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 CAD / Development / 9862 (-40)
  Re: LPub mask generation
 
(...) I'm not entirely sure, but I'm pretty sure you can create a 32bpp BMP file. Normally, 8 bits in each pixel would then be ignored. However, I don't see any reason the data wouldn't be there for you to interpret yourself. --Travis Cobbs (20 years ago, 15-Sep-04, to lugnet.cad.dev)
 
  LPub mask generation
 
I added mask generation for assembly images into LPub. It now can generate a specific mask for each assembly image. I plan on using this for the layout process, where you provide a backdrop image for a page, and LPub uses a mask to superimpose the (...) (20 years ago, 15-Sep-04, to lugnet.cad.dev)
 
  Re: l3p -check without using l3p
 
Thanks guys, I believed there had to be some kind of easy fix to the problem (too stupid). Now I feel a lot more comfortable certifying parts! -NB (20 years ago, 12-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: l3p -check without using l3p
 
(...) Actually LDDP has a built in, full l3p check. You have to turn on the co-planarity checks under Tools->Options->Configuration Values -Orion (20 years ago, 12-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: l3p -check without using l3p
 
(...) LDAO can be used to run l3p -check without even seeing a command prompt ;) ROSCO (20 years ago, 11-Sep-04, to lugnet.cad.dev, FTX)
 
  l3p -check without using l3p
 
Just a quick question: Is there any programs that can give you a full l3p-check other than l3p? (I not old enough to have done anything but starting games from prompt ;-) ) It seems like LDDP is pretty close to do that but although it’s able to find (...) (20 years ago, 11-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: Postscript output
 
(...) Has anyone gone anywhere with this? -Tim (20 years ago, 11-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
In lugnet.cad.dev, Kevin L. Clague wrote: [snip] nod, I agree with everything you wrote. (...) Long term (*very* long term), there's nothing to say the language can't be extended to allow a different linetype for parts-with-lengths. Steve (20 years ago, 10-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) Sure! Tattle on me so I get in trouble! Actually I've just been prototyping more compact part usages for hoses, using variable length cross sections instead of fixed length cross sections. (...) Kevin (20 years ago, 10-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) I think Kevin's done some work on the code that hasn't been uploaded to the CVS repository so the current CVS source may be out of synch. -Orion (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) Just in case, the source code for lsynth is here. (URL) the CVS Repository link for instructions on how to fetch it all, or follow the Browse CVS link if you only want to examine it. Have fun, Don (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) Jindroush, True length is a topic that is near the top of the list for LSynth. Orion and I talked about it at BrickFest. There is at least one implementation out there by Frederick Glockner (using emacs) that supports true length. Since LSynth (...) (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths (lsynth?)
 
(...) Yeah, exactly this. I knew I couldn't be the first to think about it ;-) Jindroush (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths (lsynth?)
 
(...) You know, this did actually come up before in the context of lsynth. This post from 2 years ago mentions LENGTH and UNITS options for the lsynth meta commands. (URL) think it's been mentioned since then as well. In my opinion that's probably (...) (20 years ago, 9-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) i haven't suggested that. We don't have separate part file for every known color, but instead, there is part and color info in the dat. I think the length should be put in somewhat similar way in the dat, so that it could be easily extracted (...) (20 years ago, 8-Sep-04, to lugnet.cad.dev)
 
  Re: LPub - background images for pages, PLIs and BOMs.
 
(...) Trying to do this may of course completely blow away how I render part list images with background images. (...) Kevin (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  Re: LPub - background images for pages, PLIs and BOMs.
 
(...) A quick search of the POV newsgroups yielded this suggestion: (URL) (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  Re: LPub - background images for pages, PLIs and BOMs.
 
(...) I believe that the general answer is yes, it is possible to take a jpg, gif, or bmp and place it into a rendered scene. One way it can be done is with texturemapping onto a rectangle. What you would presumably need to do then is position and (...) (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  LPub - background images for pages, PLIs and BOMs.
 
Hi, I've got a mask generation facility working pretty well for partial assembly images. The technique I use is to add the concept of chromakey color. I render the image with chromakey color (user selectable) as the background color. I then examine (...) (20 years ago, 7-Sep-04, to lugnet.cad.dev)
 
  Re: Parts with lengths
 
(...) I don't think making a separate part file for every known length of a part is the right approach, for at least two different reasons. First, it would significantly increase the number of parts in the LDraw library, making it that much harder (...) (20 years ago, 7-Sep-04, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  MEGA-POV 1.1
 
Hi All, I added support to LPub for POV-Ray 3.5 and 3.6. I was trying to use MEGA-POV 1.1, but it seems to have stopped supporting the find_edges facility. Anyone know how to do the find_edges in these newer renderers. Kevin (20 years ago, 2-Sep-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
I added a feature to automatically generate contour lines for exported objects, and reexported my 6575 model. I'm not sure it's quite the way it should be yet. Also set up a wiki page where I'd appreciate suggestions and questions. The wiki will be (...) (20 years ago, 2-Sep-04, to lugnet.cad.dev)
 
  LDraw Design Pad (LDDP) 1.5.5 Released
 
LDraw Design Pad (LDDP) is a tool for editing and handling LDraw files in a very comfortable way. Download it here: (URL) are: -Fully customizable editor with syntax highlighting -Open multiple files at the same time -Unlimited Undo/Redo -Use/define (...) (20 years ago, 29-Aug-04, to lugnet.cad, lugnet.cad.dev, lugnet.announce)  
 
  Re: Blender LDraw support
 
A little bit of extra work, and I'm ready (sort of) to present the first export capable edition. It outputs DAT or MPD files of the current scene, including STEP support. Script pack (since the script now is split in multiple files): (URL) of output (...) (20 years ago, 28-Aug-04, to lugnet.cad.dev)
 
  LDraw part origin rule
 
TrackDraw's parts are 2D models of 3D parts as viewed from the top. TrackDraw attempts to maintain LDraw compatibility by using the same origin and orientation. This allows TrackDraw to read and save layouts in *.ldr format. For parts that exist, (...) (20 years ago, 25-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
"Ooh, new script." *download* "Hm, fix path, load...will it work?" *jaw drops* DUDE, YOU ARE THE COOLEST PERSON EVER!!! THIS ROCKS!!! *head explodes from all the possibilities* "ewww..." -Stefan- (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Thanks alot for this work. It's very much the combination of tools that I am looking forward to working with. We mentioned LCad/Blender ties quite a bit at Brickfest this weekend. (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
I've worked a bit more on my Blender LDraw import script. Recent additions: * Requires Blender 2.34 for some convenient functions. * Creates materials for each LDraw colour used, but does not fill in colours. * ldrawdir is now high in the script and (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Neither am I. However, line 318 isn't in childreBobj in the most recent public version of the script. Since that's the only one that works in Blender 2.34 (and it probably has trouble with some types of files anyway, such as if they contain (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) (URL) hard to search for something like -ic or -ci on lugnet. If there is a way, I can never remember how. Have fun, Don (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) here's one of the relevant posts: (URL) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
Well, I fixed that, and it seems to be trying to load the model (I get a busy icon and such), but now it's hanging on another section. I now get this: Traceback <most recent call last>: File "<string>", line 340, in loaddat File "<string>", line (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Yes, that is the place. Explorer is probably showing backslashes (\) rather than slashes; you'll have to change those to either \\ or /. A future version of this script will probably try to locate your LDraw directory. So you could change the (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) Yeah, this sounds familiar. I searched, but I can't seem to find it. And I can't remember if we asked for dat files, or command line options to include separate POV files for those sections. Either way would probably work. There are differnet (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  On My L3P Wish List: Support for camera.dat and look_at.dat
 
At last, I have really discovered light.dat and its opportunities in L3P. It may have been discussed before, but I think it would be really great to have similar support for camera.dat and look_at.dat. Then the user easily and visually can move the (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) I found this chunk: libdirs= '/home/yann/Blender/...aw/parts'] def getmdl(path, name): Is this what I have to change? If so, do I just copy the paths the way they are in Explorer? (...) Here's the full error message: I get this when I load (...) (20 years ago, 14-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) In the current form the path to LDraw primitives and parts (ldraw/p and ldraw/parts) are hardcoded into the script. You'll need to change those before it will load anything referring to the part library correctly. If that doesn't help I'd (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Last night I was showing my wife how STEP worked. She was pretty impressed until I got to the code in a _Technic 1 x 2 Brick with Hole_ where it drew the 4 quads at 24y. She said, "Well, what changed?". Being a newbie, it took me a while to (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Sort of. I think I broke something in the ldglite polling code when I started fiddling with the search path stuff recently. It only works when I work on a file in the current directory. Gotta fix that. Also I guess I have to add the -p to the (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) LDDP creates a temp LDR file and has the renderer display that. The polling interval determines how often LDDP will update the temp LDR file to match edits (or cursor moves if draw to cursor is turned on). Of course, the renderer has to have (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)


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