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Subject: 
MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
Newsgroups: 
lugnet.build, lugnet.town, lugnet.cad
Date: 
Fri, 27 Oct 2000 01:29:46 GMT
Viewed: 
933 times
  
Thanks

Terry K., who deals with the Model of the Month at www.ldraw.org gave me
this advice.  I'll paraphrase just in case he objects to any of his specific
wording.

In MLCAD, there is a "part" called POV-RAY (under Other Parts\P).  Place 2
of these.  Put the first one where you want the camera to be, and put the
second one where you want the camera to look.

Now, use L3P (I use LP3AO because its much easier to use) with the -L
option.  This generates light source coordinates in POV-RAY for the two
light sources you placed.

In POV-RAY, go to the bottom of the file, and you will find two light
definitions.  Copy this text and paste it into notepad or something.

Go back and re-run L3P without the -L option.  this will restore the default
lights.

Go back into POV ray and find the "camera" command.  Within this command,
there is a vaxis_rotate command and a look_at command.  Paste the first
light coordinate (now in notepad) into vaxis_rotate (replacing only the
first vector), and then past the 2nd light coordinate (also in notepad) into
the look_at command.

This is klunky, but it works.  In fact, it worked perfectly the first time I
used it!  I got exactly the shot I wanted.

I hope that helps.

Brad



Andy Lynch <andy@andyandjackie.com> wrote in message
news:002301c03fb3$46237a80$64646464@net...
Wow.  Very nice.  If someone gave you some tricks for positioning the • camera,
I'd LOVE to hear them! :-)   Please point me at them, or post them, if you • can!

-Andy Lynch

----- Original Message -----
From: "Brad Hamilton" <bhamilto1@home.com>
Someone let me in on a MLCad/POVRay trick to position the camera much • more
accurately so I posted some close up shots of my condo building.  They • are
on the bottom of this page:

http://members.home.net/hmltn1/ldraw/condo.htm




Message has 4 Replies:
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Wow. That sounds nice and simple... :-) I'll try it as soon as I can. Thanks for posting it! -Andy Lynch ----- Original Message ----- From: "Brad Hamilton" <bhamilto1@home.com> (...) specific (...) default (...) into (...) I (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.town, lugnet.cad)
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
That's so cool! I was having real brainaches trying to work out the co-ordinates I wanted to set my camera up to use, and this makes it fairly simple. Dan (24 years ago, 27-Oct-00, to lugnet.build, lugnet.town, lugnet.cad)
  Hey Lars! Was(MLCAD/L3P/POVRAY Camera Tricks)
 
(...) Hey Lars, What if we had a part in LDraw like the L3P Light Source that already exists. Only this one would consist of 2 components, a Camera Source and a Camera Target. Then the next version of L3P could support using these for its camera (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.town, lugnet.cad)

Message is in Reply To:
  Re: More detail pictures of my condominium
 
Wow. Very nice. If someone gave you some tricks for positioning the camera, I'd LOVE to hear them! :-) Please point me at them, or post them, if you can! -Andy Lynch ----- Original Message ----- From: "Brad Hamilton" <bhamilto1@home.com> (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.town)

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