To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.org.ldrawOpen lugnet.cad.dev.org.ldraw in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Organizations / LDraw / 1785
1784  |  1786
Subject: 
Re: Lighting(Was Re: ldraw.org MOTM & SOTM Winners for January 2002)
Newsgroups: 
lugnet.cad.dev.org.ldraw, lugnet.cad.ray
Followup-To: 
lugnet.cad.ray
Date: 
Thu, 7 Feb 2002 05:27:47 GMT
Viewed: 
5632 times
  
In lugnet.cad.dev.org.ldraw, Ahui Herrera writes:
> > I think this is because Space is relatively easy to render compared to a
> > scene on the ground.  It takes quite some practice and knowledge of
> > POV-Ray to get nice lighting and a good background in a scene if you
> > need to include a ground plane, a sky, and possibly some background
> > elements.  In a space scene, however, you can use a single line and an
> > include file to make a great starry backdrop, or you can add in the
> > effects afterwards in Photoshop.
> > --Bram
> 
> 
> I was hoping someone would say this. =)  I know that creating 'earth'
> backgrounds is much harder than space ones.  So on this note perhaps those
> artists that create non-space themes this month  would be willing to write a
> tutorial or two for the LDraw site explaining how on earth they did what
> they did. =)  (Sorry Tim more work for you)
> 
> Tim it looks like we need a new category/topic for the tutorial section:
> Photoshop touchups!  Do we have any volunteers to teach the rest of us... oh
> please, please, please...


> Cale Leiphart did you too use shadowless spotlights forthe candeles? How
> did you do the candles?

Nope the're just plain point lights with an RGB value of 1,1,1.  There are
five lights in my scene. http://www.brickshelf.com/cgi-bin/gallery.cgi?i=89120
The first four are used for the torches one being just out of the picture to
the right.  I placed one light inside each 1x1 round brick.  The fith light
was placed at the same spot as the camera acting like a flash on a real
camera. Without the fith light the scene would have been much to dark.  In
order to position the lights correctly I used a trick inspired by Brad
Hamilton's camera positioning technique explained in his excellent tutorial.
http://www.ldraw.org/reference/tutorials/freeform
And of course I used that technique to position my camera.

Cale

> All of these are prime candiates for tutorials or even how-to's a simpel
> step by step procedure on how to do what you did in your image.  From there
> the reader can take it to the next level...
> -AHui



Message is in Reply To:
  Re: MLCading (Was Re: ldraw.org MOTM & SOTM Winners for January 2002)
 
(...) I was hoping someone would say this. =) I know that creating 'earth' backgrounds is much harder than space ones. So on this note perhaps those artists that create non-space themes this month would be willing to write a tutorial or two for the (...) (25 years ago, 6-Feb-02, to lugnet.cad.dev.org.ldraw)

18 Messages in This Thread:







Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR