To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *9110 (-20)
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
Correct me of I'm wrong but I thought that if a part's main file wasn't BFC certified, any subfiles, including primitives, are not processed as being BFC'd (even if the subfile is BFC certified). -Orion (make it billthefish and remove the obvious (...) (22 years ago, 8-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm. I was under the (mistaken) impression that glPolygonOffset was introduced in OpenGL 1.2. A NULL return from wglGetProcAddress means that the extension function requested doesn't exist. Apparently the ATI driver returns NULL for core (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) Thanks! I'm adding that one to my "start every new file with these (meta)statements" list. ;-) (...) HSSSsssss!!! The BFC! It burns us, it burns us! Hsssss. Franklin (22 years ago, 7-Jun-02, to lugnet.cad.dev)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) Ha. It's almost a reflex for me -- click a [DAT] link, right-click L3Lab, de-select BFC. (...) 0 BFC NOCERTIFY I don't know if we've got any official files that use this one. It *really* isn't that hard to convert a file to BFC'ness. Steve (22 years ago, 7-Jun-02, to lugnet.cad.dev)
 
  disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) Heh... :-/ I almost had a ^$#&^#$&%# _heart attack_ just a few minutes ago, when I clicked on the "DAT" link on the message, and parts of the file's image were _BLANK_. (I thought I had maybe screwed up something in the file.) It took me (...) (22 years ago, 7-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  hints for authors (was "Head w/ Headset Over Brown Hair & Eyebrows")
 
(...) If I can ever remember, I intend to post the "debug" files I created to specifically help me use the "1-4cyls" and "1-4cyls2" files. :-P Franklin (22 years ago, 7-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Some bugs with LDGLite
 
(...) That's most likely a problem with the version of GLUT available for Mac OS X. It's known to have bugs like that. There's an improved version of GLUT available, that I might try to use for the next release, but I don't know how difficult it is (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Hehehe. I know. I never did implement it. I think I tried to disable it (so that I didn't have to delete it from the layout), but I couldn't figure out how. OK, so I didn't put that much time into it. That is why the version is pre 1.0. :-P (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I knew it! The opengl driver for my older Rage Pro is terrible. I think they just tested it for quake, which probably doesn't use lines at all. (...) I'm not sure what that NULL means. Does it mean there's no fn, or that it falls back to a (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) True, but lucky for you, I was following this thread, and my work machine (Windows 2000) has a Rage 128 Pro. I get the same effect with the -J option. The -z100 -Z2000 fixes it. One really strange thing, though. As far as I can tell, LDView (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  I just noticed another one
 
When LDGLite is launched in LDGLite mode, I am prompted to click on the drawing to go to the next step, but when I click, the programs draws two steps. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Thanks for the pointer. I gave it a quick try, and when I select the x,y option for resolutions, I can't enter the numbers, and LDGLite just starts in 320x200 mode. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm, as a matter of fact, I have had trouble with some users I that I do *help desk* for. They just released a new driver for their retail cards and that fixed the issues I have been having with them. (...) Hmm. Yup, they come with Nvidia's (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Yeah, but I hear their drivers still suck. Until I hear otherwise, I'm gonna do it for *any* ATI driver. (...) Don't some of the newer Macs come with Nvidia cards these days? I'm sure they come with a whole different set of problems. Actually (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I'm not much of a video card buff, but doesn't ATI have video cards better than the Rage 128? Maybe you could use those settings if the GL_VERSION contains "ATI" && GL_DEPTH_BITS is 24. Just an idea. If you wanted to limit to Macs, you could (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: new category??? "MiniBot"
 
(...) Hrrmm... OK, I see where you're coming from. However, I very much hope that any such miniature-figure-but...ue-minifig part be required to have something as the second word of the title that indicates that the piece in question is _not_ part (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
(...) Yep, I thought the same thing when I wrote my earlier message. Should this be updated to 30362.DAT Minifig Robot Leg SW Astromech ? (...) For purposes of the parts library, I tend toward a more inclusive definition of 'Minifig'. IMO, anything (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Overlapping primitives
 
(...) IMO, this construction isn't completely disallowed, but it is sloppier than actually cutting the cylinders to fit together properly. The problem is mostly (but not entirely) when people use your part with a transparent color. In most all (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR