To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 686
685  |  687
Subject: 
Re: Ldlite suggestions
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 15 Mar 1999 04:52:10 GMT
Viewed: 
758 times
  
In lugnet.cad.dev, Ryan Dennett writes:
After doing a lot of virtual building over the past few days I noticed
that sometimes in Ldlite a part of the model would be cut off down in
the blh corner even though there was plenty of room in the urh corner
area. For the next version would it be possible to make it so that the
complete model as a whole is centered in the viewing window?? I realize
that I could zoom out a little bit but I don't see why detail should be
lost when it is not necessary. Am I being reasonable?

Ryan

you may not be aware... but you can go to Options|Options in LDLite (1.6) and
set the X and Y offset to move your model in LDLite render space... -X values
will move the model to the left, +X to the right... -Y values move the model up
and +Y moves it down...
currently there is a bug in the LDLite offset options that prohibit entry of
negative values (at least that's what i'm experiencing on my machine) but if
you launch LDLite from LDAO then you can fully set +/- X/Y values for offset in
the LDAO main window (down in the lower right, "Center Offset") and then hit
your LDLite button...

the concept of "auto centering" has been addressed before (i personally would
love this feature) but it requires the entire .dat/.mpd file be parsed once to
capture the "bounding box" (furthest points in all dimensions) of then model
before a second parse draws the model itself using the centering coordinates
calculated on the first pass... either this or the entire model gets loaded in
memory, bounding box calc'd, then the model is drawn... either way slows the
process... speaking from the point of someone who is working on two .DAT
parsing programs right now, i understand the headache involved, but think we
should push for it in the near future...

J
J



Message has 1 Reply:
  Re: Ldlite suggestions
 
(...) Arg, you're right. My bad. Thanks for the bug info! Cheers, - jsproat (26 years ago, 15-Mar-99, to lugnet.cad.dev)

Message is in Reply To:
  Ldlite suggestions
 
After doing a lot of virtual building over the past few days I noticed that sometimes in Ldlite a part of the model would be cut off down in the blh corner even though there was plenty of room in the urh corner area. For the next version would it be (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)

4 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR