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 CAD / Development / *11575 (-40)
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hey Tom! Same here. The gobble-dee-goo is gone. See my other post about why I think it suddenly appeared (though the bug may have always been there). Thanks for the heads up on the ligpng thing. Apparently, I installed it (as a dependency?) (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah that'd be nice. I've got one OSX bug report already with the SOLID part moving mode (-LEDIT) that may or may not be fixed in tonight's current.tgz tarball. There also seems to be a new bug in MESA 5 on linux with glcopypixels(). (...) I (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hi Don, I just compiled it with make -f makefile.macx (it is a good thing the Linux directions work for Mac because I have no idea what I am doing). I didn't do any extensive testing, but with a bit of playing in edit mode everything seems to (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, I was able to build the new version, and it doesn't do the color table thing. Would you like a report from a more general workout of it? Chris, Note that you may need to install libpng (I did it via fink) to successfully build the new (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, It's been doing this for me, too, though with no apparent ill effects. I'm pretty sure the ldglite version I'm using is 0.9.5f (the executable available on the ldglite.sf.net page). I'll give the current source a try, too. Tom (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That is weird. Which version of ldglite? Do you mind trying testing the latest sources? I'm working toward a 1.0.0 release "real soon now". (URL) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  LDGLite outputting gobble-dee-goo to terminal window
 
Hmm... when I rotate a model in LDEdit mode, the terminal window gets filled with the following with color definitions. I don't remember this happening before. Mac OS X 10.2.6 GLUT for OS X 5 (v 3.0) Chris COLOR 11 turquoise 0 85 164 249 255 85 164 (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  GLUT 3.2
 
Errrr.... I can get GLUT for Mac OS X 5 (GLUT-3.0) to compile without a problem, but the GLUT currently posted on Apple's developer site, GLUT for Mac OS X 7 (GLUT-3.2), won't compile. OS X 10.2.6, with Dec 2002 dev tools installed. The last block (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  rotating models in MBC 0.4.1d Cocoa
 
Andrew, I downloaded SnapzPro so I could show you what was happening when I tried to rotate a model using MBC 0.4.1d. (URL) What seems to happen is that during the rotation my computer decides to try to render the whole model instead of continuing (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  MBC 0.4.1d (Cocoa) observations
 
Issue command+n MBC 0.4b1 (Cocoa) crashes (I could have sworn it worked correctly a couple of times, but it crashes all every time now) LDRAW directory I have two LDRAW directories. One I donwloaded from the BrickDraw 3D site, and the other is the (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I have created another version of the L3P Launcher. Here: (URL) includes the new l3p executable, and you can now set the LGEO folder. The only new option is the floor flag (but you can't set the y value of it yet). The camera and light (...) (21 years ago, 21-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC: Call for Votes
 
(...) Thanks for reporting this. Has anyone else experienced the same issue? I'll make sure Steve and Dan see this, I can't fix the system. -Tim (21 years ago, 21-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: LSC: Call for Votes
 
(...) Tim, I just voted, and clicked on the link that was emailed to me, but it said "Invalid ID". ROSCO (21 years ago, 21-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Mac Brick CAD 0.4b1 (cocoa version) - New Development Release
 
The cocoa version of MBC has now reached development version 0.4b1 New features include • Improved viewing routines including bowtie detection • Export to POV • General user interface improvements as always, it can be forund at (URL) following (...) (21 years ago, 20-Jul-03, to lugnet.cad.dev.mac)
 
  LSC: Call for Votes
 
Re-printed from (URL) LDraw Community Members - The time has come to select the members of the first (URL) LDraw.org Standards Committee (LSC)> [1]. This ballot and these voting procedures have been compiled on behalf of the ad-hoc organizing (...) (21 years ago, 20-Jul-03, to lugnet.cad.dev.org.ldraw, lugnet.announce, FTX) !! 
 
  Re: Proposed solution *Test Here*  [DAT]
 
(...) Yes. No. ;-) There's still a problem with mirrored sub-assemblies. Suppose you have an aeroplane, Plane.ldr: 1 2 0 0 0 0 0 1 0 1 0 -1 0 0 2445.DAT 1 16 0 -8 0 1 0 0 0 1 0 0 0 1 Wing.ldr 1 16 0 -8 0 -1 0 0 0 1 0 0 0 1 Wing.ldr Wing.ldr: 1 4 -80 (...) (21 years ago, 19-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) Right, it is typically an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. See also "Method for (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) You're welcome. :) (...) The way the page works is the history text (the reviews & submits appearing at the bottom of the detail) is searched for 'Submitted by: pneaster' and any matching files are returned in the list. If you were the (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Vertices not coplanar?
 
(...) What Orion said. (...) Sometimes, it just means the vertices are incorrect. If the vertices are correct, then you should break the quads into two triangles, and put a soft edge (linetype 5) along the common edge. But often, it's worth looking (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) When a renderer goes to render a quad in 3D, it will almost always (perhaps always) first split the quad into two triangles. As long as the quad forms a planar surface, this will result in fairly equivalent results no matter which of the two (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) If I remember my 3D theory correctly, these quads can mess up the normals associated with them. Also, noncoplaner quads cause small gaps in the part since they are, in essence, bent rectangles. Usually these gaps are too small to see, even (...) (21 years ago, 17-Jul-03, to lugnet.cad.dev)
 
  Vertices not coplanar?
 
What troubles do these warnings cause? I see no problems with the renderings, no matter what renderer I use. How do I correct them? By splitting all the quads into two triangles each I guess? If so, why not make a tool that splits them up? /Tore (21 years ago, 17-Jul-03, to lugnet.cad.dev)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) Yes. I've verified this. -Orion (21 years ago, 17-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) <SNIP> (...) Odd. Parts that I originally submitted and someone resubmitted later show up on my list. Also, parts where I was not the originator, but resubmitted, and then somebody else resubmitted later, also show up (multiple editors). (...) (...) (21 years ago, 17-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) Awesome! Cool! Great! Thank You! :) I see some receint submissions I have made where I have made a few corrections on parts that were not "my" parts. Will the original submitter still have that part show up on thier list? Ok, I opened a new (...) (21 years ago, 17-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  [Parts Tracker] New Feature: MySubmits Page
 
Orion asked for a page showing all the files he had submitted to the PT. I realized this would be a relatively simple change to the existing myreviews page, so I put a page together. It's at: (URL) haven't thouroughly checked the output of this (...) (21 years ago, 16-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Final List of LSC Nominees
 
Here is the final list of LSC nominees as of 8/15/03. If there are any corrections, feel free to post them in reply [1]. All are listed alphabetically by last name. Jacob Sparre Andersen Steve Bliss Kevin Clague Travis Cobbs Chris Dee Paul Easter (...) (21 years ago, 16-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: LSC nomination window closes July 15
 
(...) FYI, midnight GMT is at 8pm Eastern (US) time/7pm Central (US) time. To be included on the ballot for the first LSC, please accept your nomination by that time. Thanks! -Tim (21 years ago, 15-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
(...) And I nominate Don Heyse. (21 years ago, 15-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
(...) Hey, great, I accept! (21 years ago, 14-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  LSC nomination window closes July 15
 
Just a reminder ... the nomination window closes end of tomorrow. I think it's fair to base this off of LUGNET server time, which is GMT. -Tim (21 years ago, 14-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LSC Nominees So Far
 
(...) Thanks, Kevin! I'll re-post it when the nomination window closes end of tomorrow. -Tim (21 years ago, 14-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Proposed solution *Test Here*
 
(...) Thanks for the info. After further consideration, I realized that there is one other thing that will prevent the -lgeo option from working properly, even for models that don't have mirrored sub-assemblies. Any parts in the part library that (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: List of part numbers with descriptions???
 
(...) Ow!!! (just smacked self in head) Thanks! James (21 years ago, 11-Jul-03, to lugnet.cad.dev, FTX)
 
  Re: List of part numbers with descriptions???
 
(...) How about using the peeron master list? (URL) VW (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: List of part numbers with descriptions???
 
(...) You can use the parts.lst file in your LDRAW directory. All it is is a master list of all the part numbers/names in the PARTS folder sorted by number or description depending on how you ran MKLIST. --Orion (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  List of part numbers with descriptions???
 
I'm still working on my back-burner program to make labels for storage drawers. Does anyone know of a (simple, Windows-based) way to get a list of the parts descriptions? Getting a list of all LDRAW part numbers is no sweat (dir *.dat /b ><filename> (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
(...) Two reasons I can think of: 1) Inventories: If you build a submodel using a Left Wing, and then mirror it, the inventory is going to show 2 left wings, when in reality there is 1 left wing and 1 right wing. 2) Instructions: Official LEGO (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
(...) That's good to hear. (...) Yeah. I was aware of that. The good news is that it should only be a problem in LGEO if you have mirrored sub-assemblies. Looking at the models I have downloaded over time, I discovered that most people don't do this (...) (21 years ago, 11-Jul-03, to lugnet.cad.dev)
 
  Re: Proposed solution *Test Here*
 
(...) I have tested your program against half a dozen files (including files with large mirrored sub-assemblies for wings and such) and the L3P generated renderings all showed the studs correctly. Well done. However, it doesn't work with -lgeo... (...) (21 years ago, 10-Jul-03, to lugnet.cad.dev)


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