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In lugnet.cad.dev, Tim Courtney writes:
> "Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message
> news:GrstMI.BB7@lugnet.com...
> > In lugnet.cad.dev, Tony Hafner writes:
> > > I seem to recall that some curved parts have separate definitions in the
> > > parts file itself for POV-Ray to render them better. But I can't find any.
> > > Is this actually possible? Do such parts exist? Is there a "better" way
> > > (ie through L3P) to get alternate part definitions for use in POV-Ray?
> >
> > I don't know if any official parts do it, but it is possible. Based on an
> > earlier lugnet.cad.ray message, you do this:
> >
> > 0 L3P IFNOTPOV
> > (regular ldraw code goes here)
> > 0 L3P ELSEPOV
> > 0 (POV-Ray code goes here, commented-out)
> > 0 L3P ENDPOV
>
> Brings me to a question about the minifig head. I had a high-res printout of
> Cale Leiphart's The Fight scene made for BricksWest, and there were some
> inconsistencies.
I made some heads using inline POV code:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2288
-Chuck
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Message is in Reply To:
| | Re: Inline POV-Ray code?
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| "Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message news:GrstMI.BB7@lugnet.com... (...) Brings me to a question about the minifig head. I had a high-res printout of Cale Leiphart's The Fight scene made for BricksWest, and there were some (...) (23 years ago, 20-Feb-01, to lugnet.cad.dev, lugnet.cad.ray)
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