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 CAD / Development / Macintosh / *161 (-20)
  Re: Some bugs with LDGLite
 
(...) I'm pretty sure that's a bug with the OS X version of GLUT. I bet it gives 2 events for each key or button press. Probably a key up and a key down event. I'll have to filter out the extra ones. (...) Hmmm, a quick calculation says 1024x768 (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hi Jim, the internet is a bit smaller than you thought, eh? Imagine my surprise to find a website full of pictures from someone (besides myself) who actually uses ldglite? (...) I must've missed that elsewhere part of the thread. Oh well, I'll (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hello, all! My name is Jim and it just so happens that the web site you've been discussing in regards to the rendering problems is mine. I'm new to LUGNET, so imagine my surprise when I first start reading its Mac section and see people (...) (24 years ago, 9-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) OK, this on made me laugh (the odd things that happened)j. First I didn't know that the enter key and space bar did anything, but they don't work quite right either. The spacebar causes LDGLite to draw two steps. The enter key causes LDGLite (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Just to be clear, the two step jump has nothing to do with LDGLite Launcher. Well, the problem with the full screen modes for me is that the parts remain highlighted. I can't go any bigger than about 750x550 if I want the selected part (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm. I was under the (mistaken) impression that glPolygonOffset was introduced in OpenGL 1.2. A NULL return from wglGetProcAddress means that the extension function requested doesn't exist. Apparently the ATI driver returns NULL for core (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) That's most likely a problem with the version of GLUT available for Mac OS X. It's known to have bugs like that. There's an improved version of GLUT available, that I might try to use for the next release, but I don't know how difficult it is (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Hehehe. I know. I never did implement it. I think I tried to disable it (so that I didn't have to delete it from the layout), but I couldn't figure out how. OK, so I didn't put that much time into it. That is why the version is pre 1.0. :-P (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I knew it! The opengl driver for my older Rage Pro is terrible. I think they just tested it for quake, which probably doesn't use lines at all. (...) I'm not sure what that NULL means. Does it mean there's no fn, or that it falls back to a (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) True, but lucky for you, I was following this thread, and my work machine (Windows 2000) has a Rage 128 Pro. I get the same effect with the -J option. The -z100 -Z2000 fixes it. One really strange thing, though. As far as I can tell, LDView (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  I just noticed another one
 
When LDGLite is launched in LDGLite mode, I am prompted to click on the drawing to go to the next step, but when I click, the programs draws two steps. Chris (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Thanks for the pointer. I gave it a quick try, and when I select the x,y option for resolutions, I can't enter the numbers, and LDGLite just starts in 320x200 mode. Chris (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm, as a matter of fact, I have had trouble with some users I that I do *help desk* for. They just released a new driver for their retail cards and that fixed the issues I have been having with them. (...) Hmm. Yup, they come with Nvidia's (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Yeah, but I hear their drivers still suck. Until I hear otherwise, I'm gonna do it for *any* ATI driver. (...) Don't some of the newer Macs come with Nvidia cards these days? I'm sure they come with a whole different set of problems. Actually (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I'm not much of a video card buff, but doesn't ATI have video cards better than the Rage 128? Maybe you could use those settings if the GL_VERSION contains "ATI" && GL_DEPTH_BITS is 24. Just an idea. If you wanted to limit to Macs, you could (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) ./ldglite -J b2.mpd produces: (URL) it suppose to do that? James (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, not much bleeding there. What do you get when you run with just the -J switch? Is it more like this? (URL) of nasty edge line bleeding there! Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) GL_VERSION = 1.1 ATI-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_APPLE_client_address_range GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)


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