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In lugnet.cad.dev, Don Heyse wrote:
> In lugnet.cad.dev, Steve Bliss writes:
> > In lugnet.cad.dev, Lars C. Hassing writes:
> > > The POV code is (or can be) L3P related.
> > > As an example of that see e.g. Chuck Sommerville's minifig head
> > > http://www.brickshelf.com/gallery/chucks/Dats/3626bp04.dat
> >
> > Hmm. That's not particularly keen. IMO. Not that I can see any way
> > around it.
>
> Which part of it aren't you keen about? Is it all the extra stuff in
> the dat file? If so, then perhaps this is a good time to dredge up
> my 0 INCLUDE suggestion yet again. ;)
No, I meant the POVRay code referring to L3P-generated objects. By
allowing this code in official part files, we'd be endorsing language
that hasn't been generally discussed and reviewed.
Not that I see any particular problem with the code. The situation just
raises a red flag, IMO.
Steve
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Message has 1 Reply: | | Re: Inline POV-Ray code?
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| (...) So it appears as if we agree that L3P-generated objects don't really belong in official LDRAW part files. Once again this brings us back to the 0 INCLUDE suggestion. Imagine that ldraw.org (or someone else) distributes a separate set of part (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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Message is in Reply To:
| | Re: Inline POV-Ray code?
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| (...) Which part of it aren't you keen about? Is it all the extra stuff in the dat file? If so, then perhaps this is a good time to dredge up my 0 INCLUDE suggestion yet again. ;) (URL) (23 years ago, 27-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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