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Subject: 
Hey Lars! Was(MLCAD/L3P/POVRAY Camera Tricks)
Newsgroups: 
lugnet.build, lugnet.town, lugnet.cad
Date: 
Fri, 27 Oct 2000 14:49:11 GMT
Viewed: 
2319 times
  
In lugnet.build, Brad Hamilton writes:
In MLCAD, there is a "part" called POV-RAY (under Other Parts\P).  Place 2
of these.  Put the first one where you want the camera to be, and put the
second one where you want the camera to looking

Hey Lars,
What if we had a part in LDraw like the L3P Light Source that already exists.
Only this one would consist of 2 components, a Camera Source and a Camera
Target. Then the next version of L3P could support using these for its camera
"Location" and "Look At" values (in addition to the camera positioning already
offered).

It would help these guys by not having to check coordinates in MLCad or run one
pass of L3P with 2 lights to capture desired camera posisition.

Just an idea.

J



Message is in Reply To:
  MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
 
Thanks Terry K., who deals with the Model of the Month at www.ldraw.org gave me this advice. I'll paraphrase just in case he objects to any of his specific wording. In MLCAD, there is a "part" called POV-RAY (under Other Parts\P). Place 2 of these. (...) (24 years ago, 27-Oct-00, to lugnet.build, lugnet.town, lugnet.cad)

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