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Subject: 
Re: LDD vs LDraw
Newsgroups: 
lugnet.cad
Date: 
Wed, 13 Dec 2006 23:06:03 GMT
Viewed: 
1758 times
  
In lugnet.cad, Kevin L. Clague wrote:
   I’ve been considering starting in on a new WYSIWYG LPub. It has been a long time in coming. I was hoping to not have to figure out a new renderer, so I was thinking about using either ldglite or LDView as the renderer. I think these tools would need to be integrated at the source level, not the application/process level to get the speed I’d want. Both would be preferred.

I’ve got some serious performance issues in the LDraw code that I have to hammer out before I’ll be happy with the interactivity rate.

I’m not exactly sure what you mean about the performance issues. Running an external viewer in polling mode is too slow? What sort of interactive rendering are you considering?



Message has 1 Reply:
  Re: LDD vs LDraw
 
(...) What I want to do is take the layout process (taking part list images, and partial assembly images and making actual building instruction pages interactive. Right now it is batch, pretty much on an entire model basis. I want to be able to pull (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)

Message is in Reply To:
  Re: LDD vs LDraw
 
(...) I've been considering starting in on a new WYSIWYG LPub. It has been a long time in coming. I was hoping to not have to figure out a new renderer, so I was thinking about using either ldglite or LDView as the renderer. I think these tools (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)

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