Subject:
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Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
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Newsgroups:
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lugnet.build, lugnet.cad.mlcad
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Date:
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Fri, 27 Oct 2000 14:31:10 GMT
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Viewed:
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1943 times
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"Royce Fay" <royce.fay@home.com> wrote in message
news:lpnhvskut9763cikvto62brkjrmn5r7rr1@4ax.com...
> So In MLCAD you can select the exact part you want to look at... IE if
> I select a wing (in MLCAD) off a space ship, the wing may have a
> co-ordinate value of 100,0,-10 (look in the "Model Part List" window).
> In POV Ray, I can change the POVRAY camera "look at" value to
> 100,0,-10 to look towards this exact peice. Then I can change where
> the camera is located. If I'm not sure what numbers to put in POV Ray
> I can go to MLCAD and move the mouse around the "TOP" view angle
> windows to get an idea of what direction in the co-ordinates get
> larger, or go into the negatives.
That's even easier! It's true when they say that you learn something every
day :)
Dan
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Message is in Reply To:
| | Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
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| Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
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