| | Re: Problems with LDAO, L3PAO
|
|
(...) Have you run Makelist lately? This function creates a new parts.lst file, which will include the new parts. The Make Catalog function depends on parts.lst. Steve (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: small ufo saucer hulls
|
|
(...) I've had it, in very draft form, for quite some time. If someone is interested in picking it up from me, to at least finish mocking-up, let me know. Otherwise, I could at least add the rest of the studs, and some skin, and send it to Joseph. (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: what is wrong with my parts?
|
|
Jonathan, My view of releasing 'official' parts for LDraw is that it is both a service to the online LEGO community, and it is an on-going memorial to James Jessiman. I have looked at a lot of James' parts, and there are many errors, inaccuracies, (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Feature requests for LDraw/LEdit v. 2
|
|
(...) Hollow, solid, or tube-shaped? I'd also like to see discs, arcs, spheres and cones. And some spline-thingy, I suppose. How about boolean operators? INTERSECT, UNION, and whatever's the proper term for "All of A that's outside of B". Steve (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: MPD format
|
|
-----Oorspronkelijk bericht----- Van: John Bauman <jtb86@ptdprolog.net> Aan: lugnet.cad.dev@lugnet.com <lugnet.cad.dev@lugnet.com> Datum: maandag 15 maart 1999 1:00 Onderwerp: Re: MPD format (...) On top of what Onyx said, there is also a very (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | star wars wings
|
|
john, can you please make any changes needed to the star wars wings now that the star wars sets are out... (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic Cam 6575
|
|
i plan to possibly make a draft of the catch cross and will put it on my site: (URL) keep checking there and it should be up sometime in the near future. (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: SW colors & parts
|
|
(...) It's in the FAQ: Orange LDraw: 462 Tan LDraw: 382 Play well, Jacob ---...--- -- E-mail: sparre@nbi.dk -- -- Web...: <URL:(URL) -- ---...--- LDraw FAQ: <URL:(URL) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: MPD format
|
|
(...) Wouldn't it be enough to put a call to my MPD builder [1] on the menu in LDAO? Steve, will you do that in the next release of LDAO? Feel free to include the MPD builder in your distribution. Play well, Jacob [1] <URL:(URL) ---...--- -- E-mail: (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: LDLite 1.7 suggestions
|
|
(...) I would like to chime in here too. F5 refresh would be nice. Especially since v. 1.6 no longer does what 1.5 used to do; In 1.5, when the model was done rendering, you could sele Option|View and hit Enter to redraw the model. Now, you have to (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic Cam 6575
|
|
(...) Sorry, no. This part, along with the one called "Catch Cross" in Jim Hughes' index are my most wanted too. Fredrik (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic (Throwbot) Leg with Ball Joints
|
|
(...) I'm just thinking that this name may be confused with the Technic figures, as they have legs, too. Adding "Slizer" after "Technic" will clear this up. Fredrik (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Ldlite suggestions
|
|
I've started making the first and last line of my work-in-progress be 0 TRANSLATE x y z [...] 0 TRANSLATE END where x,y, and z are offsets. If I get tired of that, I'll make mouse drags in the LDLite window change the offset values, unless someone (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: L3PAO Suggestion
|
|
(...) sorry, but your last post has me a little riled.. i'm not lars' secretary... if you run L3P or if you spend time on these boards, then you have the resources available to access his email address ... you can hand any suggestions to him (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: MPD format
|
|
(...) at the risk of invoking some unnecessary animosity.. i feel the overwhelming need to ask that you NEVER.. *EVER* make a comment like that again.. i refer specifically to the "might as well scrap that and the ldraw junk" portion... i don't know (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | LDLite 1.7 suggestions
|
|
hey gyug... recently we spoke about implementing F5 refresh into LDLite... here are a few other ideas that have popped up over the last few days while authoring parts... since we probably all have come up from our roots in LEdit... i often find (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Ldlite suggestions
|
|
(...) you may not be aware... but you can go to Options|Options in LDLite (1.6) and set the X and Y offset to move your model in LDLite render space... -X values will move the model to the left, +X to the right... -Y values move the model up and +Y (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | SW colors & parts
|
|
What is the best color # to use for tan and also the orange which are in the SW sets. Also the 3x3 plate corner used on the front of the landspeeder, is this a new piece or has it just not been made yet, I can't find it? Also John vZ if you are (...) (26 years ago, 15-Mar-99, to lugnet.cad.dev)
|
|
| | Re: L3PAO Suggestion
|
|
Also pass along the idea the have special options for default backgrounds ,such as snow, grass, and space. onyx wrote in message ... (...) keep (...) suggestion (...) itself... (...) one (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | (canceled)
|
|
|
|
| | Ldlite suggestions
|
|
After doing a lot of virtual building over the past few days I noticed that sometimes in Ldlite a part of the model would be cut off down in the blh corner even though there was plenty of room in the urh corner area. For the next version would it be (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: MPD format
|
|
That is all there is to it. "0 FILE name.dat" starts a subfile. The subfile ends when end-of-file or another "0 FILE name.dat" line is reached. By convention, tools like L3P and LDLite, when given an mpd file, will render the first subfile. The (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic (Throwbot) Leg with Ball Joints
|
|
I've avoided using Throwbot/Slizer in the name, using just "Technic Leg with Ball Joints 3 x 7 x 1" The piece is stamped with "32173" -gyug ps. "Slizer" is better sounding than "Throwbot". (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Part Numbering Crisis in LDraw
|
|
(...) agreed again... my point being that TLG *may* use different element numbers to differentiate between certain parts in different colors (perhaps not 1x2 bricks) but that our concern should only be separate part numbers when the physical makeup (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Part Numbering Crisis in LDraw
|
|
(...) ^^^...^^^ Agreed, except that in the case of the 1x2 brick -- there are two molds still in use today: one with a post down the center and one without. The one without the post is of course the one used for little windows -- like in (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic (Throwbot) Leg with Ball Joints
|
|
Fredrik Glöckner skrev i meddelandet ... (...) understand (...) I think it's called Slizer in all the world, except the US (?) -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | MPD format
|
|
who is governing the specs on the MPD format??? i'm thinking of writing a quick little MPD merger/splitter VB app... (seems whacky that we don't have one already)... and i just need to know the spec on what MPD's entail... all i can really see is (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: L3PAO Suggestion
|
|
(...) mookie suggested this recently... and, as i explained to her, the thing to keep in mind is that L3PAO doesn't govern these things... she passed her suggestion on to Lars, who would be the one to implement this feature into L3P itself... all (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Problems with LDAO, L3PAO
|
|
I'm having a minor problem with LDAO... I can't get it to make a VEC catalog with new pieces. It says "Creating Visual Catalog Images" in a dialog box, then disappears, not having done anything. I'm running version 1.4.5 Also, I can't seem to get (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | L3PAO Suggestion
|
|
I have a suggestion for something that ought to be added to L3PAO. Since it is possible to choose a background color, you ought to be able to choose an .inc file as a background(stars, grass, etc.). Would this be possible?? Ryan (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Technic Cam 6575
|
|
Is anybody working on this part? I need it desperately for a model. If someone *is* working on it, could you email a copy (even if it i a work in progress), so that i can leave an appropriate space for it in my model? --Karim (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic (Throwbot) Leg with Ball Joints
|
|
(...) I would disagree. I would call them Technic, as they are obviously technic compatible. I am also pleased to hear the someone is working on them :) I have a really cool Pallas Spaceworks model built out of those pieces :) --Karim (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic (Throwbot) Leg with Ball Joints
|
|
(...) I'm really happy to see that! Anyway, I just wanted to comment on the name of the parts: I understand that the theme called "Throwbot" in the US is called "Slizer" in Australia. Hence, perhaps we should use the "Slizer" name in LDraw, rather (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Technic (Throwbot) Leg with Ball Joints
|
|
I'm starting to work on the Throwbot/Slizer parts. If anyone wants to help, I can send DXF meshes of the parts as I start working on them. My goal is to get some medium-quality parts going first, then go back and add all the tiny details. -gyug (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | small ufo saucer hulls
|
|
is there any chance someone out there is working on the small ufo saucer sections as an ldraw part? please let me know...i need them (even in draft form) for a possible future project thanks ..joseph g (26 years ago, 14-Mar-99, to lugnet.cad.dev)
|
|
| | Re: what is wrong with my parts?
|
|
i don't know how else to put this, so i'll be blunt... in a word: Quality. it is apparent to me that you are trying for quantity in the amount of elements you have been churning out and throwing to the community... that isn't what we're after.. (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
|
|
| | Re: Feature requests for LDraw/LEdit v. 2 [DAT]
|
|
(...) Yes, that would be useful. It's also absurd that an application would need to worry about that, since Linux can do that at the OS level. But, I havn't ported to Linux yet, so I don't have much room to complain. (...) A meta command to change (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
|
|
| | Re: what is wrong with my parts?
|
|
Jonathan, Don't get discouraged, get better! You have the basic skill for creating parts, and as you continue to accept constructive criticism you will master the more difficult skills. My first patterned parts were rejected, too, for the same (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
|
|
| | Re: real hard part
|
|
There are many very hard-to-render parts. I'd love to make those trees and bushes from the sixties... (Not the single-coloured Samsonite version, but the two- or threecolored European). But I guess that's just a dream. I get less and less spare time (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
|
|
| | real hard part
|
|
i have discovered what i believe to be the hardest part to render in ldraw. it is the raised baselpate from 3117 scala fun at the pool. it iwould be very hard because it has such difficult curves. (26 years ago, 13-Mar-99, to lugnet.cad.dev)
|