To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.buildOpen lugnet.build in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / 5929
5928  |  5930
Subject: 
Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
Newsgroups: 
lugnet.build, lugnet.cad.mlcad
Date: 
Fri, 27 Oct 2000 02:06:06 GMT
Viewed: 
4237 times
  
That sounds like a simpler technique.  I'll have to give that one a shot!

Thanks

Royce Fay <royce.fay@home.com> wrote in message
news:lpnhvskut9763cikvto62brkjrmn5r7rr1@4ax.com...
> Hmmm I actually create my rendered files a little differently.
> 
> If you use MLCAD, you most certainly can see the x,y,z co-ordinates in
> the bottom left corner when you move the mouse around in the Top,
> Down, Left, Right, Front and Back "View Angles" (everything except the
> 3D view).
> 
> These co-ordiantes will appy directly to the "camera position" and
> "look at" values in POV Ray.
> 
> So In MLCAD you can select the exact part you want to look at... IE if
> I select a wing (in MLCAD) off a space ship, the wing may have a
> co-ordinate value of 100,0,-10 (look in the "Model Part List" window).
> In POV Ray, I can change the  POVRAY camera "look at" value to
> 100,0,-10 to look towards this exact peice. Then I can change where
> the camera is located. If I'm not sure what numbers to put in POV Ray
> I can go to MLCAD and move the mouse around the "TOP" view angle
> windows to get an idea of what direction in the co-ordinates get
> larger, or go into the negatives.
> 
> Royce
> 
> Ps If this doesn't make enough sense, let me know. I am willing to
> create a detailed tutorial in MLCAD/POVRay and put it up on my web
> site. (I teach computer software for a living :-).
> 
> Pss a seond hint... If you just keep re-rendering very small images
> (160 x 120 No AA), you can play with the values until you get the
> exact camera and look at values you want and then render a larger
> picture.
> 
> 
> On Fri, 27 Oct 2000 01:29:46 GMT, "Brad Hamilton" <bhamilto1@home.com>
> wrote:
> 
> > Thanks
> > 
> > Terry K., who deals with the Model of the Month at www.ldraw.org gave me
> > this advice.  I'll paraphrase just in case he objects to any of his • specific
> > wording.
> > 
> > In MLCAD, there is a "part" called POV-RAY (under Other Parts\P).  Place • 2
> > of these.  Put the first one where you want the camera to be, and put the
> > second one where you want the camera to look.
> 
> <Snipy snip snip.>
> 
> > Andy Lynch <andy@andyandjackie.com> wrote in message
> > news:002301c03fb3$46237a80$64646464@net...
> > > Wow.  Very nice.  If someone gave you some tricks for positioning the • camera,
> > > I'd LOVE to hear them! :-)   Please point me at them, or post them, if • you
> > can!
> > > 
> > > -Andy Lynch
> > > 
> > > ----- Original Message -----
> > > From: "Brad Hamilton" <bhamilto1@home.com>
> > > > Someone let me in on a MLCad/POVRay trick to position the camera much • more
> > > > accurately so I posted some close up shots of my condo building. • They
> > are
> > > > on the bottom of this page:
> > > > 
> > > > http://members.home.net/hmltn1/ldraw/condo.htm
> > 
> > 
> 



Message is in Reply To:
  Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Hmmm I actually create my rendered files a little differently. If you use MLCAD, you most certainly can see the x,y,z co-ordinates in the bottom left corner when you move the mouse around in the Top, Down, Left, Right, Front and Back "View Angles" (...) (26 years ago, 27-Oct-00, to lugnet.build, lugnet.cad.mlcad)

13 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR