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In lugnet.build, Brad Hamilton writes:
> In MLCAD, there is a "part" called POV-RAY (under Other Parts\P). Place 2
> of these. Put the first one where you want the camera to be, and put the
> second one where you want the camera to looking
Hey Lars,
What if we had a part in LDraw like the L3P Light Source that already exists.
Only this one would consist of 2 components, a Camera Source and a Camera
Target. Then the next version of L3P could support using these for its camera
"Location" and "Look At" values (in addition to the camera positioning already
offered).
It would help these guys by not having to check coordinates in MLCad or run one
pass of L3P with 2 lights to capture desired camera posisition.
Just an idea.
J
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