.cad.mlcad)
 
  Re: On obscure color conversions.
 
(...) The (...) Jeff, I'm glad you picked up on that. But we're not the company who printed "transparent" in catalogs that are arguably older than both of us. :) James J. (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: On obscure color conversions.
 
(...) of (...) show (...) Thanks for mentioning the LDraw FAQ. At the bottom of my own LDraw page (URL), I've clipped the chapters involving colors and inserted a few of my own color alternatives which should work on either LDraw, MLCad, or POV-Ray. (...) (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: On obscure color conversions.
 
(...) Okay, I'll concede to that... but I'm still calling it translucent ;) J (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: On obscure color conversions.
 
(...) That's not the way I learned the difference between transparent and translucent. So, I dug out my mini dictionary and looked 'em up: Transparent: "Capable of transmitting light so that objects and images beyond can be clearly perceived." (...) (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: On obscure color conversions.
 
(...) As long as we're taking the time to be official, we should also be correct. The "Trans" color names shouldn't be short for "Transparent" because transparent means a lack of color. The "Trans" should be short for "Translucent" which means (...) (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: v1.99 impressions and ideas
 
(...) i totally agree with this one (...) MLCAD does this already.. instead of using the all-inclusive zoom settings on the toolbar, right-click on the pane you wish to zoom and select "Zoom" from the pop-up menu, then zoom in or out... or (the (...) (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: On obscure color conversions.
 
(...) A number of the color-codes you listed *are* in the LDraw FAQ, (URL), which is about as official as things get, for colors in LDraw-world. These codes are: (...) And you made some suggestions for alternatives to the standard color values: (...) (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: v1.99 impressions and ideas
 
I have a few requests of my own - in the parts list, when moving a part up/down, there should be a visible insertion point (just like windows does when you move something in the start menu) - the number pad should be available to move around the (...) (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  On obscure color conversions.
 
This post is here to start a discussion on color names for obscure combinations made by older programs. In LDLite, a few colors were added to the existing LDraw/LEdit palette. Among them were 21, the glow-in-the-color, 25, the reddish orange, and 2 (...) (24 years ago, 24-Oct-00, to lugnet.cad.mlcad)
 
  Re: A really small MLcad suggestion
 
Move the mouse over one of the buttons in the color-bar. Right click this button and a color-dialog will be opened. Now select the color you like and with "OK" this color will be used for this button. Michael Jay Cal <janno666@hotmail.com> schrieb (...) (24 years ago, 23-Oct-00, to lugnet.cad.mlcad)
 
  Re: A really small MLcad suggestion
 
(...) I agree. I'd put Tan in the first 16 colors too. I consider it more important and more generally used than some of the others that are up there. Problem is that the box is sorted by color number and Tan just isn't in 0-15. I'd also like to see (...) (24 years ago, 22-Oct-00, to lugnet.cad.mlcad)
 
  Re: A really small MLcad suggestion
 
(...) Ok thanks for clearing that up (my dark ages were abandoned 6 months ago). I still would like to see tan as a standard listed color on the bar though. (24 years ago, 22-Oct-00, to lugnet.cad.mlcad)
 
  Re: A really small MLcad suggestion
 
(...) LEGO SCALA has light red. :-) (...) LEGO TECHNIC has magenta/purple since around 1997. :-) (...) LEGO TECHNIC has a bit of light blue, just in the past year or so. :-) (...) (24 years ago, 22-Oct-00, to lugnet.cad.mlcad)
 
  A really small MLcad suggestion
 
I've been wondering this for a long time now: Why doesn't the standard on- screen colorbar contain all the standard LEGO colors? As far as I know Lego has never made any Light-red, Magenta or Light blue parts (correct me if I'm wrong please). So why (...) (24 years ago, 22-Oct-00, to lugnet.cad.mlcad)
 
  Re: v1.99 impressions and ideas
 
Thanks, I like the ideas - I use the for 2.0 - but my major implementation for 2.0 will need some time and is secret ! :-) Michael Jeff Boen <onyx@flash.net> schrieb in im Newsbeitrag: G2t71I.Lq2@lugnet.com... (...) put (...) out (...) (24 years ago, 22-Oct-00, to lugnet.cad.mlcad)
 
  v1.99 impressions and ideas
 
Hey Mike (and everyone else who *loves* this program) After spending a few days using v1.99 I've made note of a few things and put them on a page with graphics to help explain. Things are in really nice shape, but I wanted to throw a couple of ideas (...) (24 years ago, 22-Oct-00, to lugnet.cad.mlcad)
 
  MLCad.dat files to AutoCAD 14 / 2000 files
 
Hello For my work I use AutoCAD for modeling rooms / buildings and then the Radiance package for rendering. I am not unfortunatly a programming genious and therefore I would like to know if a program exists to export the MLCad.dat files into (...) (24 years ago, 21-Oct-00, to lugnet.cad.mlcad)
 
  Re: Crash-Bug fix available
 
(...) WOW you're fast! Thanks, Jay (24 years ago, 20-Oct-00, to lugnet.cad, lugnet.cad.mlcad)
 
  Crash-Bug fix available
 
On my home-page at (URL) you can download a bug-fix release which solves the crash-problem. Regards, Michael (24 years ago, 20-Oct-00, to lugnet.cad, lugnet.cad.mlcad)


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