Subject:
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Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
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Newsgroups:
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lugnet.build, lugnet.cad.mlcad
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Date:
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Fri, 27 Oct 2000 02:06:06 GMT
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Viewed:
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2026 times
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That sounds like a simpler technique. I'll have to give that one a shot!
Thanks
Royce Fay <royce.fay@home.com> wrote in message
news:lpnhvskut9763cikvto62brkjrmn5r7rr1@4ax.com...
> Hmmm I actually create my rendered files a little differently.
>
> If you use MLCAD, you most certainly can see the x,y,z co-ordinates in
> the bottom left corner when you move the mouse around in the Top,
> Down, Left, Right, Front and Back "View Angles" (everything except the
> 3D view).
>
> These co-ordiantes will appy directly to the "camera position" and
> "look at" values in POV Ray.
>
> So In MLCAD you can select the exact part you want to look at... IE if
> I select a wing (in MLCAD) off a space ship, the wing may have a
> co-ordinate value of 100,0,-10 (look in the "Model Part List" window).
> In POV Ray, I can change the POVRAY camera "look at" value to
> 100,0,-10 to look towards this exact peice. Then I can change where
> the camera is located. If I'm not sure what numbers to put in POV Ray
> I can go to MLCAD and move the mouse around the "TOP" view angle
> windows to get an idea of what direction in the co-ordinates get
> larger, or go into the negatives.
>
> Royce
>
> Ps If this doesn't make enough sense, let me know. I am willing to
> create a detailed tutorial in MLCAD/POVRay and put it up on my web
> site. (I teach computer software for a living :-).
>
> Pss a seond hint... If you just keep re-rendering very small images
> (160 x 120 No AA), you can play with the values until you get the
> exact camera and look at values you want and then render a larger
> picture.
>
>
> On Fri, 27 Oct 2000 01:29:46 GMT, "Brad Hamilton" <bhamilto1@home.com>
> wrote:
>
> > Thanks
> >
> > Terry K., who deals with the Model of the Month at www.ldraw.org gave me
> > this advice. I'll paraphrase just in case he objects to any of his specific
> > wording.
> >
> > In MLCAD, there is a "part" called POV-RAY (under Other Parts\P). Place 2
> > of these. Put the first one where you want the camera to be, and put the
> > second one where you want the camera to look.
>
> <Snipy snip snip.>
>
> > Andy Lynch <andy@andyandjackie.com> wrote in message
> > news:002301c03fb3$46237a80$64646464@net...
> > > Wow. Very nice. If someone gave you some tricks for positioning the camera,
> > > I'd LOVE to hear them! :-) Please point me at them, or post them, if you
> > can!
> > >
> > > -Andy Lynch
> > >
> > > ----- Original Message -----
> > > From: "Brad Hamilton" <bhamilto1@home.com>
> > > > Someone let me in on a MLCad/POVRay trick to position the camera much more
> > > > accurately so I posted some close up shots of my condo building. They
> > are
> > > > on the bottom of this page:
> > > >
> > > > http://members.home.net/hmltn1/ldraw/condo.htm
> >
> >
>
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Message is in Reply To:
| | Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
|
| Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)
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